Yeah but it’s a drone filmed from altitude by a camera. It won’t be like that at ground level, and it doesn’t take into account the human eye’s...
Absolutely, that is also due in part to them using these point lights that don’t actually cast light beyond the defined point it’s aimed at.
It completely avoids the difficult issue of ‘ambient and environmental lighting’ that a city like London has. However dark it may be it is not...
You’re absolutely right, there’s nothing wrong with using point lights in the manner for which they were designed. When you use them on street...
https://forums.dovetailgames.com/threads/wcml-south-not-good-enough.84156/#post-886405 The streamers didn’t even mention it. Here’s the same...
Personally, I would suggest that if you’ve pre-ordered on Steam then hang on to the pre-order, wait until early access starts then set yourself a...
It brings the game to the forefront again, particularly on gaming storefronts. I suspect there’s also an element of combatting piracy involved too...
Nice one. How did you record it?
[ATTACH]
Here we go, as close as I can get it. Note also the difference in the sky & cloud in my version vs the default game. Again, bear in mind this is...
The slider was in a the identical place but it rendered the clouds differently. I’ll try and do it again, but needless to say it makes the...
A little update; I've been busy fine tuning the additions to this mod in preparation for TSW5's release and am very happy with the results. I'll...
There is nothing at all different between TSW4 & TSW5 except for the supposedly improved track shadows and a couple of pointless (in my opinion)...
Right now nothing to be honest. I’d like to be able to but just haven’t got time to mess around with it.
If that’s one of the collectibles then that’s a pretty big giveaway :) Barring the obvious issues that exist with the core (sweeping statement...
I hope when DTG put out more info next week they answer this question and put the speculation to bed. It’s not for purposes of a witch-hunt nor...
There is something fundamentally wrong with the way materials are being set up which the existing lighting regimen amplifies. It all comes...
As Fawx said, if it walks like a duck, quacks like a duck etc. DTG built San Bernardino and the quality shows. WCMLS, on the other hand, bears...
It’s not your PC, lossless scaling doesn’t like overlays (which Shadowplay is). Think of it as a tool for enhancing your game, if your mission is...
Sadly not. Firstly, we’ve now found out it only affects the track and not the track bed, so the bed pop-in is even more jarring. Secondly, for...
DTG Alex DTG JD Apologies if this puts you on the spot, but are you able to tell us who built the route? Was WCMLS built by DTG or was it built...
How To Set Up Lossless Scaling's Frame Generation Feature (https://store.steampowered.com/app/993090/Lossless_Scaling/) 1) I set up Nvidia...
I’ll post something today
With the default lighting I’d agree, but with my ini setup it’s fine. In fact probably one of my most used setups to be honest.
There you go again. You make that as a statement of fact when it’s simply an opinion.
Think about that statement for a second. If that’s the case (and I don’t think it is, which is my opinion) then dare I say DTG’s costs are too...
That’s not even remotely the case. The issues are largely nothing to do with it being a UK route.
I like journey mode and often play it. Two gripes though; 1) I don’t like them being locked because inevitably some services are broken which...
In a word, yes.
Just for those saying night lighting in this game always looks rubbish, I’d implore you to drive a night service in Maintalbahn and using GodMode...
Without wanting to sound like a broken record, the night lighting is the night lighting and is the same on EVERY ToDv4 route in the game. The...
I would say this. I don’t have any formal training in this sort of thing, everything I’ve learnt is from reading literature on UE4 then trying to...
The lighting as it is is just a set of variables that, as far as I’m aware, can be changed for zero performance impact. The same goes for...
Yeah, you’re right, that’s solution. Make the game daytime only. Much easier than bothering to create a workable night scene. If there was a...
Sorry, I wasn’t replying to you. I’ll edit my post to make that clear.
Again, night time lighting in this game is in a better state than the day time setup. At least it’s consistent. The biggest issue is that they...
Regarding the lighting, sadly it’s not that simple. In my humble opinion DTG need to set a standard for the lighting setup that works in all...
Just to reiterate again there’s some confusion about the issue with the night ‘lighting’. Unlike daytime there is nothing wrong with the lighting...
Erm…great, I guess?
I can’t imagine you’re annoying anyone, but if it makes you feel better to think you are then more power to you. We all have different standards....
This route was very obviously built by Rivet. It would go a long way to helping TSW5’s launch if DTG acknowledged that fact. DTG’s content from...
The night lighting is entirely down to the fact that they simply haven’t placed any light emitting assets across huge swathes of the route. That...
Me too. Missing environmental lighting which makes the twilight hours and night playable is as fundamental as the daytime. The difference is the...
If it were you giving the first example of your annual flagship release would you use a month old broken build, or would you use the best you had...
I disagree mate. The lack of night lighting is fundamental, and means playing at night, dawn, dusk or in poor weather is effectively not possible....
That is just insulting to people paying money for this. There’s no other way to describe it.
Absolutely agree. But then nor should the horrendous lighting, the broken tunnel flares (I mean, seriously?!), the non-working GSM-R, the empty...
I would guess that it’s likely something to do with the creation of Great British Rail, assuming that might ever happen. I can’t understand the...
Barring the tweaks to track shadows (which I believe to be a fudge with shaders but who cares if the result is good) almost nothing, if anything...
There are options that could be explored in the existing engine, like running a shader compilation from the menu or during game load. I believe...
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