As a note, the only outstanding entitlement we're aware of is the 1938 Underground Stock, so that might not be available just yet.
UPDATE - 20th September - 12:00PM Microsoft have added the majority of the remaining entitlements, and we're in the process of publishing them...
happy to re-pin ahead of the weekend.
Update: 10:34 BST 19th September We're still waiting for Microsoft to implement the remaining entitlements. Once they've done so, we'll need to...
Can't really go into details, but it was something we became aware of just before last weekend - and have spent the last few days trying to...
We don't have an ETA as of yet from Microsoft, unfortunately. It's in their hands at the moment, as it needs to be set up their end. They are...
For all those having issues with compatible content, we will be updating this thread, which details all the content which should be available for...
Train Sim World 5 runs on Unreal Engine 4, and issues related to stuttering are fairly common on games which use this technology, due to the way...
Update: 18:59 BST From the list above, it appears Maintalbahn, Koln-Aachen, and Edinburgh Glasgow aren't showing as available. We're investigating.
Hello everyone, We’ve got an important update for users on Xbox platforms regarding the availability of some compatible content for Train Sim...
15:00 UTC on Console, 17:00 UTC Steam/Epic. Essentially, the same time of day pre-order and Early Access started.
It is something we've flagged to the team as a highly-requested improvement - at the moment, our focus is on high-severity issues (crashes,...
Honestly? Unsure - I don't know what work would need to happen to get the 'not a first time player' flow to change . Will leave that one with Matt!
Hello folks, Please find below details of an update we'll be pushing to players today. We've bolded and underlined some content we think are...
Good suggestion! I'll pass it onto our Retail Team.
I'll pass this on. No idea on implementation, but it's a sensible suggestion.
all details in the thread :)
I couldn't say at the moment, we'll be chatting with the team on Monday about areas to focus on, based on the weekend's feedback. Unlikely to be...
Amazing work, folks. *Watches thread for future pictures* If you're not aware, we are running a (admittedly, increasingly tough to judge with...
Have just checked with the team around this - it appears that the 628 layer is AI-only. Apologies for the confusion, we're amending the original...
I'm popping in a couple of social posts in over the weekend featuring your brilliant shots, so keep your eyes peeled!
Services don't 'persist' across routes, but you can transport between them without having to go into the menu screen and lose the feel of the session.
Thanks - replied in another thread logging this issue, but it's something we've shared with the team.
These are posters from Operation Lifesaver, that we've been given permission to include in-game. And I agree, love these little touches that...
Thanks for letting us know, folks. We've logged this.
The first run will always be a bit rougher as the shaders cache. When we've tested subsequent runs after the shaders have cached, there's been an...
These are looking great so far, folks! :love:
Hello, is this related to AWS? Can I check, have you turned it on? Press the AWS fuse above the isolation switch and it should come on.
The lack of collision I believe is intended (particularly to allow things like tunnel shots), but I will check.
Thank you for the feedback. We do have the layer selector in-game if you are struggling, but I've noted the performance concerns.
with release, no. We hope the improvements to tutorials in-game (and ability to access them from the Pause menu) will help players. It might be...
Glad you're enjoying the route, thank you for the feedback.
Thanks for the really detailed feedback. Glad you're enjoying the route! :)
This should be resolved now, you just need to restart your Steam client and a (much larger) download should start. It will download all your...
Just grabbing this from our Instagram account - sounds like people are finding it a better experience. [ATTACH]
We never leave.
Good question! Pretty much this. (I joke - it's a long day, and everyone pulls together).
Oh absolutely. But given they're 8 hours behind in most cases, it's the only real crossover time where we have platform owners and staff at...
Releasing at midnight UK time doesn't make sense for us. It's common practice for new games to release when the dev team making it are around to...
So. Many. Numbers. Thanks, we're aware - definitely only the BR 411 coming with Frankfurt-Fulda!
Just as an FYI, this was one of an example of pieces of footage we were able to glean (wasn't the only reference material, just wanted to use it...
Yep, oversight on our part! Coming with the route.
On TGV layer: The layer is visible in the layer selector (as an AI layer) on release, but hasn't been implemented right now while we focused on...
Times for Early Access (Deluxe/Special Editions): - Thurs 12th, 15:00 UTC - PS and Xbox - Thurs 12th, 17:00 UTC - Steam and Epic Note: On Steam,...
Yes, I'd claim both - I'll try to get some clarity on this, but I would assume, knowing how the stores work, that the Game Pass version wouldn't...
With Deluxe/Special Editions, yes. Everyone should be able to download Steam Add-ons for TSW5 in advance, but only Deluxe/Special will be able...
Thank you. We operate 9-5 UK time Mon-Fri, so might just be in the process of following up the weekend's tickets. Thanks for your patience.
Just sharing this for visibility before the weekend. Aiming to share news with you before Early Access. Enjoy your weekends, everyone.
I don't want to lock this thread, but please, let's keep it focused on the subject topic. If you have nothing constructive to say, please...
Separate names with a comma.