a few things to iron out with some of the nameplate spacings in the .csv then off to spirit of steam to collect them all!
also managed to do the nameplates using the same script and csv [ATTACH] [ATTACH]
I can confirm it works now! Thanks for all the help! [ATTACH]
or maybe its my messy file structure or lack of
also i dont think the side number mesh has uvs
is this whats making problems or not? [ATTACH]
i have been slow again just seen my numbers are rendering on the wrong side!
green is before i click simulation yellow is after [ATTACH]
does anything need to go in the white default value box? the texture changes but numbers are not showing
now how do i link it to the numbering csv?
must be doing something right. when i press simulation the texture changes
nevermind i was a tad slow. just figured-found them
Thanks for the reply! i cannot find what these 2 are named in the list? [ATTACH] [ATTACH]
i have no clue whatsoever on how to make it so i can have all 54 Britannia numbers i looked at a csv and filled it in but cannot figure out what...
oh if anyone wants to know how to fix spirit of steam timetable problems. set goto as within and if that doesnt work end the service at the...
think its something to do with formations and duplicated things? try changing a rail vehicle or the time in the one that errors or even its spawn...
Nevermind solved it by looking at a decooked timetable
[ATTACH]
and it only happens coming from Runcorn going towards Liverpool if this helps
tried making my spirit of steam timetable some more and now getting stop of path errors in the Ditton area whatever i try do go vias waypoints etc...
i feel silly now.... works perfectly after finding out the formation end uncouple was wrong lol
okay i have it getting past the signal now using go vias before and after the signal. might have a new problem with formation ends now though
tried that and re simulated same problem,,,
i am trying to make a new timetable for spirit of steam but the signals at lime street wont let the train past the signal ls_ds12 will not change...
tried everything and it still only spawns the leading car. if i upload a uncooked version somewhere can anyone take a look?
cooking again to try get the full consist subbed
recooking again deleted all the important files and redone them with the new knowledge
its still crashing when i try load it before the route loads but if i spawn it on foot game does not crash
i can select it now as a variant of 377-4 but the game crashed when i loaded a service. just checked and the rva is wrong recooking now
yep the rvds i copied require the dlc LBN_SN_Class377-4 which i have
this is ingame in the spawn a train menu Class 421 SN i can spawn it somewhere but still cannot make it a selectable service before the route loads
is it something to do with the isabstract tag?
in the editor it now says that it can sub the 377-4 but ingame it doesnt seem to replace anything. and how do i make it playable on the train...
i decooked the BML timetable but it doesnt have any of the class 377 formations just 387s which i dont want to replace yet
so i built a powered mk1 slam door emu and cannot figure how to make it sub into the BML timetable to replace some of the class 377-4s any help...
Front door will be done... soon..... also will research how to ref dlc without including files [ATTACH]
fixed some things now for doors.... [img]
progress [img]
Okay it now references the HST MK3 and does not work if i remove the pak containing it from the game so does this mean if i release it it wont...
i see i will make the rest i guess
im not going to release it anyway. just wanted to show it and hope someone makes it a real dlc in future [ATTACH] i figured how to make it move...
Update [img]
something i personally need for London Brighton Route [img] Hope JT dont mind me using the MK3 as a base.....
i have been playing about in the editor trying to make a invisible locomotive for use with the fake mk1 multiple units from creators club but have...
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