So the PC Editor thought it had me on the ropes by making me lose the scenery work I did on that open section near Rosedale Station. Well I...
Not sure if this is properly documented anywhere, but one thing you should probably do is ensure that the latitude and longitude you enter for...
It is kind of complicated, that is for sure. I'm pretty sure the process hasn't changed in the TSW5 PC Editor though, so everything in that video...
Just a reminder to backup your plugins often. I would backup more often myself, except that Windows file explorer consistently hangs at about 12%...
Incidentally, here's a look at the earliest incarnation of the project. It was originally to be set in the 80's, when the Gloucesters were still...
Well I want to thank everyone again for their support. There is a small amount of progress in the cab to share, primarily on the gauges and some...
This looks like it will be a great tutorial series! I see the first episode's out, though I haven't had time to watch it yet. I should probably...
I'd say not bad for a first pass. In my experience, It's always easier to go from hi-poly to lo-poly than the other way around.
Just caught the Roadmap video. Thanks DTG Alex and DTG Matt for the shoutout, and words of encouragement! It helps more than I can say! I was...
Well, we're into the new year, and one of my Christmas presents (from myself, lol) was a book covering the history of the Gloucester cars, written...
Oh, and Happy Holidays!
route data and backups migrated to the zippy new drive! Well, I'm feeling a little burnt-out working on the cab, so my latest plan is to pivot to...
Been a busy week for me ('tis the season!,) but I have taken a few hours out of my weekend today to do a little bit more on the Glocuester's cab...
Got a few more details around the top of the cab interior roughed in. Also, ironed out a couple of kinks in how I import the street textures from...
^ This.
Well exporting the spline from the editor as a mesh should be pretty easy. What works for me is selecting the spline, and then selecting...
Well, obviously not done with the cab, but I am done with the cab for tonight. Anyways, this guy looks as tired as I feel. [ATTACH]
...and here's what I came up with for the dialface texture. Not sure the typeface is 100% what they would have used back then, but I think it's...
For my next trick, I'm going to try to make a usable dial face for the ammeter in the cab of the Gloucester G-1 from this: [ATTACH] It seems to...
You might want to have a look here, if you haven't already:...
Sounds like you're using a platform asset from one of the other routes, and that would explain why it doesn't want you modifying it. To be honest,...
Here is a screenshot showing the collision settings. It's actually in the next section down from import settings, sorry. [ATTACH]
Okay I'm back. Now assuming you're using a static mesh for your platform, if you double click on it in the content browser, you should see a new...
I've only got a spare minute, but for #1, the platform should have a property (I forget if you need to bring it up in the editor's editor, where...
Nice place for a picnic :) [ATTACH]
Hope everyone's been having a good weekend. I look at the progress some of you folks are making, and I'm frankly astounded. As for me, I'll just...
I've only been charged 1 or 2 cents at most (I'd have to check) but the last monthly charge I saw was around .01 cents. Honestly I'd say it's not...
That looks right, from what I remember.
Sometimes working with the editor while trying not to mess up any progress since my last backup feels a bit like walking on broken glass. Also, I...
I haven't had a chance to customize my junctions much on my track, though many of my track component assets such as the wing rails are still...
This was sort of what was behind my thinking in deciding my 1954 Toronto subway project was at all feasible; a run from one end to the other is...
Well I suspect these Sparse Volume Lighting Samples would be giving some kind of occlusion to movable actors and skeletal meshes in my tunnel......
So I have identified the source of the unoccluded movable / skeletal meshes: It's the TOD4 Skylight component. It isn't specific to TOD4, though;...
That would be the best way to handle movable object lighting, and was my assumption as well, but after further investigation I'm noticing that all...
I've got the crossover looking about right, at least when it comes to the static and stationary actors. I won't show you the switch blades because...
Not to speak for Alex, (particularly since I'm not affiliated with DTG in any way,) but I know there's someone new working at DTG specifically on...
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