Good to hear you have made progress with passengers. Before I diverted onto locomotives I spent many happy hours trying to get passengers working...
Making locos from scratch is a complicated process. I made my steam locomotive - (see "GWR Pannier Tank" thread) - in Blender and haven't had any...
I haven't encountered that yet but after using TSW6 Editor the original fault has returned so I will try your solution again. Also found that the...
I have just noticed when trying to get a screenshot of my Simugraph (see elsewhere) that the PrtSC (print screen) button doesn't work in the new...
Thanks for your encouragement. I stand corrected on the subject of the whistles. For these details on I was relying on F.W. Roche book of loco...
Thanks once again for your prompt reply. I have followed your suggestion and the Editor has successfully launched. I will set up a shortcut to the...
Thanks for your reply - I will try that. Edited for update - that worked fine for me too. Thanks again.
Regret I spoke too soon. I have now installed the editor (twice) and verified but Launch immediately fails with a message "Unable to launch PC...
Thank you - my mistake - I have now downloaded it successfully.
Thanks for this. As you will see from my post elsewhere the Play In Editor mode seems to be broken in my TSW5 Editor. Is the TSW6 Public Editor...
Since the launch of TSW6 yesterday I find that I can no longer use the Play Button in the Editor without a full Unreal crash. Have tried changing...
Thanks to you both (star#5823 and pwilson79) for your encouragement. Today I tried a simple method of sending a Variable (Default 0) from the RVV...
Thanks for your encouragement. Unfortunately not much progress to report this week. I have managed to get the cab controls animated and feeding...
Light at the end of the tunnel I have now a reached a major turning point as I can now control the locomotive from the cab using my own Simugraph...
Thanks for your encouragement as always. The debugging tool is in the Window menu at the top of the Simugraph page as shown here [ATTACH] When...
Brief update on progress. 2 Steps Forward I solved the stilts problem by the simple method of setting the z offset of the RVV to a negative value...
I have reached a significant turning point in my efforts to get my GWR loco working. I have finally manged to get my "prototype" Simugraph working...
Thanks for you reply. I fully understand what you were trying to say and I'm sorry if I appeared to be ungracious. Unfortunately I'm not really...
Thanks for you reply. I'm really not happy about giving out my email address in a public space and I try to avoid getting involved in private...
Thanks for your encouragement. Sorry for the delay in responding but I have been very busy trying to set up the loco in the editor. Please see my...
I have managed to attach a VHID to the drivers window and can now open and close although I haven't got fully involved with the Animation...
Thanks for your message and the other message on my GWR loco thread. Apologies for delay in responding but I have been very busy working on the...
Thanks for your help. Your explanation is what I did except for setting the collision preset to Rail Vehicle. Good news is I've now got the RVV...
Sadly I'm no further forwards. I have added a SM Collision to my RVV and I still fall through the locomotive and on to the centre of the earth. I...
Thanks for your encouragement.
I think I have discovered how the collisions are added in the DTG RVV. There is a Static Mesh at the origin named 4F engine collision. In the...
While setting up an RVV for my GWR steam locomotive I have run into a problem with Collision boxes and VHID's. Initially I used a child of a DTG...
Thanks for that. I have had the "Invalid Parameter Blast pipe etc." crash on some occasions when trying to use an edited RVM so you may well be...
Thanks to you and star#5823 for your encouragement. I'm not sure I'm really third party partner material and for the moment I'll just carry on...
I had thought of that and reset the Scenario to Summer fine weather. This photo shows the result. [ATTACH] The whole cab now has a blue cast...
As promised in my previous post I have attached a couple of pictures of the driver's eye view of the loco in Play In Editor mode. [ATTACH] In...
Thanks for letting me know. Having finished my model I am now experimenting with the RVV RVM and Simugraph. All three are interrelated. For...
Thanks for your support and encouragement. I have finished the armature / skeleton for the cab and have started assigning the vertex groups to...
In the timetable setup - with the "Stop at Location" box selected you will see the Destination setting (where your Platform marker is) . If you...
Thanks for your continued encouragement and offer to help with the RVM etc. Forgive me for going way off topic but I have been reminded that in...
Glad to hear you have sorted it all out. I thought I had mentioned the need the need for a Spawn volume parented to the Station in a previous...
Finally, after many weeks of working in Blender I have completed the Cab Interior model and this completes all the 3D modelling and texturing for...
I no expert but I think this and the previous messages about the RVV are saying that the Passengers on the train are not spawning in the carriage...
When I had my station working once the train doors opened the passengers on the platform would wait until the passengers in the coach had stepped...
In my previous post on other threads I mentioned the Navmesh in the Persistent Level but I thought I had only used this to stop passengers...
On the subject of VHID's I have been messing about trying to setup a Simugraph and RVM (both from scratch) for my GWR steam loco and have just...
Sorry I have been away from the forum for some time due to important family matters. I am disappointed to see that we are going backwards as you...
If you haven't done so already please look through the thread "Custom Station Help" started by GreggyGran around May 2024 as there are several...
I have succeeded in getting passengers to board correctly on one of my (many) station blueprint tests but I can't give you a quick answer as to...
1.Platform Static Mesh The first requirement for a station is to create a Static Mesh for the Platform (s) - you can either have all the platforms...
Sorry, but I have neither the time or the skills required for me to produce a video tutorial on station setup. Like you, I started my project as a...
I can't really offer any help without more information. When you say the passengers are not spawning on the platform - do you mean no passengers...
I suggest you look at the thread "Custom Station Creation" as the issues around getting passengers to appear on the platforms, Navmeshes etc. are...
Thank you for such generous appreciation of my efforts. As I'm sure you know from your own project there are times when the scale of the task can...
For my locomotive (where the textures come from Armor Paint) I'm just using normal materials with base colour and roughness ,metallic etc. The AO...
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