Yes that's the plan, other things are taking priority at the moment though.
The crash at Warrington Bank Quay is caused by the destination boards which I'm still confused about but the crash message points directly at them...
I think it's more the straw that breaks the camels back rather than being the sole cause.
Thanks for passing on these, will get the person who does signalling for us to have a look.
Optimisations of stock texture sizes and stuff should hopefully help with that.
Thanks for that, must be that the 86/4 (that's the only stock that should sub in at the moment on that route) pushing things just over the limit.
To just confirm that it's nothing to do with the 86/4 are you able to uninstall Crewe - Preston and give me your findings?
We've been getting a few reports all pointing to the destination boards. What's weird is they're the same ones we've used since Blackpool but...
It's a HUD setting you can do which I also prefer to drive with. If yours already shows what colour the signals are you'll be fine :)
47/3's can't work in multi, the reason the 47/4 is in the consist (If you own Preston - Carlisle) is to provide train heat.
Yeah we got some good information off someone saying similar. Seems like the /0's also received that change too.
I can quicken the unloading is enough players would like it, just like this message if you would want me to quicken it.
You're meant to unload at 0.5mph, this was from a few drivers which we have as sources.
It's random as to whether you get it, I thought as it's more a variation of BR Blue that I'd make it number based like the other variations.
Some 47's in the DMD at Crewe which were placed to be static should be fully off, it's more something with the 40 as it's an older addon.
We haven't touched anything on the Blackpool or the Shap one so I have no idea what's happened there.
Supposedly the ambient volume slider also controls how loud announcements are, maybe look into that and see if it's lower than 100. I'd love the...
It requires all the layers I listed earlier as it interworks with other wagons earlier in the day.
I've been making some optimisations to try and reduce issues but they will also need to go through testing before it's released but we're trying...
The railtour that is included within the route and requires no additional stock also goes down the branch, 1Z47 I think it is.
Think it's a remnant of when they released and how packs worked back then.
I don't think that mod has been updated since the route released.
I know it crashes if you spawn a service but does it crash if you spawn at Crewe in free roam instead of service mode?
We're looking into reports from players that some variants of the locos aren't emitting any light from the headlights.
Thanks for the confirmation that it's TVL causing the issues, hence it wasn't found in testing as most testers would have had TVL installed if...
As the trip is intertwined with other workings it does require a few pieces of content. These are: TEA from Blackpool, PCA from the 31 Pack,...
Does Crewe crash if you spawn there in free roam outside of the timetable?
Yeah, we've made versions of all the wagons which were in TVL hence no wagon requirements. What platform are you on, I'm guessing steam?
The light locomotives form other stuff in the layer they're in though. The requirements of that layer are the TEA from Blackpool, PCA from the 31...
The route actually got a ton of QA testing in regards to the timetable but things can easily slip through. Main question for you though, do you...
The timetable is set as if it's a Friday going on to a Saturday so it's only in the evening that's affected where the diversions happen.
Bar bug fixes we're not intending on doing any changes to the 47/4 included in Blackpool and Shap.
The 40 will not, it will only be drivable by the player.
So in regards to optimisation culling grass wouldn't change much as the grass isn't 3d, each set is a 2d plane and then they're layered on top of...
On the original timetable they were spawning way too much, especially 45's if you owned the other pack which contained a 45 in it too. We made...
Every bridge has the reverb occlusion under it and we had it done a good few months ago so there's something likely under the hood causing them...
I had messaged Roman a while back asking for his expertise in regards to setting up Raildriver in this way but have yet to hear a reply.
Some might but the 87 has it's own diagrams too where it runs with Mk3's and to ensure it ran at 110 it has to be in its own layer.
That will be it compiling shaders, should get better after a couple of runs on the route. Also as I hadn't replied in this thread I just thought...
Our timetables have always used substitutions to their full potential as we do it to have a nice variation and people like that. You only need...
The scenery style hasn't changed from the style we've done since Blackpool.
The vegetation is the exact same as is used on all other DTG routes, we have no bespoke vegetation and they LOD pretty quickly too.
We're working on finding a cause and a fix don't worry. Last thing we want is for people not to be able to enjoy our route.
Surprised that the lighting and bridge reverb has changed, we haven't made any changes to them.
Exactly that, the emitting light had no changes.
Is everyone else having this issue?
Will have a look at that, should be still quite a few Mk1's.
Most sleepers across the country were Mk3 coaching stock in our era. The main issue we run into is that if we did sleeper coaches we'd want to do...
Thanks for the information about DMU's, I'll bare that in mind in regards to announcements.
We tried to get it sounding less automated but when sounds are done in segments on the announcement system it's very difficult to do.
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