I just want to clear up and set expectations so that what comes is not an anti-climax after lots of misplaced guesswork; there is no remaster,...
r.ViewDistanceScale=3 foliage.LODDistanceScale=4 foliage.DitheredLOD=9 TimeOfDaySystem.AutoExposure.ExposureBias=-0.8...
Today has been a stressful day. I think I have a set somewhere, gimme a sec and I’ll if I can dig something out
I didn’t say that either ;) Best to pretend this all didn’t happen and revert to about 0930 this morning. It’s a shame it happened but DTG have...
I didn’t say anything about SEHS, I mentioned some trains that run on SEHS which is information in the public domain now. I removed the post as...
Yet…:)
The Paddock Wood to Tonbridge section of the mainline is 100mph with the top speed on the MVL itself being 70mph.
TSR’s and signal delays are core features so don’t need to be activated on a per route basis. Additionally, TSR’s in core are all 40mph as far as...
You can drive the 700 from Gravesend to Rainham on the scheduled services, and we added a Gravesend - Tonbridge - Gravesend night proving run as...
The route will come with a massive array of custom announcements, both onboard and platform ;)
S’ok. I’m only talking about the modded TT and the modded train just to be clear. IIRC we added engines to all the cars that should have had them,...
I think you’re maybe taking it a little bit too seriously as far as the EP goes :) It’s a mod and it works so just enjoy it! I can’t comment on...
I know what we did to it. It will happily run at line speed and accelerate sensibly etc without issue :) Try it. Run electric to Haymarket then do...
For a mod that’s a couple of years old? Ok then :) Just merely pointing out that on PC, if people wish to drive the Azuma on Fife as part of a...
They’re not running on emergency diesel, they work as they should IIRC
Sorry ;)
That won’t happen. Best to temper expectations on that one now.
The Fife Circle EP and TT has all the Azuma services included, running on diesel
It’s very possible that this mod it’s why people are seeing different results.
I can’t see any reason why this shouldn’t work but can’t test it and am away from home, however Koln - Aachen was one of the routes included in...
Unless you have deleted the mod for Koln specifically, it will still have the TOD3 settings in there. It tells you in the manual, with pictures,...
There’s a lot of misunderstanding going on re night lighting. Adding TOD4 to a route does absolutely nothing to the night lighting. In fact,...
If everything turns to goop when you’re panning the camera it’s not set up correctly because that shouldn’t be happening.
You’re talking about AMD, I’m talking about Nvidia. It’s good to know there are perfectly workable solutions for both though.
As it says in the instructions for lossless scaling, your computer needs to be able to maintain your ‘base’ FPS at all times. If it can’t then you...
I can say that lighting on MVL, both day and night, is entirely new (albeit based on TOD4 and on the same methodology as my mod) and we’ve been...
That wasn’t picked to show it at its best, I promise. I’ve been ruing making that vid as it was made in a rush to meet a deadline and I felt it...
It is but I’m genuinely not sure what your point is. It’s a bit like complaining that an apple is not an orange.
Honestly, I’ve no idea
Hey everyone. I'm really sorry I just don't have the time to keep this mod up-to-date at the minute. These settings work nicely for GWE, with...
Yeah, of course. I’ll try and get the mod updated next week as well if I can
I have a version made for it but it’s finding the time to update the mod that is the challenge. There aren’t enough hours in the day!
Me too :)
I wish I could say but I can’t. The Feb roadmap is coming up on the 10th.
Because the overwhelming majority of traction on MVL is the /3. We added the /6 to give variety and other gameplay options, and to allow people to...
For what?
I can assure you cost has nothing to do with it.
Couldn’t agree more. You ought to see how poor so much of the google maps coverage is/was around MVL. We had a real job interpreting it, a machine...
Maybe it could do something, but could it do route building better? Absolutely not. Could it perhaps be used to make 3D models? That I could maybe...
That crash is one of 2 things, the game crashing because it does occasionally, or a mod. It’s very unlikely to be ini related.
In response to this thread, and as it’s a plausible but fictional service, we’re going to extend the 700 test run and make as long as is feasible...
We’ll have to agree to disagree on that one. Many trains in the game have their lights set up in such a way that the light itself illuminates...
One of the issues (in my opinion) is that the lights on a lot of trains are also not really set up properly, and provide almost zero forward...
There will be a couple of late night Class 700 MVL (non-stop) test runs in the timetable that allow you to stretch it’s legs, each taking about 30...
The 465 was initially a standalone DLC for TSW2 that was then included wholesale in SEHS extended which came with TSW3. I can’t image many people...
Good question. It was so the correct variant was available to run on the mainlines, and to add a bit of variety. Additionally it allows us to have...
Sadly not, or at least not that I know of. It’s nigh-on impossible to ‘bake’ lighting across the whole map like you would in a first person...
FWIW it’s been a focus of ours on Medway Valley and I sincerely hope people will be just as happy driving the route at night as they are during...
It’s a route add-on, yes. As for Gen-8, I’d say it’s highly, highly unlikely. I’m speaking for myself here (so my opinion, not official) but if...
I was almost on the verge of giving up on these forums, but the last page of responses has restored my faith. Some of the best put together and...
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