TS2021 has the capability of demanding two different speed limits, one for freight and one for passenger, it also has the capability order speeds...
"I can't really "pre-release" the brakes before setting off again? Thats where the problem is, if you ask me." You'd have to talk to Adtranz for...
To me, more realism is always better, but I'm a geek who likes study sims :D. I also wonder if DTG would be too worried about steam reviews, it...
Thanks, Breblimator and Lamplight! Yes, in-game default is R on the wagons and the locomotive. Interesting point. It is true that the magnetic...
I've done some testing with the BR101 (7 wagons) on a test track to measure performance and compare it against nominal/real world values, for fun....
I think I noticed this "bug" that you mentioned now when doing some testing with the BR101 in scenario planner. Sometimes when starting the train...
Check out the "BR 101 Bugs and Errors List"-thread, the locomotive automatically applies full service pressure when the train is stopped/very...
Thanks for the info! (1): Yeah, that's what I guessed. It is similar to how the Swedish X2000 trains work (which I'm more familiar with). The...
I have two questions for you Maik: 1. Does BR101 feature "blended braking"? I notice that sometimes the brake cylinder will be 0 even though the...
Thanks for the answers, Maik! I could almost sense your presence in the quality of the BR101, reminiscent of the old ExpertLine locos, did you...
I've just tested the BR101 with 7-cars and these are my thoughts: 1. Can someone confirm that the Hohe Abbremsung light should be on at all...
Perhaps a more involved patch, but preferable imho: Add extra power on trains when weather is adverse. You could control the amount of extra power...
Not in terms of physics. Everything is relative of course, so compared to more arcade style games the physics is well modelled but in absolute...
I think I have seen similar graphs. For old DC locomotives the dynamic brake effort will be linear up to some speed of maximum effort and then...
I noticed this as well, but there might be some (non-bug) reasons for this: 1. Speeds on Clinchfield are so low that there is very little air...
I have a question for Matt: Have the physics of the brakes in terms of the air brake curve as a function of speed been changed for Clinchfield...
Specs: CPU: i7 7700K at 4.6 Ghz GPU: RTX 2070 Super I've installed TSW2 on an SSD but that mostly affects load times and maybe reduces the stutter...
I know there have been a few timetable mods for the German routes to allow different types of consists, most notably those mods made by...
Another thing I wish they would let us control on the German locomotives is the air brake application rate (similar to Goods - Pass timings on the...
Can someone confirm whether they have updated the brakes to reflect the brake weights printed on the wagons, or do all freight wagons brake the...
Thanks everyone!
Dynamic brakes are either regenerative or rheostatic (or both). The RhB GE 4/4 ii has thyristor drive so the traction motors are DC and as such...
I just got the Arosa line but I can't find a manual on the store page or in any of the game folders (although iirc manuals aren't usually...
I picked up Munich-Augsburg over the March sale and being a fan of high speed/long distance trains I thought I would mostly spend my time in the...
On most European trains I don't think is very common, although on some UK EMU/DMUs they have "enhanced emergency brakes" that do give (iirc) 30%...
I read that some of the BR425 had magnetic track brakes installed to improve braking performance during autumn (the conditions solicitr mentioned...
I may have worded my post in a confusing way, I do think the 423 have realistic brakes (at least according to what I've read) but I'm wondering...
I've noticed that the BR425 in Munich-Augsburg (via HRR) brakes much more strongly than the BR423 that comes with the route. For example: When...
As far as I know, you should bail off the independent brakes at the same time as you apply the train brake (i.e you never want the brake cylinder...
That's sort of the point actually. The Goods setting apply and release the brakes much slower than passenger timings because they are intended to...
I've been running the Railtour time table services on the Southeastern High Speed route and I think I have encountered a few bugs. 1. The...
That's a bug. A yellow light would indicate the next signal is red and this requires 1000 Hz magnet activation. In the video the 85 light does not...
Do you have any knowledge about how these unit oil trains would run? By that I mean start point/end point or crew change point on the route and...
Oh, right. Shelby to Havre, not Shelby to Whitefish. I noticed a scenario pack was made for this route, have you tried it? Very interesting! I...
Wow, I didn't know that route existed! I have the old Marias Pass, is it a completely new route? I was looking at the other Milepost routes...
Thanks, everyone, for the help! The patch fixed my issues. I have slightly off topic question: I'm almost done with the CMP scenarios and while...
Thanks Anthony. Maybe that's what I was doing wrong in my initial scenario, I used Lead+Trail+Trail-car...-DP1+DP2. Do you have any ideas to why...
Hmmmm. I encountered some weird issues in (a modified version of) Scenario 3 (going down the grade, can't remember the name off the top of my...
Yeah, I read that part and followed it (in terms of DPU setup) but the freight cars were the culprit ;)
Thanks for the suggestion! It worked. My JR freight cars were about a year old so perhaps there are updates to make them compatible with the...
I'm trying to build a scenario using the CP AC4400 from Searchlight simulations (steam version) but I can't get the DPUs to work correctly. My...
Hatt's off to the guys at Searchlight Simulations. The AC4400 is fantastic. Something really cool is that they have managed to implement curve...
I appreciate the straight forward information, Protagonist. Are there any plans or the possibility of future plans for something like a physics...
The distance meter (if implemented) would either measure the distance travelled by the locomotive from the point at when the button was pressed,...
It shouldn't be centered in neutral unless the acceleration is actually zero. Drag, rolling resistance, slight upward gradients etc will all slow...
I don't think the bolded part of the quote is quite correct. Available traction does not depend on momentum. It depends on mass (which is...
Thanks for the tip! It worked.
I think my drivers are a few months out of date (from april) so I'll try updating them and report back. Although, with how bugged everything is in...
Weird to make the same mistake twice. Maybe it was Microsoft Train Simulator (released in 2001) he/she meant :D
I have Nvidia
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