Can you share shots showing distant tree lods and baked shadows? Just so I can recall what that is.
I don't disagree but I want to separate 'always been wrong' from 'got worse or newly bad in tsw3' and its the latter I'm focusing on right now...
This is why it's best to share screenshots and demo the issue. Everyone has different setups, differen5 settings etc. I run 1080p with 100 percent...
We are using thr new help tips in the top left to advise if you need to do something or why what you are trying to do won't work etc. However this...
As said above please can you demonstrate the issues you're seeing in screenshots. Have been to specsavers and got charged a fortune for glasses...
Those acela formations have been there since day 1, when Brendon originally built the timetable he put all the Acela services using the acs...
It was originally there in place of the caboose they use in reality. But as stujoy says, got in the way of the c40 addon.
I've got a build of TSW3 with a candidate fix for either some or all derailments (not sure, there are multiple causes) - am I right in thinking...
I've raised this for the UI team to take a look at, thanks for the report. Matt.
I leave the technical stuff to the engineering team - whether it's easier or not in any particular order, you have to also remember there's lots...
People read roadmaps as much more close to really happening - and the above is still on the list to get to, so it might not happen for i dont know...
The work has been started but not finished, shelved for more important things like fixes at the moment but it's something I want to get back to.
Should be resolvable, Ed fixed it on tod3a that was used on Dresden riesa but I can't just use that tod on routes as it also requires the full...
Not disagreeing, but what i'm saying is - the complaint is that it's got worse, but it hasn't, it's the same. Now, whether "the same" is what...
Ok so Ed Fisk was helping me last night looking into this and we've come to the conclusion there's no difference... but... before you go "but...
chieflongshin's shots aren't zoomed in - so they're not like for like. i can see the track stopping in the distance and want to see how it...
ethcr#4723 shots look like they're mouse-zoomed in fully?
How do those shots look on TSW2? Can someone grab those? Matt.
Shush youngster :)
So the complaint seems to be that things look worse now - e.g. tsw2's comment above "looks totally terrible". So what i'm looking for first is -...
Thanks a lot for doing these shots and comparisons btw - this an awesome effort and really helps!
Yep can definitely see issues there - am chasing a lead atm and have been able to reproduce the hamburg one on my dev build - it's just clouds,...
Can you confirm exact repro steps for this? Give me a specific train/service or a scenario or something so that I can make sure i'm re-testing...
Interesting - well, let's fully understand the situation with TOD3 and either identify any issues or put it to bed as not a problem, then we can...
Great screenshots chieflongshin but... How do I recreate them? Which routes? (I can guess, but let's make it easy) - Is this a scenario? if so...
Tail lights always operate the lights on the opposite side of the train. This is a legacy holdover from when we built the train, reading...
Ok similar to the other thread - can we establish if this is a TOD4 thing (will only be apparent on the new TSW3 routes) or if it is indeed...
DX12, FSR and DLSS are, as it happens, all together in the same box on a list to be looked at when there's time, yes. :)
Sorry I'm not comparing SEHS - as that's comparing TOD3 with TOD4 and differences are expected, we can discuss the pro's and con's of that...
We've just taken a side by side shot - one in TSW2 HSC and one in TSW3 HSC and they're identical, can I get some people here to share some similar...
Yep, that's on the list to look at too. Not making any promises, but certainly on the list to look at. I don't believe any claims of "it's...
PASS timing is usually for longer vehicles akin to coaches, and GOODS is for shorter ones where you've got a lot more interconnections and slower...
Has anyone done any comparative 2 vs 3 shots in a thread showing the differences? Nothing has changed on the old routes so I wouldn't expect...
Just to be clear, I said that the content had been "recooked" - which is very different to "rebaked" in the UE4 world, even if not in the real...
Can you get me details of which one you're having problems with exactly please? Thanks Matt.
Sorry wasn't conciously ignoring the question, just dont recall seeing it. DLSS and other exciting tech is something I want the team to...
I'll flag it up to the team for a fix in the morning, thanks for letting me know. Matt.
These trains are not built for speed. A canadian engineer we talked to during development said that on his railroad it was even more extreme -...
The very first thing I did was check with the team and they had no idea why it was happening - so no, not intentional. We have found and fixed...
No update yet, still being worked on. When I have an update I'll be sure to share it.
The VR plugins are disabled completely - nothing VR related should be present at all. Matt.
The underlying engine of tsc is entirely bespoke and used only by tsc, it would have started life as a studio engine kuju made but its modified to...
I'm delighted to see Alan and his team taking a closer look at TSW - they do excellent work on TSC and there can't really be any downsides to...
Yep that was my prototype, probably still got that DK1 somewhere :) Matt.
I believe all the issues are now resolved in dev - so we're waiting on feedback from Bidstack to confirm it and then it can go live. I'll ping...
I'm hoping to get some kind of article written up at some point in the future to showcase how it looks, what it does, how we use it etc just...
Whew glad to hear you got it all working LastTrainToClarksville ! Hope you enjoy!
The screen issue is going to be fixed in an upcoming patch - already seen the fix go into the system for that just dont know when it will be...
The problem with any issue that's inconsistent to reproduce is it's very difficult to conclusively say it's definitely fixed - all you can say is...
Raised this with the UI team on Thursday and they messaged me on Friday to say it's fixed - I don't know which build it will go out in, but keep...
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