Kind of reminds me of the time I ran into a scaling factor issue with my skeleton:) [ATTACH] I think I need to slow down a bit this weekend or I...
Just posted this on Discord. Thought I'd add it here as well. So most of the passenger rail vehicles I've looked at do in fact have their own...
That's great news! I look forward to checking out the final version! The custom HUD looks not too distracting, and easy to read as well! For...
I'm sure you're right, not that I'm any kind of expert on widgets (far from it, truth be told.) So far binding my doors to those event dispatchers...
Yes please! Only iwhen you have a spare moment, though. I still don't have much of a "feel" for event binding yet, and any example would be quite...
Obsessed or not, I've been turning over this door problem in my head quite a bit. Recently, I was pleased to discover that by changing the value...
Unfortunately, moofers#8902 is right. To integrate it with the normal controls, I think you'd have to make a whole new Simugraph. With all of the...
I have deduced that the VehicleDoorControl components are almost certainly created and added to the RVM during runtime, likely by the...
First of all, thanks for the kind words, gm3161 , Dinosbacsi a and pogodoyle#7387 ! Unfortunately, half the long weekend has gone by, and I have...
Quick update: Currently working on fleshing out the door system on the G-1, so that it can be operated by the AI services and via the tab menu...
Well, two things; Firstly, I've determined that if I can simplify my lighting at all, it will help the framerate climb back up to 60 fps....
I'm quite proud of this solution. It is entirely Event-driven, so there's no need to be bogging down the CPU on every tick. First, here is the...
As promised, here's a clip of the passenger lighting turning off while going over dead sections. Enjoy! [MEDIA] Next step is to work on getting...
I was about 95% of the way to having the lighting on my train turn off and on over unpowered sections on a per-car basis (as would happen on the...
Yay, I got the coupling distance discrepancy solved!! As it turns out, I had neglected to check whether the RailVehicleComponents in my RVMs...
DTG Harry DTG Matt any official word on this?
I wasn't sure if I should make this post, because I haven't made much in the way of progress this week. I went into the weekend hoping to get the...
I got your message, Daunfr59 , I meant to get back to you earlier but things have been busy at work. The Gloucesters did have trip arms, which I...
Baking normals from a high-poly mesh sounds like it should work fine for smaller details like rivets. Speaking for myself I would probably whip up...
If you mean the end of the message, there's a YouTube video there; sometimes using a different browser will show it. I don't always see them...
Hi all! Well, I've been working this week on getting the windshield wiper set up. I managed it in the end! Still some tweaking to do on the mask,...
Hi olaf99NL , hi Daunfr59 ! Sorry I haven't been helping out on this thread more. The animation looking wrong may possibly be because the...
I've got a holiday long weekend, so I thought I'd take another look at weatherglass. [ATTACH] Now don't get too excited - the WeatherGlass...
Hey everyone. I just noticed that I was too vague when I wrote that. I should have specified that the fix (if you see the error that mentions...
What it says in the title. I believe re-installing the plugin was the fix, I'll let you know after I check. EDIT: Yup, after that, all systems...
Daunfr59 left this helpful comment on my other thread, which I don't think they'd mind me using as an addendum:
Well my quick introduction to Simugraph is up! It's not terribly in-depth, but it should help folks make the first few steps at least. Still not...
So since I'm starting to get a little comfortable working with my subway car's Simugraph, I thought I'd share a bit of what I've learned....
To expand on my earlier advice, in my experience a lot of blueprint programming, or any kind of programming really, boils down to trying every...
Well it's a combination of having dabbled in various programming languages since the mid 80s, and having also dabbled with UE4 before, having...
Well I think it's true what they say; Audio makes up half the game. To that end, I've got passenger door, controller lever, air compressor,...
I found a great resource for anyone who's making a start on setting up their Simugraph, but doesn't know the electro-mechanical details of how the...
I can't say I've experienced the same. Just off the top of my head, you may want to check your drive heath.
Pizza solves everything! It turns out I had forgotten that I had named my Driver Environment "RVMDriverEnvironment" instead of the Default...
I'm having no luck getting any key bindings to work on my master controller lever ( "A" or "D," just trying to get increase to function first.) I...
Your station is looking very good as well! I could have sworn I tried rotating the platformcomponent, and that my passengers were still facing the...
Sorry for the delay. So yes, it does need to be set up as a parameter in your material, which is done by connecting a Param2D node to your base...
I'll be away from the editor for the next 5 or 6 hours again, but as I recall, there's a way of setting up the texture as a variable in the...
You know, I'll have to check when I get home. Sorry, but work keeps me pretty busy. I'll see if I can get you anything more helpful when I'm on...
So unless you've worked it out already, to get your numbering source, You need to make a new Data Asset (under Miscellaneous.) You'll be prompted...
I don't believe so, but again I'll check that against mine when I get home.
I won't be home for about 5 or 6 hours. You need to specify your .csv somewhere in the Numbering Source, as I recall, but that's the best I can do...
No problem! For anyone else wondering, those were variables I set up on my own to hold an int and texture, respectively.
Here it is! I tried to tidy it up a bit. Feel free to use all or any of it, as you like. I unfortunately don't really have the time to go over all...
I have a way that works by drawing the numbers or text on a material's texture directly, it's probably not exactly how DTG does it (I believe they...
Small update, I've got control of the motors, with my RMV switching loads in and out in the Simulation Asset, using an array of Simulation Node...
Well, to answer truthfully, I haven't touched the Simugraph since a couple weeks ago, when I removed the extra two axles that were causing the...
I want to thank Daunfr59 for sharing his method of animating bones directly from the RVV. Here's my implementation, lowering the arm of the master...
I spent the weekend adding some more details to my version of the British Thomson-Houston pillar-type combined throttle handle and deadman-plunger...
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