I had that problem early on with my rails. I think the solution had something to do with having the vertex normals in the same direction at the...
This weekend was spent firstly by switching over to the native vehicle and road system (with a moderate degree of success,) and secondly, by...
And the same thing applies to the RoadSpline blueprint class, as well! couldn't get my car to spawn in, then I noticed I had the spawn rate...
Just thought I'd let you know I seem to have been able to create a new TrafficManager for my plugin by clicking the add/import button, selecting...
Thanks! Boy, that would have saved me a lot of work, in fact I'll probably start switching it over to the in-game system when I get home. Have you...
Spent most of the weekend working out that the bump offset node in materials won't work in a skeletal mesh. This appears to be a built-in...
I won't have a chance to test this out myself until this evening, but does it let you select a blueprint actor as the tree? Then I think you could...
Have you tried https://lidar.gov.bc.ca/ yet?
Hey guys! So there are two kinds of normal maps, DirextX and OpenGL. UE4 uses DirectX. You can convert between them by inverting the green channel...
Today was a "materials and textures" day, among other things, but I'm not sure how much else I'll get done this weekend. Here is a look at my base...
Thanks again to CFTFC for letting me beta-test the timetable! Got the .pak files into my DLC folder without issue, and I've just finished service...
It seems to me a simple warning not to use them with the timetable class would have sufficed. Edit: Sorry if that was overly defensive, you...
Now you guys have got me wondering why they didn't include any of the loop macros for the blueprints system...
Sorry for not replying sooner! The performance hit really ought to be negligible, maybe it was AI *rail* traffic the other person was talking...
Thanks for the encouragement! The moving traffic aspect is actually a large part of why I went with a 3rd party Blueprint system. The way...
A Swarm of (1943 Hudson) Hornets!
Got my road splines system with basic AI traffic working, much to my astonishment. Here's a lovely swarm of Hornets! (Don't worry, the subway...
Thanks again, guys! Just thought I'd let you know I've just now gotten my road splines (+ traffic) system working in my level. I just had to...
Another user asked that a while back, and unfortunately the answer is that it's going to be a very involved process; though you may be able to...
Well the epic launcher updated my TSW PC editor today, and now it shows this error message during launch: [ATTACH] Luckily it seems to boot up...
Nice to know we can add some functionality back into the editor on our own! (thanks, fceschmidt! ) I'm wondering now if the problem with built-in...
Yeah, they're not giving us much to work with in that department, are they? Let's hope they throw us a bone, as the saying goes, in the next...
Nothing too exciting to report on this week, but I thought I'd show you what I've got so far for Eglinton's bus concourse. Please ignore the...
intermediate level proxy is coming along nicely, also, a bit of Yonge Street
I wanted to show off the progress I've made for the Intermediate Level proxy mesh of Eglinton Station. I'll get to the gaps around the doorways...
Didn't want anyone to think that I'd been resting on my laurels! Wanting to build out the area around Eglinton station, I went and shelled out...
This one's easy! You actually don't need a plugin to do that. Both blender and 3dsmax will natively produce files from your models, in many...
So yes, as I promised, here's how to export a skeletal mesh asset from the editor, for closer examination (note: might not work for absolutely...
Thanks for the great suggestions so far! I wish I was sure whether or not the European asset pack was part of the base game, I honestly haven't...
That would certainly be an option, but I've been trying to build my route with original and store-bought assets, so that anyone interested will...
Hi everybody! This is probably something fairly simple, but I'm looking at buying a foliage asset pack that has wind effects, as well as seasonal...
Are you certain you didn't accidentally move your tracks? Just a guess.
Thanks for the link, I actually collected HO scale for a bit when I was younger! (For what it's worth, I can tell you for a fact they got almost...
Nice to see someone else working on a southern Ontario route. My Toronto subway route will be stuck firmly 70 years in the past, so you won't have...
If it's crazy and it works, it's not crazy!
Well, it's a busy time at work, but I have managed to make a little bit of progress. [ATTACH][ATTACH] Please have your fare ready! As an aside,...
Sounds like DTG didn't add a check for that in the formation spawning routine. It could be solved if any of it is exposed in the editor (probably...
Looks like it's coming along nicely! Sometimes modelling the smaller details can be a pain, but I find that they contribute a lot to the final...
Mine seemed to have an update, my guess would be they worked out a couple of stability issues, or something along those lines.
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