Good call on the fact that one of the core routes is always an upgrade of the existing one but you forgot that the Sand Patch Grade was included...
Nope, I don't think you need to learn them beforehand and the topic of how speed limits are created is not very important for the drivers anyway....
Ok, I was somewhat in a hurry when making my reply and this is a really interesting subject so let's explain it more properly with a little...
This may sound a little weird but station tracks themselves don't really have a fixed speed limit that you would have to be aware of so if you are...
I think it's just the DSD vigilance check. Basically if you don't move any controls for a certain amount of time, it asks for an acknowledgement...
Zusi 3 has an amazing feature where you can press F4 and the game will time-skip until few seconds before the signal in front of you is supposed...
Sorry but, I stopped caring about the program (and the process in general) a long time ago so I don't think I remember anything about it anymore....
As far as I know, TOD4 is an in-house skybox made by DTG including the weather system. There is a commercial skybox called Ultra Dynamic Sky,...
I think you could have the track workers in a blueprint and give it a random chance to delete everything as soon as it loads (probably implemented...
Kinda off-topic but since this isn't the first time clipping scenery happened, could Dovetail do something about it at least for new releases? It...
I think it's mostly because the AI is trying to be much more polite than what a normal person would be on a forum and uses a pretty complicated...
I seriously doubt you would need to stream this kind of stuff from the cloud as it's all predictable and easy to calculate. This whole thing is...
Looks like a cool way to do things but I think I would take a different approach. First, I would import a human-sized reference model to check...
I think you should try to split them up so that each spline is spred between at most 2 landscape tiles. Like if you place a pillar and it's in a...
From the AMD side, I would go with an RX 7700xt as that will likely provide the best value for the task while being noticably cheaper than a 4070...
You can use assets from any DLC you want since it's just linked and the players who will want to play your route will need to own that DLC as well.
For the lowered texture resolution, there's this "Maximum Texture Size" property that the developers can use to scale down a texture while keeping...
On the topic of profiling, I would also bring up the "stat unit" and then "stat unitgraph" commands, this will bring up a graph with frame times...
You can just press the "Unwatch Thread" button in the top right and it will be gone. To the topic (I know, I know), TSW has regional pricing and...
Ok so, I still couldn't replicate a crash when opening the map file (even after removing all DLCs) but maybe there's a thing. When I shared the...
Ok. In that case I really don't know.
press the ~ key (the one above Tab) or you can re-bind it in the editor preferences. [ATTACH]
Just run it normally in the UE4 console. Like anything else.
Is this like that normal thing where uncooked files disappear? If so, you should just run this command to make it show up. MAP LOAD...
Does it show up in the Blender viewport? If it does, you should just select everything and merge it into a single mesh. Then you may or may not...
Since pak repaints are a thing, I have decided to share a little thing that I made a while back. Basically it's an editor scene that should let...
I feel like this is relevant not just for TSW route building but any art in general. Prettymuch anyone can share his art on the internet and...
Yeah. Low-res textures are caused by having insufficient memory and the game is just auto-scaling to try and work around it. However the same...
This isn't a landscape but instead it's just a giant plane, which by far isn't a proper way to do things. I think you will have to start again...
A 1000 shaders? Damn that's a lot. How does it look in the Shader Complexity view mode? About having two huge materials, are you concerned about...
The hole material has to be a copy of your entire landscape material plus the hole feature (masked blend mode and the Landscape Visibility Mask)....
I don't think it should matter. As for having a remotely controlled loco at the end of the train, that's not going to work as they need to be...
Nope. Puting the Layer Blend output into the Base Color is not the way to go. Instead, you should use the "Set Material Attributes" node to add...
Nah. I wouldn't say I have more knowledge than the actual TSW devs but on the other hand, I generally don't do advanced material features so, who...
Thanks for the encouraging replies and yeah, at least the next project should be pretty small. Well below stuff I finished previously and also...
As far as I know, any nodes that don't have their outputs connected (and therefore don't affect the final result) will be ignored by the shared...
It's kind of a hard decision to make, however in the end, I want to cancel or at least indefinitely pause this project in favor of something else...
I think the better question to ask is how many layers can you have in a single tile. Internally, the landscape material uses something called...
Right-Click the skeletal mesh and then select "Asset Action > Export". Export it in FBX and then import that into Blender. Though you should only...
you have to uncheck "Use Instanced Static Meshes" in order to make the thing bend properly. As for the group, I belive there was a way to turn...
I think that barber wire is actually really easy as it took me about 25 minutes to make one. It's just a circle mesh that's offset and tiled into...
Somehow I doubt these maps have proper data for creating eased curves (size of the transition curves and stuff) however yards don't have that so...
From what I can find, all 380s are swapped out in Linz and Vienna so they don't have any real services in Austria or Germany (despite being...
Little update on what is admittedly a pretty small amount of progress. Basically I have finished the testing section with nearby scenery to a...
That's lucky. I on the other hand found the "Fill" button in the Track Section Tool to be absolutely evil. Basically after changing track and...
Thanks and yeah, I indeed love doing the art on that thing. That's something I can certainly get behind. Just houses and tall trees as smaller...
I love the progress and also envy the confidence with which you are adding new things. May I suggest something that might save time? Pick a...
Pretty cool however I do want to add two things. 1.) The M texture is actually a packed MRAO texture, which means that is contains three...
I think there's a difference between textures and material setups. The textures themselves are just pixels so one isn't going to be more expensive...
I think that the answer is in the "EnvironmentSettings" Material Parameter Collection. we can't use it or even open it just yet but from what I...
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