I assure you it isn’t AI, just someone who knows what he’s talking about. Everything he said is entirely correct. I’m not entirely sure what...
100% this.
If you wish you can always select manual weather and control through GodMode or the app as you wish
I use it where appropriate, and not where it causes problems. It’s kinda the point of the mod, one size doesn’t fit all
I disagree. It’s the same across many games, particularly simulators that are demanding of the CPU, FS20 and 24 particularly.
Oh they do. Not in the sense of ‘sharing’ workload, but you’re always better off with your GPU being the bottleneck rather than the CPU. Always.
100% repeatable. It’s all to do with which part of your system is bottlenecked, at Crewe it’s clearly very CPU heavy. Increasing the resolution...
It pays to understand the interplay between CPU and GPU. I just noticed at Crewe that my fps was way down and my CPU was absolutely maxed out at...
^^ This As far as gaming goes the 9800x3D is amazing. I have the mobile version of the 9950x3D in my laptop and it’s definitely more capable when...
If you wish to keep the same motherboard then the 5800x3D, is what you want. I’m sure you’ll be able to find a secondhand one somewhere. If you’re...
I would strongly suggest using the preset above and adapting the non-lighting parameters to match other Ultra presets
If you’re running in 1080p that will be putting ALL the load on your CPU (it’s why all CPU benchmarking is done at 1080p, to stress the CPU to its...
I don’t know, you’d have to ask him, but I’d imagine that like me he’s busy. FWIW updating godmode is a significantly quicker process than...
To reiterate, the settings I’ve placed above will need adapting for any preset other than ‘beast’
Which route? GodMode is not compatible with any TSW6 routes officially. Unofficially there are workarounds
There is no grass ini in the settings I put up :)
Right, here we go. This is Beast Mode only. If you use another pre-set you will need to adjust things like draw distance and resolution to match...
I can, then people can elaborate from there if they wish. As soon as I get chance I will
In a nutshell, I have settings for the ‘Beast’ preset. What I don’t have is the time at the moment to convert and compile those into all the...
No they’re not, I’ve not released anything at all for TSW6.
Out of interest, what is this optimisation you’re talking of? People keep throwing this word about without ever explaining what they mean by it....
I’m currently working on putting together the mod for TSW6 but ‘life’ is very busy at the moment. I will be ready when it’s ready, but I am on it
No it doesn’t, not if installed correctly. The existing mod & GodMode works the same as it did in TSW5, it is just missing from the new routes and...
Except it pretty clearly doesn’t.
Because the game still doesn’t use DLSS/DLAA the only AA solution we’re left with is TAA or FXAA, both of which suffer from shimmering. I get it...
Hey there. I answered the same question on the dedicated thread so hope you don’t mind me linking to that;...
Just use a lower preset!
I’m not sure you fully understand the mod if you view GodMode as ‘messing around’. The mod requires you to drag and drop 2 single files and...
GodMode works fine, but only on existing routes (until it’s updated). My mod already activates Distance Field AO so it’s likely this won’t do...
I’d be surprised if you tried my lighting & graphic quality mod and then went back to the default game, particularly with a 4090.
I’ll have to have a think, but ultimately it depends upon what you want to achieve. The lighting alone is performance neutral, so you could take...
I’m on a 4090 as well. You’re missing out, massively. I’m not going over well trodden ground, but I would say that with the recent improvements...
I’ve taken this from a reply I made to a comment on TSC. As for TSW6 it will depend entirely on when / if GodMode makes it across. I’m hoping...
Logically it should all play nicely and am not anticipating any problems. Pleased to hear that’s the case.
FWIW I think it’s way too dense generally using the menu slider. With things as they are I would use absolutely no more than 2% for the thickest...
IIRC you said you don’t use my lighting and graphics EP but with that, and since DTG made recent improvements, the game is entirely stutter free...
I suspect the headset uses some form of HDR. I’d suggest turning it off if you can
That’s because they’re graphically less demanding as the skybox and environmental scene is much simpler. The routes themselves are also much...
Yeah, but to be fair I don’t have a photographic, encyclopaedic knowledge of it such that I can recall every element of it at a moments notice :)...
You’d be better off getting the mod in its entirety as I don’t know where those settings are from. You will see better lighting and better...
That’s odd. Do you have any other S-Bahn mods installed? It certainly doesn’t sound like a VRAM issue Which Nvidia driver are you using?
Can you try 8000/4000 and 10000/5000 and see if that helps?
Have you applied the engine ini and made the necessary additions to it (specific to your graphics card) as described in the manual?
This is a general comment; I purposefully took the r.BloomQuality= out of the mod as it was causing some elements of TOD4 trains to look...
The new version (v2.3.0) has been uploaded to TSC. That has involved a fair bit of editing and copy / pasting. I think it's ok but if you come...
Just FYI, I’m going to make a second version that has the TOD3 routes use the TOD3 settings in the GodMode.sav. I realise it was a bit...
Question; Would people prefer; 1) I leave the mod as it is 2) I revert the TOD3 routes to use TOD3 lighting and have a single version 3) Make a...
I don't think it ever went away to be honest.
All the TOD3 routes are the same
solicitr Doh! I know what it is. The baked lighting on TOD3 routes basically doesn’t work with TOD4 which is why it looks weird inside stations...
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