This route is a bit weird. Despite the many problems it’s enjoyable, and if you sit in the cab and don’t scratch the surface all seems relatively...
What?!
I couldn't agree more. There are options for DTG to vastly improve this situation but they don’t seem inclined to take them sadly. You would think...
DX12 lessons the load on the CPU significantly
You’re more than welcome, hearing tales like that makes it worth the effort. Thanks :)
I was absolutely gobsmacked to see TrainSimTV doing the same. I appreciate the position they are in but Tom was balanced and fair looking at Fife...
At dawn and dusk adding about 0.004 or 0.005 of fog absolutely transforms the visuals
That’s TSW sadly and the fallacies of the save game. I would suggest always setting fog (in fact, all weather) in GodMode anyway. Use anything...
That, unfortunately, is a really awful foliage LOD that DTG have used since TSW4. You need to be very careful with it as it appears that TSW5...
You’ll be pleased to know it isn’t. The game runs better using DX12 on higher end machines but by definition DX12 will use more VRAM. You can...
To all intents and purposes the game is identical so all mods that worked with TSW4 will work with TSW5.
No rush! Thanks
This is so bizarre. I’ve driven that preset loads in TSW4 on that route and it was absolutely fine. I’m away now so can’t see my PC. Could you...
Interesting. This is on ECML? I haven’t seen it but it’s a proper PITA. Can you confirm it’s with the Ultra preset?
There are fundamental issues with the design of TSW and I’m not sure there’s anything they can do about it at this point; 1) Each DLC is like a...
Yes, all of them and it’s a visual thing. It just adds a bit more to the night sky without going overboard. It won’t affect performance but...
Also, Rather than put out another version for 1 change I highly recommend you make the following alteration in all your ini's. Change...
If anyone uses my other loco LOD and lighting mod I’ve just updated it with improvements for the Pendolino and the WCMLS 72 Stock....
Not at all. One route isn’t where it should be but is still playable and enjoyable (but that is still no excuse for, you know) and the other 2 are...
With that card I would suggest Ultra or High in-game settings and High or Medium for the mod. Ultra is certainly too much.
UE4 needs more than that to make it work. I’ve only scratched the surface of what’s involved, and it’s not something that can be done in public...
It isn’t. This provides no direct light, it simply brightens the sky itself. The ambient / light pollution is more complex but not insurmountable.
Come on now, be serious! The ToDv4 lighting could do with some changes but it is night and day better than the lighting prior to TSW3.
Glad you said that. Be careful with that setting as it can cause some really funky effects, making clouds look really odd at night.
Just to confirm, you’ve enabled DX12? If it isn’t already set your screen percentage to 100%
It’s quite common in a lot of games but is probably more obvious in TSW due to the nature of the gameplay. It’s most definitely an issue with UE4....
Anything in the individual route ini that mentions Ambient Occlusion or GTAO. You’ll have to do it on a route-by-route basis I’m afraid.
I’ve never dealt with a monitor with that kind of refresh rate before, but believe you can actually alter the monitor refresh rate so that might...
Do you have any ini changes?
I get that absolutely, but dare I say it that’s an issue for console players. As a PC player you know there will be mods, console players don’t...
Just FYI DX12 has to be enabled as the mod is specifically designed to work with it. It doesn’t work properly with DX11 unless you use the low preset.
Is DX12 enabled? Frankfurt is CPU heavy which is exactly what DX12 alleviates
To anyone holding off… I get why you’re doing so, I really do. However, Fulda and San Bernardino are really excellent and there’s a lot of...
It varies dependent on resolution, but I would suggest you wouldn’t want less than a 3080 for Ultra, maybe a 3070/2080ti or equivalent for high,...
This should help you;...
Thank goodness! Brilliant news.
The mod is designed to work with DX12. Your processor would certainly benefit from its use, in other words your GPU is stronger than your CPU....
I honestly don’t mean to be rude, but I’ve spent most of the last 3 hours replying to people with better machines than mine saying the mod is...
Your shader cache will then be recompiling and overwriting what was there before. I would suggest deleting your direct x cache and letting it...
Ok. I’ve clearly made an incorrect assumption here that people will have read the small manual that comes with Lossless Scaling and/or done a bit...
Have you played the route with default lighting before installing the mod? It is jerky to start with, they all are. You just have to stick with...
I have to agree. But for a couple of niggles (all tied to the roads, cars and crossings) it’s a belter, as is Fulda. Why WCMLS is so short and...
Yeah, I think Ultra would be far too much of a stretch for a 1080. I would have said medium, but if you're finding High works then great news. The...
You're a star, I had indeed made a mistake on the medium pre-set. I've sorted it now and uploaded the fix to TSC. Thanks for the report TSW 5 |...
I’m really struggling to see why people are having issue here, particularly with machines of such capability. I’m on a machine with a spec lower...
Thanks for the report. I’ll take a look at it tomorrow, it’s possible I made a mistake.
Yes, that’s a very good point. As in the example, if I set a cap of the 30fps then the game needs to be able to output that for frame gen to work...
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