In your simugraph when you have your axle and going In you have your brakes and what ever traction your doing. Do you get crash of editor or not...
Is anyone able to confirm if for them simugraph have brake pad and some sort of traction going into axle do you get a crash of the editor. How...
How do the brakes work? How would I connect up for my brakes to work right. If I put into axle both the motor thing and brake pad, editor...
You put the sockets Into the static mesh itself and then it reads where they are I belive to place the stuff in the actor.
You will prob have to drill down to get the track speed limit. Also the signs don't have one as they are set my what the track speed limit is....
You can create an Rail vehicle audio blue print and set it in the RVD
I'm the animation blueprint for the coupler you would setup a virtual vhid I believe where you set the animation to play for the interaction...
Yeah so the objective is just looking for coupling. And you being human can do it even if things are 100% correct. AI however will make sure...
So when coupling the location on the node is irrelevant. This is because it uses the coupler location bepending which sides your coupling together.
Normally if ai can't couple to the formation it's cause somewhere their doesn't match. Might be coupler or jumper cables. Might be the wagons...
Pointless as it's going into weekend doubt they'll look on forms at all.
So basically, it's a version mismatch so the editor is fine to update but if the game is updated to latest then it'll fail as the versions in...
Has an update gone out to editor cause on discord someone has said there's is working fine and has had an update to do.
So this happened before and it was because the files version mismatched and the editor didn't like this. They resolved it by updating editor....
DTG Matt anychance this could be looked at. Appears to be version mismatch again. It's now caused though issue where anyone with latest game...
So you never want to put one nav mesh covering the whole level, the performance impact would be high when as the whole areas is then queried by...
Again show some screenshot
You shouldn't need to. Most of the components will have the functions implemented on them already. The act of you making a child is so it allows...
Yeah it's something they need to fix with editor cause it's super confusing. Just remember to put the child BP somewhere in your plugin so if dtg...
So the AI Controller is already set for me correctly. I've looked on a child BP of a already made station and I can't see any function being used...
So I have managed to get passengers to spawn but they aren't moving to the waiting areas, spawn for about 20 seconds then despawn. I can't find...
You have to create a child version of the BP and then put the child version into your plugin and then add it into your BP. DTG Alex Anychance...
Should work with a normal service timetable as well. Shouldn't need scenario stuff to work.
So the waiting areas need to be set as no collision and tbf if the passengers are waiting within them they prob are fine. It might be the...
Also when it comes to AI controllers you don't place them in the world as they are spawned when the actor there being used on is active or spawned.
Thats a really good find actually, normally the BP version is what you use and the cpp is normally what the BP is derived from. I generally...
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