Just a note in regards to the Blackpool Branches timetable: We had changed something in regards to the way which layering was working as we were...
It does on the Railtour
Not yet, will be implementing the new announcement system into the pacer eventually as I'd have it use the same system as we're implementing into...
I hope so too as it really adds to the variety.
I had done some modifications to make subbing more suitable for the Class 31, 45 and 37 as I felt the substitution values were way too high on...
There hasn't been an update for the TfW 142 as of yet.
Nope, it's a separate timetable to ensure that didn't happen :)
Timetable update wasn't me, the person who made the OTS WCML South timetable made it for us :)
Not initially no.
There won't be platform announcements for Preston - Carlisle in this update. The timetable for Preston - Carlisle had no stations other than end...
And once you get Crewe it'll include stock from there too :)
It's on the list to be resolved don't worry
Into Blackpool's new timetable yes, Shap would need more work but we're hoping we'll be able to do it.
The Cumbrian Coast route we're doing is from Carlisle to Whitehaven, the diagram would have went south from Maryport and through Whitehaven.
There are off map ones too which come in and you can drive from a point that makes sense. For example one coming from Maryport which you start at...
It was due to the brake blocks as I understand it as some /0's got switched to them and then were limited to 75.
The surprise was the timetable but it got sort of lost in translation as there were 2 hosts and the other just casually mentioned it.
Crewe - Preston and Preston - Carlisle mainly match but Blackpool does not as it is set on a Saturday.
For the time being nothing will, am aiming on having more of a look into optimising the timetable so the PS5 and XSX can have some static stock....
That's up to whoever created the timetables for them routes to resolve.
Each formation that exists gets put into memory whether you see it or not so removing and optimising formations so they're reused helps reduce memory.
All the static wagon sets are wagons used on AI or playable services already so there is no difference in requirements for the timetable.
Everything at Arpley is organically there from other services rather than being static. Basford Hall on the other hand was mainly populated by...
For XSS static stock and some AI services are missing due to memory constraints. For XSX and PS5 static stock is missing but all AI services are...
No they won't as there weren't any diagrams that did so in the WTT.
There's actually 2 places you can load coal from, Parkside and Bickershaw which both allow end to end MGR runs.
I didn't realise even the price of mechanical drives went up but that might be more for demand as SSD's are the only things people are really...
No actually, we're all on similar specs but I don't run at 4K myself and then you've got things like streamlabs also eating up performance too....
Was an oopsie on the manual, the 101 from Preston - Carlisle layers in for a good few services both AI and playable.
I'm the only team member who actively checks the forums from time to time and this topic has managed to slip past me without me noticing until it...
I got through phases of flight sim myself, cannot wait for the Fokker 70 and 100 myself.
A few things happened behind the scenes which caused delays along with the timetable taking a lot longer than I anticipated due to how complex it...
Yeah it is, we've included it as there's a few trains which use the branch.
The timetable is the main thing that took a while along with me doing quite a bit with the rolling stock this time round.
That's the intention and the reason we're doing both destination variants.
During the period in which the route was set the Mk2E's had underwent an overhaul switching the panels to the plastic style seen on the Mk2F's...
So it likely won't be in for when Crewe - Preston releases but we're aiming on getting the newer announcement system on the 142.
It's actually in internal testing now but we haven't had that much chance to test it as of yet as we've been busy with Crewe - Preston.
Dynamic weather is core and we have no control over it.
Whilst I get where you're coming from the issue you run into is that players require the previous routes to be able to do that.
As a dev for one of the teams who created one of the longer routes in TSW I thought I'd weigh in with a few bits. Multiple factors go into how...
There's nothing wrong with adding some Easter Eggs, I've added a few to routes including one which was more a tribute to a good friend. Are they...
Already has been we're just waiting on the patch to go out.
[ATTACH] Here's an up close picture with the adjusted height.
I think there's been a bit of confusion. We're still aiming to have the 86's and 87's appearing within the existing timetable (would likely be a...
We were hoping an update that went out before Christmas regarding some localisation fixes would have resolved it (the issue generally lies within...
No it hasn't as that's a lot of dev time for an update.
Don't worry that's not forgotten and is being worked on when time allows. As we want to do it properly though it isn't just a simple switch the...
It's been a bit hands on deck at the moment but the issue with the bogies isn't an issue with the external model but with the values for the...
All stock within the pack can be layered onto other routes but that's on the developer of them routes rather than us.
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