Damn It's been a while since I made an update. Anyway, I have been working one some of the scenery in the northern section above Maria Saal. It's...
Is this supposed to be the same color as the stripe? If so go to "View Mode > Buffer Visualisation > Overview" and post a screenshot of that. Or...
So you are purposefully making the trees wrong and then wondering why it looks bland? That doesn't seem wrong at all :) To be fair, I don't know...
Your trees are all birches and all have the exact same scale, which doesn't really exist in the real world and that's why it looks weird. I would...
To me, there is quite a bit more than 3 questions so I'll just try to answer what I see. You can easily change texture references in the...
Hello. I've seen quite a few people ploting their track gradients using the Lidar landscape and the "Snap to World" feature however I feel like...
Hello. Thanks for the reply and yeah, I agree that this is my castle and that I can do whatever I want in this thread. On a second though, I think...
LODs are based on screen size rather than distance and the last one never disappears so you technically can have an object show from that far....
As far as I can tell, the glitch is caused by the TSW's "vertical tile shifting" feature that is supposed to compensate for UE4's landscape...
Fun fact about the API keys. Matt said that even DTG themselves does not reach the API enough to get billed. And that's with several devs working...
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