Sorry for the delay. So yes, it does need to be set up as a parameter in your material, which is done by connecting a Param2D node to your base...
I'll be away from the editor for the next 5 or 6 hours again, but as I recall, there's a way of setting up the texture as a variable in the...
You know, I'll have to check when I get home. Sorry, but work keeps me pretty busy. I'll see if I can get you anything more helpful when I'm on...
So unless you've worked it out already, to get your numbering source, You need to make a new Data Asset (under Miscellaneous.) You'll be prompted...
I don't believe so, but again I'll check that against mine when I get home.
I won't be home for about 5 or 6 hours. You need to specify your .csv somewhere in the Numbering Source, as I recall, but that's the best I can do...
No problem! For anyone else wondering, those were variables I set up on my own to hold an int and texture, respectively.
Here it is! I tried to tidy it up a bit. Feel free to use all or any of it, as you like. I unfortunately don't really have the time to go over all...
I have a way that works by drawing the numbers or text on a material's texture directly, it's probably not exactly how DTG does it (I believe they...
Small update, I've got control of the motors, with my RMV switching loads in and out in the Simulation Asset, using an array of Simulation Node...
Well, to answer truthfully, I haven't touched the Simugraph since a couple weeks ago, when I removed the extra two axles that were causing the...
I want to thank Daunfr59 for sharing his method of animating bones directly from the RVV. Here's my implementation, lowering the arm of the master...
I spent the weekend adding some more details to my version of the British Thomson-Houston pillar-type combined throttle handle and deadman-plunger...
A VHID Sequence Entry
Well, for the first time ever, it all seems to work, albeit without being able to apply power or anything yet. No impromptu dance moves from the...
Aha, a clue, Watson! It seems that once his model and animation are defined, our AI driver (relatably) spawns on the floor outside the cab in a...
hmmm.... noticed a bit of vibration on the compass in the second or so between sitting down and the service failing. It may be possible I've got...
As many of you will know, I'm making my own rail vehicle (a subway car.) When I sit down, the cab seems rock-steady, which gets my hopes up every...
Fixed!! The animation just had to be set to additive. This is why I wish they could provide us all with one or two fleshed-out, uncooked examples...
I thought I was doing so well to set up the door VHID, then I tried hooking up the animation. At first I added my animation sequence to a montage,...
Hello, I am door :) [ATTACH]
I hope everyone had a good weekend! Just wanted to show off the lighting, which I'm pretty happy with. One of the more iconic features of the...
That scaling error is a bit funny, isn't it? It shouldn't be a problem for static meshes, but once you try to import a skeletal mesh, you will...
Yup! It was a scale problem. Root bone of the LIRR M3-A Skeleton: [ATTACH] Root bone of my TTC G1-A Skeleton: [ATTACH] notice anything...
Well I've been experimenting with an AI driven 4-car train of just Gloucesters, since I've barely begun the Simugraph, and while taking an...
Well that's definitely what got it working for me, and it's how mine is currently set up. To tell the truth, I'm a bit reluctant to poke around...
IDK, LOL [ATTACH]
That's better! Now the wheels and bogies are properly animated. Also, the gap between cars is fixed. There's still something not quite right...
Okay, I think I've spotted the issue. Looking at my setup, the arrow component needs to be added to the waiting area specifically: [ATTACH] The...
Sorry for not getting back to you sooner, just needed to get some sleep. There shouldn't be any code required for it to work. I'm still waking up,...
Terrific news! My G-1 Gloucester AB set can now successfully be towed by an M3 set! This is perhaps not as impressive as it would be if they...
I think this is the sort of issue DTG tends to address, the main question being how long we'll have to wait. Sounds like we'll have a new engine...
I think the install files must have still been there for me too, but I didn't think to check because of the mild state of panic I was in because...
Addendum 1 After spending the weekend getting back to where I was in terms of seating, after making changes to my skeletal mesh and the internal...
I saw there was a PC Editor update today! Still missing the curves and variables from the class defaults of the seat camera transition modifier...
I tried to download the installer again today and I got a 404-file not found message. The reason I mention this is that the PC Editor itself had...
Okay, that is definitely strange then. Those folders ending in " Content" should definitely have content in them, obviously. I'm not sure what...
Sorry, but I'm at work. It'll be about four hours or so until I'm back at my pc, then I'll be able to tell you which folder to select after you...
Don't worry about the "lecture," your advice is quite helpful and I really appreciate the help! I think you may be right about double-checking the...
No luck pinning this down yet. Here's the relevant section of the output log, for what it's worth. It says there's no VHID component, but I've put...
Thanks for the encouragement, Daunfr59 ! That's definitely something I'll double-check tonight.
Feeling a little down because there seems to be something deeply wrong with either the collision or the simulation asset on my subway car. Testing...
Forgot to thank you for including my passenger seating tutorial! Just to let you know, Parts 3a and 3b are up on the original thread, and I can...
Part 3(b) - The RVV (passenger) Seating Components - a closer look InteractionEnvironmentCameraComponent This is a camera that the game uses...
I don't want to discourage you, but it will take a lot of learning, (like, a lot lot,) if you're starting from the very beginning. The PC Editor...
Part 3(a) - The RVV (passenger) Seating Components - a closer look MultiSeatComponent This component carries most of the information about your...
Part 2 - The RVM (passenger) Seating Components - a closer look InteractionEnvironmentComponent There are three kinds of Interaction...
No problem, I'm still learning most of this too. I think you may be absolutely right, I tried adding a camera transition modifier earlier to see...
part 2 will be delayed by a few days until I can work out why my player pawn's camera feels it is necessary to teleport several hundred feet in...
Hats off! (To use some period vernacular.) I'm glad I'm a PC gamer, but I quite understand why console people are saying you should consider...
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