But you're talking about ATC which is a signalling speed reduction not a permanent one. You can't mostly predict that, unless you know there is...
You can beat the ACSES brake demand to it anyway and that's what real life operators do. Once you know where the permanent speed restrictions are...
Yep, and you don't need to be on the spectrum to have this problem. I have a neuro vestibular thing going on. I can't deal with multiple...
Well 11.59.59 is AM, but 12.00.00> should be PM so it's a bug in my book
[ATTACH] Anyone know why, when then sun is in front the track ballast shines so much? It's NOT wet. I'm finding I can't drive into Penn after...
Surely quite a few services are gonna fail - that queue had about 15 trains in it, and nothing was leaving Penn
lol, just saw Jan's post! Out of all those services, I picked one of the two broken ones to start with XD
I think the dispatcher is broken at Penn. I was in in 819 [ATTACH]
Rivet don't know what approach control is unfortunately. Maybe DTG can show them. Fawx's timetable has go via commands similar to the Blackpool...
There are bagpipes in the mod, just better ones than the default. They're based on the time of day and month too so you won't always hear them.
Well I only bought WCL when you did your first foliage update, imo default WCL is in a worse state than default Fife!
Out now! Don't forget the major part of the scenery will only work on the custom 2024 timetable by Fawx and you also need to enable the scenery...
[MEDIA] With a big thanks to AVeryFatElf for producing this wonderful trailer!
Thomas Harrison from Just Trains (and one of the guys behind Blackpool Preston) will be showing a preview of the EP and Fawx's timetable tomorrow...
I didnt lol, There were 5 - but the forum glitched out and posted each one three times
[ATTACH] [ATTACH]
Shouldn't be too long now, Just a wee changelog to show you. We've all been very busy getting this working with Fawx and his very busy timetable....
I'm not at my pc until tomorrow, I reduced mine ready for the next EP update, and can't remember, at the moment, which specific file it was. But...
Which route, Fife?
Audio occlusion should work with any train driven on a route fitted with the new occlusion volumes. It adds reverb and volume to the exterior...
Really look forward to both Adam. Great work
After some research we've found that the add-on manager is still preventing assets from loading in certain circumstances. If you build a scenery...
Hi Matt. All UK trains have DSD it's a requirement for mainline running. It's DVD the 313 shouldn't have. Still waiting for that day 1 patch though!
Not here where there is track circuit block with colour lights though
Going north between Cowdenbeath and Glenrothes & Thornton there are spurious AWS alarms and bells for no reason.
Going north the signal before Kirkcaldy can only show green/red. So if the next signal is red (end of platform) you get a green to red signal...
I think this is different. Like the depot has invisible buffers on certain tracks. Can see them in the editor.
Can you? Each time I set a path into the depot I got an invalid route. Will have to try again. Maybe it's only most of the tracks which are...
Can I ask why Haymarket depots thru roads are blocked by invisible buffers? Kinda defeats the object of free roam if you can't drive there, and...
I'm really pleased to say that the work that londonmidland is doing, will, in the coming weeks be added to this pack. Amongst some other things...
170 audio updated again today, to change buzzer and PIS announcer chime to use prototypical examples. No further updates for a while now xD
Updated again: Foliage materials should load now consistently without having to call on South Eastern High Speed. Added additional patch for 170...
Prototypical. Limited to notch 4 output irl too.
Well I managed to rid of that noise at my end. Theres some files in there called "railsinging" which cause it. I've modded them away and replaced...
Are you sure? I've found the problem btw Rivet. [ATTACH]
I know we are in Scotland but why does the 170 sound like there's a bagpipe stuck in the engine when you get to around 85mph plus? This really...
Here is the sound of the 170 running beyond 85mph. What is this? https://gyazo.com/bbbd4665e4590346ba1d11c4112585ee Wait a few seconds, as the...
Thanks. I was just wondering why nobody mentioned it before. Jasper add it to the bugs list then.
Can someone free roam the 170 on a higher speed line like ECML and see what the in cab running audio does after 90mph. I'm not sure if it's just...
Rivet just need to add a soundclass to the pipe sound cues, so they're heard externally only perhaps. Are they muffled in any way by the cab...
Hi, The main pack has been updated to exclude the modification to the piper. Anyone wanting to lose the pipes - will need to download both packs.
I'm in contact with LM, but his mod is a long way off.
Fair. Next small update I'll split the bagpiper off from the main offering so you can opt in or out.
The full version is now out :) Don't forget the major part of the scenery will only work on the custom 2024 timetable by Fawx and you also need...
ESR can be anything from 200m - 400m from the advance speed indicator yep Vern
We have the same problem in one of the Goblin line scenarios. No braking distance, followed by several incorrectly used R (reminder) boards...
I realise you might be frustrated by the backlash, but really? That's no way for a representative of any company to speak to it's potential...
LucaZone saving the day. Well done Adam and the team! Edit: and Liam :)
I'm almost certain this is an addon-manager problem. So far I've been unable to get any assets from German content into the UK. Either that or...
Just to add why are rivet using really bad foliage materials? All the grass and trees are the same really bright green, flat, and lifeless. The...
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