Audio occlusion should work with any train driven on a route fitted with the new occlusion volumes. It adds reverb and volume to the exterior...
Really look forward to both Adam. Great work
After some research we've found that the add-on manager is still preventing assets from loading in certain circumstances. If you build a scenery...
Hi Matt. All UK trains have DSD it's a requirement for mainline running. It's DVD the 313 shouldn't have. Still waiting for that day 1 patch though!
Not here where there is track circuit block with colour lights though
Going north between Cowdenbeath and Glenrothes & Thornton there are spurious AWS alarms and bells for no reason.
Going north the signal before Kirkcaldy can only show green/red. So if the next signal is red (end of platform) you get a green to red signal...
I think this is different. Like the depot has invisible buffers on certain tracks. Can see them in the editor.
Can you? Each time I set a path into the depot I got an invalid route. Will have to try again. Maybe it's only most of the tracks which are...
Can I ask why Haymarket depots thru roads are blocked by invisible buffers? Kinda defeats the object of free roam if you can't drive there, and...
I'm really pleased to say that the work that londonmidland is doing, will, in the coming weeks be added to this pack. Amongst some other things...
170 audio updated again today, to change buzzer and PIS announcer chime to use prototypical examples. No further updates for a while now xD
Updated again: Foliage materials should load now consistently without having to call on South Eastern High Speed. Added additional patch for 170...
Prototypical. Limited to notch 4 output irl too.
Well I managed to rid of that noise at my end. Theres some files in there called "railsinging" which cause it. I've modded them away and replaced...
Are you sure? I've found the problem btw Rivet. [ATTACH]
I know we are in Scotland but why does the 170 sound like there's a bagpipe stuck in the engine when you get to around 85mph plus? This really...
Here is the sound of the 170 running beyond 85mph. What is this? https://gyazo.com/bbbd4665e4590346ba1d11c4112585ee Wait a few seconds, as the...
Thanks. I was just wondering why nobody mentioned it before. Jasper add it to the bugs list then.
Can someone free roam the 170 on a higher speed line like ECML and see what the in cab running audio does after 90mph. I'm not sure if it's just...
Rivet just need to add a soundclass to the pipe sound cues, so they're heard externally only perhaps. Are they muffled in any way by the cab...
Hi, The main pack has been updated to exclude the modification to the piper. Anyone wanting to lose the pipes - will need to download both packs.
I'm in contact with LM, but his mod is a long way off.
Fair. Next small update I'll split the bagpiper off from the main offering so you can opt in or out.
The full version is now out :) Don't forget the major part of the scenery will only work on the custom 2024 timetable by Fawx and you also need...
ESR can be anything from 200m - 400m from the advance speed indicator yep Vern
We have the same problem in one of the Goblin line scenarios. No braking distance, followed by several incorrectly used R (reminder) boards...
I realise you might be frustrated by the backlash, but really? That's no way for a representative of any company to speak to it's potential...
LucaZone saving the day. Well done Adam and the team! Edit: and Liam :)
I'm almost certain this is an addon-manager problem. So far I've been unable to get any assets from German content into the UK. Either that or...
Just to add why are rivet using really bad foliage materials? All the grass and trees are the same really bright green, flat, and lifeless. The...
Also, to note; the game will read any tiles you place inside the route's default map folder and automatically layer them! So you can build an...
Ah yes, for foliage painting you need have a scenario scenery definition file too. I can't edit the initial post any more, but here's a guide:...
Ok crikey that's photo is old. That's me leaning out of the window lolol. 150s haven't worked there for over 15 years, and most of those were a...
The 158 has DRA set by default. Not much consistency in this game. Anyone wanting the speed limiter set to 124mph as the driver mentioned, I've...
This! Individual doors should close after 45 seconds after they've opened to save the HVAC working overtime. CLOSE - not lock. Very big...
D'oh I knew I'd forget collisions at some point. I'll fix that when I can Nothing to do with this. It's just a scenery layer
The pack has been updated today to fix and add some scenery, thanks for the feedback! Added fencing & stop boards at Clapham Junction. Clutter...
Does the 642 handle mod break things guys? I can't update it yet, and I don't even know if it's still required.
josh#4926 Coming along [ATTACH]
I'll have a look at Clapham, thanks for the feedback :)
Thameslink only needed the DOO equipment for 8 cars. They didn't run 12 car class 319s
Hi everyone, After getting to grips with the official TSW4 editor I thought I'd get some more practice in by layering over some nicely detailed...
Can you check, for example the Cross City timetable and compare what trains are available to drive in the EWS versions vs the ONE/DRS ones?...
I'm reading comments that neither the DRS or ONE sub in on any other timetables. Might have been worth a punt, but if I could only drive/see them...
I wasn't sure that the wagon brakes were actually applying at first. The train slows down at a similar rate when just applying the loco brake....
I'd just like the station lights to come on when it's dark and for the snow all to be the same colour. Easily pleased me, but those two core...
Nowt wrong with a bit of variety as long as the price is right. Mk2 air cons next please!
Good news, but there doesn't seem to be any mention of the utterly deafening roar on the 158 when you go through tunnels or under bridges. It...
Took two days for my Blackpool Illuminations scenario to be registered with Mastery after I completed it. Some really weird stuff going on with...
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