Slightly fictionalized, since the big Start switch in the cab is a game invention. IRL, it would be started in the engine compartment like the...
You mean, has somebody gone out and found them all just 36 hours after release?
To date, until somebody publishes a guide, I don't think we know what was "correct" on the Clinchfield. I have heard that their signaling system...
And there is one place on the Clinchfield- farther south than the modeled route- which takes 14 rail miles to cover 1.9 miles straightline distance!
There is no "correct side" to a caboose. They're bidirectional (the fact that the cupola is closer to one end is due to internal layout, it has...
That is a mistake- but since the Unit Selector switch is purely ornamental and has no in-game effect on anything, it doesn't really matter.
This is something which definitely requires some explanation.
That part went OK- max dynamics, plus regular train brake to drop the speed to 5 mph, lather, rinse, repeat. Eventually it flattened enough that...
May not be one. The "fuse" in the SPG version is fictional: in reality, the alerter can't be turned off.
I wound up splitting the train, pulling half up and then down the other siding, reclaiming the back half and getting it off the switch, then going...
How much does the pause screen tell you the total train weight is? You should be able to calculate the per-car weight from that. (I wouldn't...
The SD38 and original SD40 are pretty much identical on the outside, except for the roof fans
A theory. I wonder if Sam or Matt or some member of staff would comment? I have just an inkling that perhaps back when the decision was taken to...
Can anyone point to a website which explains CRR's signaling system?
Well, Type 24RL and 26L are two different brake systems. 26L is auto-lapped, and it's the one which has been used by every American loco released...
When you need massive tractive force, the shunt position is like shifting down into low gear. I found it useful in the Limited Power scenario.
Supposedly, somebody on staff reads all the forums
I blame the BBC's abandonment of BBC English.
True enough- but how was the sound obtained? If the individual was trespassing on RR property, that's a problem-- and DTG can't prove he wasn't.
IN SPG it's modeled by having an interactable button on the radio which abstracts voice comms between front and rear. But that apparently isnt...
Correct. But leaving out those steps is less likely to get someone killed than leaving the brakes off and the engine in gear!
Oh, naughty, naughty Matt! SD40 tutorial- you actually have the driver leave the cab with no brakes set and the reverser not in neutral??????
Chaucer would probably disapprove of most every spelling in the OED. April not Aprille?
Fabulous work!
IIRC, the 'dual horn' setup were controlled by a single valve, it was just a way to project the sound in both directions. Later cluster-bell horns...
No, the problem is reading comprehension. The fact that the dynamics shut off after the air system passes X pressure (which used to be the case...
A gamey solution, which is not possible in real life. The correct method is to set everything to 0 (auto brake in emergency, loco brake full app,...
Already exists on PC. I'm not sure why consoles don't get this feature
5 mph would have been way way too fast. Are you sure you weren't thinking in km/h? On most US RR, 3 mph is the absolute maximum allowed, and the...
Do you mean during coupling?
Oh, the increase/decrease could be engineered digitally, that's a piece of cake. The problem is game controls: that the spacebar or whatever the...
Most F7s had this- it was a factory option- because EMD always intended F-units to be operated in A-B or A-A multiple units. The rear horn rope...
Maybe not. This is true in SPG, OSD and with the UP GP38, but the F7 had 24RL brakes and thus Trail 24 might be necessary in some Clinchfield...
Part of the problem here is that in game it's controlled by a simple on-off button or key, whereas in real life the engineer had gradual control...
It was built in 1948. Safety systems? Back when cars didn't have seat belts, doctors endorsed cigarette brands, and small children were...
CSX inherited several F7s and F9s when it was formed. All were quickly retired (by the late 80s they were wholly obsolete), but CSX kept one A-B...
You can do the tutorial: all you have to do is go into the rear cab and set the cutout valve on the brake stand to cut out, like it's supposed to...
The Sand Patch ascent used to belong to the B&O in the old days, and the Washington to Chicago Capitol Limited ran over it. However, if I'm not...
DTG really like round numbers, so when you go into the pause screen, if it says you have 33 pieces of rolling stock, that's almost certainly 30...
I had even more "fun" than most, because I let the fully-loaded complete consist get away from me and only (barely) stopped it after it had backed...
Believe me, you'll be kept plenty busy. Gravity is a bigger challenge than speed
MUCH NEEDED FIX FOR THE F7: Applies to many other locos across TSW, but driving Clinchfield it's especially aggravating. There has to be a...
In RL, the only rule is that you have to stop where you can see the signal, and the back of your train has to be clear of any points or...
Read the posts above. It's a setup issue in the tutorial (only)
They more or less have: Matt's post yesterday describing how the coach and coupler physics were all screwed up really stuck it to them, in the...
That's correct: the screen is simply wrong. It wants yards input, not feet like it says.
Continual problem across TSW: not only are objectives too close to signals/buffers, but many (not all, just many) won't trigger unless you are on...
As Matt said in the stream, they have the raw sound file for the S3L, it's just a question of getting it mixed and they'll include it in a patch,...
Controls the horn on the other engine.
Hardly game breaking! But the menu screen for Limited Power has it starting at Blue Diamond and going to Allen Storage, when it's the reverse
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