That PAK file *is* the rail head treatment train, so that should be fine. I'm completely confused about this issue, gotta be honest, and i've had...
Yep i've passed this thread on to the tech art team. thanks!
The missing textures are likely Adam taking a shot from a dev build before shaders have recompiled (which can take a couple of hours worst case)....
Nah - cast a ray from the camera to the signal, see if anything breaks the beam. We do that all the time for other things, fairly basic UE4 thing.
We ought to be able to detect when it's visible (e.g. barring obstructions) and within x distance and only show it then perhaps?
The only footage I ever remember being recorded was just on peoples mobile phones, nothing anyone has anymore let alone whether it was shareable...
Have to see how it goes. I don't need this to prove the value of VR to the board because I already did that with TS1 and early demo's of TSW...
Save as soon as you see a yellow :)
We removed it from consoles even from the outset, because it was causing a 1-2 second hitch every time it happened, seemed far worse than it was...
You can quite clearly see the effects of Asynchronous Timewarp present in the video (the black bars to the sides when the player turns quickly) -...
The audio team will be delighted that you spotted this :) I remember them gleefully telling me they'd put it in and wondering if anyone would...
Looks interesting, I look forward to seeing more. Matt.
For the first point - not yet, there's a fix coming which will make sure any tutorial or scenario that's completed via any means shows up...
So with the latest fix you are still seeing the issue ? If so I will put it back pn their desk tomorrow!
Yep aware. Engineering have a handle on possible fix but haven't got to it yet. Should do soon though. In a roundabout way its related to save...
Yep heard back from the team earlier they found and fixed it so that'll come in an update at some point, look out for it :) Matt.
Ok flagged it up for the team, thanks.
I'm told that if you're in mode M or U then this is valid. If you're in mode O it should go above 160. Simply turning off PZB however isn't...
What's wrong with the Class 66 DSD?
Also - can you do a local files verify on the whole install just in case something else is causing a conflict/problem? Talking through with the...
LastTrainToClarksville Can I get a list of the DLC you have installed? Also - can you find the pak file and let me know the size? The filename is...
Something strange going on here, i'll flag your post up to the dev team and see if they have any ideas on how to diagnose this. Can I just...
I've not looked but I suspect that the Dispolok 182 has a "Dispolok" tag on it - which will mean that all the german services with "DB Cargo" tag...
I'm mostly asking the community that *do* have issues to ask for *their* opinions because I don't have those disabilities and nobody in the...
I'm collecting info in this thread for exactly that end goal, yes :)
Just missed is all - i've re-raised it with the team to get resolved. Matt.
I need more than just the screenshots - I need to know the stock involved and ideally the scenario or service that lets me reproduce it -...
It's being fixed atm, combination of issues on both sides. Under normal circumstances, if an ad isn't available it will show the default ads in...
I'm not excited by the idea of an ATO route, gotta admit. BUT a route that has a mix like the thameslink core - where you drive manually, then...
There's a new thread going to be started in Technical Reports shortly for collating feedback in one place, I would very much appreciate if you...
Having different sets of achievements on different platforms becomes very difficult to maintain and harder to test (and our track record on that...
Agree with the comments on the spray - asked the team to rework it which they have, however I'm not sure if that's what will be released or...
If you mean "Distance Field Shadows" we already use them (since TSW2 Rush Hour i think?) - but they are only on their lowest setting for distance....
Ok thanks all will talk to physics bods tomorrow :)
Can you share a video of what this looks like please?
Search for "Class 313" and "BR 420" on the forums as examples of projects which were announced way in advance, and you'll understand why very...
It shouldn't put you into anything you've already completed before - so if it is, that's a bug. i'll get someone to check it :) - and i'll ask...
I seem to recall that at one point we had the idea of having it show the name of the random gameplay BEFORE you clicked - so i'll find out where...
Bidstack is currently PC only but they are working to get certified on the console platforms - as soon as that happens we'll enable it there. Matt.
Not forgotten, just been exceptionally busy. Please do feel free to keep resurrecting for any updates of course, but if there is any, either Adam...
Ok what I could use then is some clear examples and videos from the current builds of 2 and 3 - then I'll go back to the physics engineer that...
Showing all the aspects on the HUD isn't practical - how do you show "red/yellow/red red/green/red red/red/red lunar off" on the HUD? Don't say...
Can you share a video of this? Some repro steps so I can get it in front of someone? This should have *improved* not gone backwards...
Can someone just outline this "buffer bug" for me? Last I recall internally we made a number of core improvements to the buffers to prevent the...
Fixed in tonights patch on PC and on the other platforms as they get released.
The fixes simply aren't tested and ready to release yet, so rather than wait, we've put the toggle option on now for those that want to use save...
Being actively worked on, no releasable solution for it yet, hopefully not long though. This setup for Pen Cor was always a problematic use of...
Added strictly due to player demand, not because I think it's right that it's there - to be completely clear, blunt, and honest.
We are still working with MS to try and figure out what the heck is going on with Wurzburg on their platform, bear with us.
I think they'll be out momentarily :)
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