Okay, so I did this in the SM editor to my big-collision SM: [ATTACH] and [ATTACH], then this to my small cube SM (to get the collisions in):...
I'm starting from scratch using the "TS2Prototype.RailVehicleView" Class for my RVV. For what it's worth, I haven't got collision working either....
Good catch! the static mesh component shouldn't need to be a box so long as you assign your custom collision to it, as it's not rendered in-game....
Glad I remembered that I bookmarked this thread, fceschmidt ! I've got my subway cars nearly to the point where I can use a pair of LIRR M3's to...
Sorry this one didn't work out, it was really looking terrific! I know we'll all be happy to see you apply all the skills and knowledge you've...
I think this warrants an update. I just worked out how to write text onto a texture, and then put that texture into a dynamic material instance...
One last update to end the weekend. I have my Rail Vehicle (G1-A) lying flat now (as you can see.) The culprit was a jumble of Simugraph nodes I...
Thanks, but that doesn't seem to be the problem in this case. Maybe I haven't filled out the physics asset correctly? Anyway, thanks again for the...
I know this was a few months ago, but do you recall what was making your loco float above the ground? As you can see, my subway car is doing the...
I spent the past day or so of working out the basics of the rigging setup, including the blender to PC Editor workflow. One hot tip: make sure...
Fantastic work! At the rate you're going, you may well get your loco working before I can do the same with my subway cars! I opted to get the...
Using the mouse is still a bit tricky until my finger heals, but I've managed to do a bit of work on framing the windows, as you can see: (the...
If you still need help with signals, cActUsjUiCe made a very useful tutorial where he explains in great detail how they are set up here: [MEDIA]...
Good news: I tried unifying the Gloucester model (well, the interior) in it's current state, and seeing if I could import the model as a skeletal...
That might go some way to explaining "traffic jams" I've seen from time to time while playing, particularly around terminal stations. Could be why...
I'm showing my ignorance here, but does anyone have any idea of how raindrops and snowflakes on windows are handled in Train Sim World,...
Nothing groundbreaking to report, but I remembered that this "junction lever template" BP which can be found in "Game/Core/RailNetwork/Junctions/"...
It's been nearly 2 years, but I can't help but wonder if F-Block is planning on expanding on these useful Rail Vehicle setup guides:...
Here is the G-1, if you couldn't tell. I've got it to show up in-game as part of a proper formation, as opposed to being just a static or skeletal...
Just want to take a quick moment to say the progress you've been making towards getting your locomotive to work in game have been both helpful and...
Just now getting back to things, but got a little bit done on Davisville Yard this morning. These iconic but ancient fire-watch towers may (?)...
Just popping by to let you all know the project's not dead yet, and my housing situation is no longer in question! One major change is that I've...
Hello all! I know it's been a while since my last post, and I certainly wish I had better news with which to present you. It's not easy for me...
I don't have time to test anything out, unfortunately, but it seems to me it may be possible to make a seperate blueprint for the lever you want...
Well, I may not be able to do much more on the route for the next couple weeks or so (due to other areas of my life unexpectedly needing urgent...
Thank you very much! To my critical eyes, it's hard not to see everything that still needs doing, but I'm glad you like it so far! I've made a...
In my case, I had my compile button grayed out too, until I linked my route map in one of the details of the timetable, or perhaps it was a route...
Thanks for the reply Matt! That certainly puts my mind at rest. Hope you had a good weekend, as for me I focused on feeling well again, and laid...
I apologize if it's a dumb question. I know I can get the trees into my level and play-in-editor still works fine, but like anybody, there are...
I have a quick question about inclusion of other DLC content in our plugins, specifically foliage. For those who don't know, I'm creating a...
It looks pretty standard to me. I don't think I've ever seen that warning before. What happens if you try to use the material with that configuration?
Old thread for sure, but if anyone is still having issues with glowing rails in tunnels, I've worked out how to manipulate the TOD4 system's sky...
I don't like skylights. They're coarse and rough and irritating and they get everywhere. :) But I digress... For those with dark tunnel and...
Well, the 38 Stock had all kinds of fourth rail requirements, so I put it aside and tried out an M3 from the LIRR, which had no such complaints....
Thanks for the signal setup and colour tips, cActUsjUiCe! Knowing me, I'll probably try to do it a vastly different way, and then sheepishly*...
is this right?
Well, my understanding of signals and junctions has developed by leaps and bounds this week. A few days ago I was bugging cActUsjUiCe for a way...
Gosh, I didn't think I'd be spending so much of my weekend setting up the lenses on my signals! Now for the gory details: Well, instead of using...
I'm very pleased with how my signal material looks and works. I'm going to thank DTG Matt once again for a very hot tip about using the distance...
includes parameters for colour and "on-ness"
fully configurable multi-head signals are working!
The more I look at cActUsjUiCe 's video tutorial, the more confident I feel about getting my signalling working as it should! I've got the...
Now here's a real milestone! It may not look like it yet, but this is the first signal on my route! In real life, it is (was) signal N308 (X8), or...
A little mini update from me as I head into a long weekend. After some investigation and much meditation, I think for my underground lighting...
I just started looking at editing ranges of track properties in the Network Edit Mode. Unless I'm mistaken, it seems you get one shot at making...
Since No one else has responded, just speaking for myself, I'm wondering what the purpose would be. Is it that you want to be able to run whatever...
Thanks for mentioning that! I'm not that far along yet, but I would have been pulling my hair out trying to figure out why that wasn't working.
Progress is slow, and real life tends to get in the way from time to time, but here's my current plan for the route going forward: Finish Loft...
That's not a bad idea at all! Also, I think i may have spotted an option towards the end of the loft descriptor that may have something to do with...
It's been a few months, but I think my spline-based tunnels looked a lot like that even after baking the lighting, due to general spline lighting...
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