The area around 128 is definitely suspect. I experienced 3 crashes in a row 2.6 miles north of there while travelling from Boston, and just north...
I had the same issue i7-3700x gtx 3060ti (8Gb Vram)..I found these crashes only relate to Boston Sprinter. I (think) I solved it by deleting the...
Does anyone with Boston Sprinter on the Epic release have the same problem, or is this purely a Steam issue?
Mmm. I can unfortunately see a timetable cull at some point. If the dispatcher can't cope with Boston how's it gonna cope with the BML. Nervous...
It's a nice touch to see random groups of rail staff etc around stations. I haven't seen any on the lineside anywhere. How about some randomly...
If you have a custom engine.ini remove the terrainLoD line.
I don't get it either. Random brake applications for no reason. No problem with the ACS64, just the MBTA set. I'm also finding driving Amtrak...
Specifically delete r.StaticMeshLODDistanceScale=0
A fresh install of everything fixed this problem for me too. Delete EVERYTHING and let Steam reinstall it.
Perhaps you got a different version. Sounds the same as before apart from the run sounds are now audible in the cab. Before it was utterly silent...
In the end I deleted everything - even the core, and let Steam reinstall it. Very strange, but it works without crashing now.
In that case the brake takes so long to release, I seem to end up stopping rather than just braking to 30. I tried coming off the brake at...
I deleted the whole thing in the end including the core files by chucking the whole Train sim world 2 folder from steamapps into the recycle bin,...
At least two of us got an Unreal Engine crash approaching "Boston route 128" Boston- Stoughton which I guess is the same location. Houston, we...
Same here - on PC Steam version. Same location, repeated 3 times. Sent a support ticket, will try a run the other way.
+ Well done on the 143 sound fixes, the NTP class 47 now has working brakes, and it's track run sound is back. - Shame ECW doesn't have the new...
So, release was pushed back 48 hours to allow everything to get pushed at the same time, and now we're told its coming tomorrow, at all different...
I installed the Epic version to see what we've to come UI wise and noticed it's been updated so the train is inside some sort of dark passenger...
What is happening with the MSB BR146 & 185 - they need sound fixes Is the due update for ECW going to be released with the old skybox & none...
Mind the wet concrete!
I still don't see where the issue is lol, the initial note doesn't make much sense as banking comms don't control attached units, the DPU system...
I've backed up my entire setup, so at least I've got a copy of the 4.23 game if it all goes pear shaped!
Is this bug only apparent in certain locos or scenarios? I don't think I've had a problem with the trailing unit/s not powering up, after I've...
It was pointed out that RT and LIRR got skybox in their updates, so we can only hope it's a given that all preserved routes will get the same...
Now the changelog is out, it's nice to see that ECW will get PIS next week, but no mention of the skybox being updated. Seemingly we will miss a...
THIS - and working level crossings??
Which specific scenario or timetable is it where you need to run round? I'll see if I can recreate the problem.
The AC4400 has no 26 valve to change, use the TMS screen to cut-in the train brake and set it to lead. The pump control switch is next to the...
Hi, I know mods aren't officially supported, but do you know a reason why, when sounds which were imported into UE .26 editor (which work...
Brilliant work, many thanks. It's a shame 4.23 sound and blueprint mods won't work, I hope we don't lose too many of them.
I've done a few tests with porting mods to 4.26. Texture changes work well with the method in Yuri's video. Sound mods don't work by that...
If we install the epic version to try it, will the game saves overwrite our existing steam version in the Documents folder though?
Well spotted! That slider is new. Great to see this DTG.
It's probably about the best, along with 465 sound wise. All cab sound occlusion in TSW2 is a bit OTT making the cab quieter than it should be. I...
There's only one post in English on the game's steam page saying there's no localisation for foreign countries, so it's very hard to understand...
Yes vSoll and vZiel are missing off the TSW version, so it's not really possible to know when advance signals change state. They exist in the TS1...
I've only just noticed that the 112 can be used in SKA timetable, I guess it replaced the 143. As much of the route is LZB I got excited to be...
The signal sighting committee would have a field day with that one.. I swear it just jumps out at you at the very last second.
Did I hear correctly in last night's stream that ECW will only have updates to give us CIS - there's no new skybox or level crossing tech?
I know, but I like to do these things prototypically - ie. release doors from the desk, and observe and close them from the offside door.
Cheers, I thought so - with these tight timings it must have kept them fit running back and forth.
The original mod is still available on rail-sim.de. I wish we could turn off the objective complete message *text* too, it breaks immersion so...
Is it me, or do many of the 3 car stopping points in the HUD not match the position of the 3 car stop boards (or DOO mirrors*), also I'm finding...
Mm Is there a key to acknowledge atc I'm sure there used to be. Now Q just does the alerter. Also the Y/U keys don't actually open and close the...
Eric it replaces it, just overwrite the the original files.
Update to the pack - much better londonmidland logos as hd decals - aux fan start/stop sounds. - external sound balancing. - emergency brake...
Ye. The X City needs flange sounds, sorely missed in the DTG original. So noisy on the Birmingham West suburban as they built the railway...
Version 1 is out now https://alanthomsonsim.com/downloads/class-323-sound-pack/ Please read the blurb on the download page. It's free btw bit...
Hiya, this is my patch, I've put a lot of hours into it this week. Despite not having a full set of sounds yet (consider it WIP) I've got...
I am making a thing [MEDIA]
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