Looks like I managed to fix it by installing PeaZip and converting it into a tar file, then extracting it.
I've tried three times downloading vol 1 but it says that the archive is corrupt. Not sure if it is an problem on my end or not. Anyone else had...
Look for a platform characters blueprint, like the one that can be found in Assets\Kuju\RailSimulator\Scenery\Procedural\PlatformCharacters...
Hello, I don't have much experience with OnControlValueChange-function, other than it doesn't always work. I think it only works if you change a...
Have you tried to open the bat file in a text editor to check what needs to be copied?
VirtuaVia360 website shows screenshots from what could be the route in TSW, but I'm not sure. http://www.vscala.pt/ [ATTACH] [ATTACH]
Just tested on an empty route, after painting the terrain and saving a folder named MixMap was created in the route folder. The bin files doesn't...
It is possible to turn off the weeds in the terrain blueprint. Look for flora index and floara density and set both to 0 for the Gravel Track...
I only use the frame generation, since the quality of upscaling isn't the best. Run TSC in window or borderless mode Set the scale you want to...
It is a quick and dirty method of creating buildings for TSC. But I do not recommend it since it needs alot of unique textures and bad topology....
It makes sense if they are animated, since animations are stopped in the editor. So this sounds like an animation issue.
The only thing that comes to my mind is that this might be related to weather/sky dome. Have you tried to change that?
Fade end distance is treated as "render end distance" in current version (77.6b). So you need to set this to a higher value, right now it won't...
\RailWorks\Assets\RSC\P32Pack01\Lights\ Headlight_LensFlare.bin Headlight_LensFlare_Shad.bin
Rail Simulator :)
TrainEmissiveGlow shader. https://the-art-of-rws.blogspot.com/2012/05/how-to-make-platform-light-with.html
2509,9 hours :)
I did test this yesterday, and the track is rendered black in tunnels when you use space bar to view track properties such as speed. Not sure why...
Looks like you have modelled it on the wrong axis. Rotate it 90d.
Running an electric loco needs the track to be set to "electric". And you did this by selecting the track in editor and changing it from "none" to...
Its just like before, if you already have the routes you get the free update. This time the update contains a whole new loading image when you...
If you try to turn a locomotive on a turntable, the turntable rotates but the locomotive stand still and derails (if brakes are applied) If you...
Does it have a dedicated Pause|Break key? Or do you have to use FN+ another key? Maybe try FN + P, FN + Alt + P or FN + Ctrl + P
Adjust the "editor ground offset" in track blueprint(s), this should fix it.
Is headlight flares enabled in settings? Many trains uses this to cast light, but have textures/mesh in addition that are visible on the outside....
Everyone should spam DTG with support tickets on broken headlights, one for each DLC/train that you have where the headlight doesn't work. And...
Are you using the public beta? Haven't had signal issues in the latest stable version, but I don't play that many routes.
That's true, almost forgot it. Was it in 2019? But in my opinion the development until 2015 and after 2023 was more active with new features and...
Just edit the headlight blueprints and change the "fade end distance" under the Head light flare component. This will make the flares visible...
I suggest removing them, one by one, and see if the problem goes away.
The error log provided doesn't give much information. What did you do/change before it started crashing?
Its on everything that uses headlight flares with the "fade end distance" set to a low value. I have always looked at this value as the distance...
If you read the post one more time you will see that there won't be any core update. It's just a name change and a new route bundle.
Nothing happened with MSTS after it was sold.
What track rules have you tried so far? I did test some old Kuju/RSC track rules but superelevated track doesn't work for them.
It is the named route markers that will appear in the location list.
Make sure that your route asset folder is activated in the editor for the route (provider/product) If you can see the route markers in the route...
For my routes I always create a assets folder (Source->Developer->MyRouteNameAssetsFolder) In this folder I create a folder named "RouteMarkers"....
Just tested, markers work and left/right for the headlights. Have you downloaded the update? It did fix the missing textures for the ATP.
Might be that you are missing a provider/product in that scenario, if some of the files are linked to a different developer.
To prevent TSC from dying just make sure to buy the content that gets released on Steam, or directly from the third party developers. When you...
I'm on Windows 11, but I do have a different language so this is a translation. Right click on desktop-> Display Settings->Graphics -> Related...
I don't think TSC can use more than ~1gb of the GPU, maybe that did change after the core updates. How To Set the Default GPU for Applications...
First of all I would make sure that TSC is using the dedicated graphics card, and not the integrated. What I would focus on building a PC for...
Canal with water? Shader must be set for every material you have, just like with other objects for TS. It's not difficult to create a loft...
Hmm, maybe I was wrong and that I was in the wrong forum, or if this post was in the TSC forum and now moved :D I usually never check the TSW...
What are you trying to make? Shaders that can be used (and must be used) starts with "Loft" in their names. See the Briage-manual. For start, end...
This is the Train Sim Classic forum, so if you ask in the correct forum you might get better help. All I can say is that creating content for TSW...
Max Power = HP. Max Force is a bit weird, and only used by AI trains. Actually, not sure if any of these two are used by player train. In the...
Siding- and platform markers are something I only use when I build routes to give tracks (sidings) and platforms names. I have never used them...
Separate names with a comma.