I’m trying the 700 at night with fog right now and am genuinely not sure what it is you’re talking about. I can say though that the blue flash...
Well yeah, if there is moisture in the air any light source is going to be more visible, but then that’s realistic. It’s why the light cones from...
Those are the 3rd rail sparks, it is not a bug. Before we updated the 700 they were also reflecting in the windscreen through the bottom of the...
I’ve not seen anything of the sort Vern. Can I have the headcode, time of day, date, weather etc and your in-game settings please.
Smooth motion is game changing, genuinely. If someone had told me a couple of years ago I could run TSW in 4K, 150% screen percentage and an ini...
Don’t worry about that at all, we’ll try and help you get to the bottom of it. Shutting down the console and booting fresh is always a good idea.
No probs!
We’ve heard nothing of anything like this. Which platform are you on? If it’s PC I’d ask you remove any mod to the Class 66 and try again. Can...
Daft question, but had you turned the safety systems on? They are on by default in the scenarios but off in TT mode
As yet there has been no update to MVL, nothing is any different to launch day.
It’s to do with the fact that the weather is only visible in a bubble around the player. I agree it sucks but it is nothing new.
That’s on every tunnel that has ever existed on any route in TSW. It’s maybe more noticeable on MVL because, other than the Higham, Strood,...
You’re absolutely correct, and that is 100% the best way to deal with it. That is the beauty of GodMode. There’s a few things in play here...
Yes, it was added in TSW5 but sadly a lot of devs don’t apply it. On PC the keybind is PgDn
6.1 is as smooth as silk for me
I genuinely hadn’t really noticed it but it is better now, and now I’ve seen it I can’t unsee it! We can’t really concentrate properly on...
Judging by the crash log you posted earlier you have an issue or sorts with your GPU. MVL will not, and cannot, cause the D3D device to hang. It...
The mods are identical except I removed the memory streaming and garbage collection elements. I’m sorry, but at this point I simply haven’t got...
A patch won’t be for a while (critical fixes aside - read PS5 audio), but all patched items will be across all platforms as always.
It won’t! I just tested the revised track and I think (hope) you’ll all be happy.
We believe the ballast is fixed. bescot has been working on and off over the last couple of days on it and it’s looking much better. Even better...
Thanks. It’s not the same people, were tag-teaming it. DTG (particularly Matt) are going beyond the call here too, all of whom were working on...
An official announcement has just been made. There’s nothing more we can add at the minute except to say people were up past midnight last night...
That isn’t a fix, it’s a fudge. It doesn’t solve the fundamental problem. The good news is we may have made some progress with it
I have explained this already and can confirm we are looking at it but I can’t guarantee anything can be done about it. This is an unfortunate...
I don’t disagree but that’s a bit of a minefield that we’re not getting involved in. I know you say you don’t use mods but Luc (who made the 375...
That’s very strange, not seen any other reports of this. It looks like a tile loading and/or LOD thing specific to Xbox. Will look at it. I...
It might, which is why we urged on the side of caution and would like now to test it.
It is mentioned under the section ‘Passenger Door Controls’
It’s not a skybox, the lighting setup on console is identical to PC. I think what you are referring to are the clouds and the answer to that is...
I’d agree with the above. As fantastic as lossless scaling has been, I now use Nvidia Smooth Motion as it is an all round better solution and more...
That’s interesting, I didn’t realise you were on PS5. That is very helpful to know. However, Fawx has a PS5 and played it to me last night and...
So here are two examples of the in-cab announcements. The first has the volume slider at 70% and the second at 100%. This is exactly how we...
Ok, thanks. Not what I feared at least so that’s good.
Well, that’s a matter of opinion. At 100% the announcements are the same volume, but ours are processed to sound like you’re hearing them from a...
This was a design decision on our part to be as realistic as possible. The announcements would be quieter and muffled from the drivers cab than...
Mods and ini wouldn’t affect that. Do you have the windows open when you drive? re the configuration, that’s exactly what it’s been configured...
If possible, could you let me know ASAP what platform you are you on? On PC at 100% they are very loud for me. I have my slider for cab...
That’s odd, there’s no reason it should as I changed the default FOV. It doesn’t happen on PC which complicates it further. I’ll take another look...
Cab and cabin announcement volumes can be separately controlled through their respective sliders in the audio menu. HTH
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Hi again. I think we're just going to have to agree to disagree on this I'm afraid. Just so we’re both on the same hymn-sheet, terminology wise...
Yes. Use my mod and all is explained in the manual
It will be, yes
Yes, that is PC. Console uses the exact same setup except for the cloud layers and layer height which we removed as we wanted to be 100% certain...
and the same on SEHS, same date, same time, same place [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] I struggle to see how you could possibly...
On this, here is MVL on 0, 25%, 50%, 75% and 100% cloud cover, March 30th 10am [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
From what we can tell this is an issue on all routes, and is because the ballast mesh pokes above the sleepers to represent stones scattered along...
To be fair, this route was tested the same as any other. I can say though that we did a lot of testing internally on PC’s of different specs (some...
You have different levels of cloud there, so of course it looks different. It also depends on time of day, time of year, where the sun is in the...
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