Can I just add that in addition to Ashford & Ebbsfleet - SWANSCOMBE also has a platform lighting failure. I think this is a baking issue.
God mod by Foobian has a built in zoom slider. FOV range is between 5 and 130....
Thanks Vern,. Yeah 1a is about the sweet spot on Cajon too I think. I noticed no.2 version made the ground look too dim there, because of those...
Yeah I noticed SEH is quite bad for it, especially on curves - the shadows seem to disappear then redraw a moment later. Sometimes the LODs on the...
I think a bug in the simulation for the 150 is limiting the RPM above power N4, so probably causing that engine pulsing - like a rev limiter and...
Jasper_Rivet can you assist with these matters please? As above 1. Weird pulsing noise in the engine sounds up to 45mph 2. Max power is obtained...
How did I miss this thread? I had noticed that some 'new' looking trees in SEH2 looked terrible, flat and shadowless. I'm not sure which ini...
Yep something definately got worse in the update to TSW3 Steam/smoke is just one really bright white texture instead of the nicer grey...
I saw something similar last night on the right hand side between Strood and Rochester, but right in the distance. Random Mordor or Atlantis upon...
Can confirm sound mods work fine.
The approach into Stratford coming from Ebbsfleet does the same if you're on an empty stock on the through line, and a stopping train is signalled...
This problem would be quite easily fixed by changing the name fields in locres. If DTG don't do it I'll release this as a mod for the trains with...
Totally agree. The KWG signals are much easier to see from a distance so perhaps the SEH ones need some tweaking, both to the distant flare and...
Could the team take a look (and listen) to the above train in the driving cab. 1. The mix modifiers are setting external sounds as virtually...
Thanks for the mention. I've updated that light adaptation mod to add a middle step 'Level1a' if you'd like to try out that one.. I only did this...
Happens to me every time I exit too (PC)
Loving it DTG. The UI is SO much better. The lighting and skies are just stunning - dusk and dawn is beautiful, and night time is now properly...
Nice interview with DTG Lukas with some updated game footage here: [MEDIA] In German obv, but has subtitles. It looks like the KWG tunnel...
Ah, Good point - using the AFB might have caused my derailment on my first run, as the second time I left everything off just to try to get a vid...
Any updates on this please devs? DTG Alex said here...
Good to see the volumetric clouds, weather fx and rebuilt lighting. TSW2 skies and lighting is a major bug bear of many of us - Well done team,...
Re the sounds - they are more realistic in the mod than default - train cabs are well insulated from external sounds, you won't hear cows mooing,...
I don't mind as long as we get new loco/unit dlc with it. I.E no more 3rd rail Electrostar derived stock. The problem is that to get full use out...
Hi, in answer to the questions about sounds, I'm sorry there was a bug where one cab was too quiet when you started from Ryde and too loud when...
A few other things to add The sounds in the cab of the 484 are loud! Perhaps the occlusion levels need adjusting. Both the noise of the brake...
Aha thanks. Would they be better off using the range rocker switch perhaps. I use this on the TSC class 86 with it's sprung tap controller.
Is the Rail driver working on the BR612 throttle/brake as intended? The lever is sprung, and as such when using keyboard you have to hold down the...
No mention of any sound fixes or changes then. Despite there being a load of useable AP sounds actually in the pak, the 150 is referencing totally...
It's great to hear the Rivet are addressing some problems, and to add to the entirely valid discussion; regarding sounds - it has to be noted that...
It's for passenger station lighting so the only US routes I included are Harlem and Boston. LIRR isn't worth touching and SFJ is currently...
I made a mod to fix that. There are actually curves, but they're by default rather flat. The mod provides a curve which switches on and off...
UE4 can do much, much more with lighting, but asset materials need to be setup for the more complex effects. Costly and time consuming I guess....
Oof. I hadn't driven freight for a while but yesterday noticed that 'push' happen with a 185 hauling tankers from Dresden to Riesa. The first push...
Totally agree. It doesn't help that assets don't really react very well to the light from the sky. During dawn and dusk and when the sky is set to...
Yeah, I know the title sounds like a dodgy channel 4 documentary, but can the team take a look at East Croydon station when the station lights are...
Oh absolutely, the 166 improvements are a game changer - DTG Adam please give Rivet a hand with the Sprinter's physics!
I'm a bit late to the party - only just tried the 166 as I'm still driving SoS to death! Wow - both GWE and the 166 are a million times better...
Well I finally got round to uploading one of my busy scenarios. Took a while as you need a DT live screenshot, and this never works for me....
Oh absolutely, I've always been an advocate of protypical signalling and the team have done a great job here! The signal scripting must have been...
Woodside box between Ditton and Speke's Y-G-Y distant signal isn't 'reading through' to the starter signal - another colour light bug. I've put up...
I've mention this in the PC forum, but can the team please take a look at these signals. Hard to ID without screenshots as the SOS signals (quite...
I know. For some reason its having the opposite effect at the moment.
Try manual fireman, the AI one is currently an idiot! To stop the boiler pressure rising: Dampers and firebox doors closed and put the blower on...
Thats what I was trying to work out, so its not something Rivet did, something to do with core physics which may have changed things. I've heard...
Thanks Orb - so Rivet haven't updated the 150 in any way then.
I'm not at my pc for a while so can someone check the date of the WCL Pak in their DLC folder, I've not noticed any updates thru Steam.
Did you stop close enough to the signal to trigger the instruction complete. This one, if I remember you have virtually stop right next to it. 10...
Yes, green is given on the CL distant & 3 aspect CL down fast to Ditton when the 3 aspect should be yellow - either for the outer home to be stop...
That's not what's happening though. It's CL green followed by red. And to the WCML fast line braking distance quandary: What's wrong here then,...
The notch 1 and 2 adjustment is part of the class 150 mod I did, so nothing to do with Rivet. Yeah the brake should only lock off the throttle in...
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