The ones I listed after locos. It’s broken on all the other locos that have working LZB in-game according to DTG.
Routes: SKA, HMA, RT Locos: ICE3, ICE3M, 101, 112, 423 Officially, the newer TRAXXs (146/185) and the 182s are supposed to have working LZB, but...
OldVern, I just did your run to keep me occupied during the roadmap stream and couldn’t reproduce your brake behaviour. On the 1.5% downwards...
As a visual guide, if you see what looks like a long cluster of cubes between the axles of a bogie, that is a magnetic brake (Mg brake). Edit:...
+1 from me. When I first learned of the sounds, I was still willing to put up with that if the other features of the loco convinced me. It’s the...
solicitr reported the same issue and the cause was a mod. Maybe you have the same issue?
Oh, absolutely. It would be amazing to have steam bouncing off everything. I just have my doubts as to whether that is really feasible from a...
I love this one, it looks adorable :D
Sony - play has no limits. Except for an arbitrary 64GB limit on DLC :D
Also true on PS5 (running PS5 version).
For the German routes, the short answer is no. Merging Riesa-Dresden and Dresden-Chemnitz wouldn't make sense because they're set in different...
UE advises studios to only use that many since more have a negative effect on performance. Besides, the Xbox One only supports that many sound...
Absolutely. The particle effects will probably be a nightmare to implement with little performance impact. Especially when, as Matt said, they...
OldVern, do you remember which service you chose? I’d like to have a go at it myself when I’ve got time for it.
Perhaps you should check this out.
DTG’s beta groupd advised them that they should always be on according to official rules. Hm, ok. Seeing how you’ve got Run 8 experience, I won’t...
Ok, I just checked. The ICE3M does have animated Mg brakes, but based on Matt’s comments I assume that they’re not actually simulated in the brake...
That sounds to me like you were running out of air. Did you make sure that the the rear brake pipe was at 89/90 psi every time before applying the...
Good one. Sorry to bring up Zusi again, but I’ve had to deal with temporary speed restrictions and even signal failures in Zusi, which was quite...
Indeed. I’d love to get my hands on something like that in TSW at some point.
They did have this: [ATTACH] picture credit
Can we finally stop the arguments about nationalities? It’s getting quite ridiculous.
It’s perfectly readable when zoomed in. I’d assume EBuLa would be treated much the same. Besides, you don’t need to constantly look at it,...
Speaking of MFD functionality, another possible feature would be a working EBuLa for German trains. That would be a revolutionary feature for...
Which brings us to the topic of tutorials. I’m sure I’m not the only one here who doesn’t actually know how to operate a steam loco. I mean, I...
Do you have a video of that? Matt has confirmed on stream before that Mg brakes are neither simulated nor animated.
Just a reminder that the number of audio channels is outside of DTG’s control and it’s also not an UE limitation, but a Microsoft one:
I can still hear it in my dreams :D
Mg brakes are not simulated in TSW at all. That doesn’t really matter though since they’d only be used in an emergency brake application anyways.
In that case, did you open a ticket with customer support? Might be worth DTG having a look at in that case.
How long did you stay in the debriefing screen? It took a good 10-20 seconds in the debriefing screen for me to unlock the trophy.
The MP15 does quite a few runs up and down the mainline as well, which gives you more noticeable traffic. The sidings and yards across the route...
Yeah, it did. In MSTS, you could change every switch manually.
You’re not doing anything wrong, it’s the loco doing a transition. It either cuts in resistors or switches the traction motor wiring between...
Probably because they’re class 66 sounds and not SD70 sounds. That’s not simulated in TSW. You’re only pumping air into the system from the...
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