I believe the maximum speed of the EU07 is 125km/h. Unlike TSW, the HUD does reflect the top speed of the train not the track, so a freight may...
A comparison with SimRail route length would be Euston to Carlisle, or maybe Crewe to Glasgow Central.
Yes I think most of what appears to be random is actually scripted, whether in a scenario or the timetable set up.
Bear in mind this is a playtest version, not what will be represented in the final release. I turned the texture resolution down to half (though...
Not really sure how that would work. We certainly don't want something like Trainz where you have to set the route ahead of you as you drive the...
DTG seem happy enough with the discussion and the main purpose is a constructive comparison between the two sims and what lessons or improvements...
A couple of times I have needed a second attempt to get on a server, but it seems much more stable than the first day or two of the play test. I...
Zusi 3 is on my Steam sale shopping list too. It's strange what a change of perspective can do, I was so hooked in TSW but the trance has now...
Well I must admit despite my initial scepticism I've been playing fairly solid and haven't touched TSW or TSC in nearly a week. The MP element is...
The GC main line in the late 1950's before BR started to run it down would be great. Marylebone to Nottingham probably too far, but Marylebone to...
On the second or third shunt leg heading back out to the spur, a GPL wouldn't clear and when trying to tab past clearance was denied due to...
I support the idea in principle, having now experienced a bit of randomness in Simrail at least MP, but does need to be bolstered with a robust...
I think now we know why DTG chose UE, imperfect as it might be, over Unity though I believe Diesel Railcar Simulator uses it and after a bit of...
And as I noted above, I fear the route editor and associated signal panel diagrams could be well above the pay grade of us mere mortals. However...
Personally the big selling point for me is going to be the EU07 locomotive. It really is a noisy beast and requires a bit of skill to drive. If...
Ah unless it is chop and change on Bremen which I haven't got. If so I withdraw my rather premature thanks.
The core game is localised into English, well most of it sufficient for driving. Signaller mode is a little more challenging as many of the pop up...
Chop and Change’ scenario is now completable Thank you for finally fixing this TVL scenario/Journey element.
With regard to route editing, not getting my hopes up too much. I've just asked a series of questions on the official forum...
Base (only?) route is Polish. Not sure of the crewing arrangements but would imagine DOO is the default.
It's as I said essentially a chat room while waiting at a red signal. And last night playing as signaller, I gave a couple of "Hi's" and o7's from...
Oh and a word or three about the graphics. Better than Zusi 3, I suppose comparable to modern Trainz versions. However they are struggling on my...
It is good and I'm enjoying the experience but in truth I don't think DTG have much to worry about for competition to either TSW or TSC. The MP...
Yes kept running out of the signal box to watch the trains go by! I tried a slightly more complex box, Psary, later on but couldn't quite work...
Just had a quick go at signaller mode, actually quite good and I've picked up the basics working one of the smaller signalboxes. Definitely an...
EN02 or EN06. I'm assuming the Polish and German servers will not be so English language friendly.
You can disable the vigilance/alerter in settings. If it was a human signaller at Lazy I feel sorry for them but this is one of the challenges of...
I like brighter nights... :) Anyway latest session, 3 minutes driving, 40 mins sat at red signal at Lazy, AI signaller definitely needs work.
I am wondering if the pausing and judder is due to the server load in MP. Will be interesting to see how it runs in SP mode. The other thing...
Well decided to have one more go and after a couple of initial failed attempts was able to do a run on the EN07 then EN02 (US) server. Not bad...
And a buffet car... I'll get my (winter) coat.
Oh I agree, but to a UK based player missing lineside fencing is a fairly significant oversight from a British route. Likewise the missing track...
On DCZ which was very nice as you finished where you started, a run across the entire route with the superb 612. However the actual experience of...
It's just strange that some are having a really great time while others, like me, can't even get on the game. The multiplayer does sound as if...
Well I have listed the issues I've been having on the forum but not had any response from the devs, who are there but seem to be very selective...
I think it's probably connected to the server connection issue.
Well I got the game to run after verifying the files but straight into the same problem - server disconnecting and putting me in a train that...
After the update last night I couldn't even get the game to start. Going to verify the files later, see if that fixes it. However that and the...
See my post in Suggestions. Think it would be great if we had an offshoot featuring some complex and interesting model railways which we could...
This is where TSW needs a more dynamic despatcher/signaller. It should not be deciding to some pre determined script that cannot be deviated from.
It's good they sorted it out, but none of that should really have been necessary and certainly not when the asking price has gone up to thirty...
The fundamental issues to me on BML are sorting out, i.e. finishing, the mess that is still Reigate, putting in the missing track at Redhill and a...
Yes I click to clear the autodrive. All cab systems are enabled but the pantographs are down and cannot be raised. Tried cycling the battery on...
Still having server disconnect issues. What I did get to load basically put me in a loco which couldn't be activated... :( Back to my G6 on DCZ...
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