Couldn’t agree more. Social Media is the single worst thing that’s happened in my lifetime, it absolutely brings out the worst in humanity.
I’d love to be able to do the following; - Hide routes from the menu - I have a number of routes installed for their assets with no intention of...
That post perfectly illustrates my point. Downright bizarre.
Some of the posts, and the attitudes on display, in this thread are just downright bizarre.
Deary deary me
Ah, so PC users would use the -DX11 launch parameter should they need to, with it launching in DX12 by default otherwise? That makes sense. For...
Fair enough, it’s all steps in what I see as the right direction :) From a personal point of view, had TSW4 been announced exactly as is but with...
Broken record time; If DX12 becomes the standard (and it undoubtedly should because the game runs infinitely better with it than without) then it...
As I said earlier, TSW4 isn’t the problem. I get why they do it, and get why they’ve always done this annual refresh. I don’t have an issue with...
I wish I could believe that, I really do. For some people DTG can literally do no wrong and whatever they say is gospel. Amen. Thanks be to Matt.
By Jove, I think he’s getting it.
That’s not the same thing at all.
Indeed. Funny/convenient how that turned out is it not?
Merely pointing out, to the people that keep listing ‘the editor’ as part of the justification for calling TSW4 a new game, that the editor is...
All together now… ’the editor is separate to, and does not come with, the game’ Repeat 100 times.
Because people swallow it hook, line and sinker every year.
You’re pretty much making my point for me at this stage; I don’t have a problem with TSW4, never have had. I used to really look forward to the...
Except, of course, it isn’t. It’s the same game with a few new features. That is fact. It demonstrable and undeniable. If you are all in and...
:) So there’s still a chance? I presumed with early access being 2 weeks away it would be done and dusted by now, but it’s good to know that...
Given Matt’s post the other day, and given that it’s highly likely that the release build has been finalised by now I would work on the assumption...
…in your opinion.
Here you go: 1.0 [ATTACH] 2.0 [ATTACH] 3.0 [ATTACH] I would suggest looking at it that the visibility with the setting at 0.5 is...
I’d say 0.005 would be more than enough.
I think you’re right. You’re stuck with it
This is what TSW3 looks like when controlled using GodMode; 0.01 [ATTACH] 0.02 [ATTACH] 0.05 [ATTACH] 0.5 [ATTACH]
If you’re on PC God Mode is your friend. Whatever the weather if it’s snowing you can kill the wind and that gets rid of that rank blowing snow...
There’s a photo mode so you can post-process out the over-exposed lighting, did you not hear? Who needs like realistic sounds when you can do...
I agree. In a binary choice I’d say on rather than off but I’d actually rather have it done realistically. Why with so many things TSW does it...
DX12 on its own maybe. DX12 and DLSS together then I’d argue not. You would get far better performance with that than you would with DX11 and...
Gees, that’s actually quite depressing. I know early on the lighting was dynamic and real time but they changed it back with GWE to rectify the...
Have you tried under-volting it? I’ve done that with my 3090 as TSW was consistently utilising 100% of the card and pushing the temps into the mid...
That’s really interesting. So TSW uses real time lighting? I understood an awful lot of it was baked in. When did that change, any idea?
Of course it will make a difference. Look at almost every other game that has DLSS, it will also run under DX12. The two things generally come...
I appreciate I’m beating the same drum but DX12 and DLSS/FSR. Other than ‘we’d like it in the game at some point’ there’s been nothing further....
Respectfully, I disagree. Are you suggesting that what we have now is the most optimal possible version of this game? There is absolutely nothing...
As far as I’m concerned routes downloaded into TSW4 become TSW4 routes/content. When they are downloaded into TSW3 they are TSW3 content. Given...
If you’re looking to help the flickering etc I’d suggest adding the reshade TAA shader on top of the in-game TAA. Afraid I can’t remember which...
Not being combative at all, it’s just the way something might come across when it’s been typed in a matter of seconds whilst doing 3 other things!...
What’s reshade got to do with VSR though? It’s a different thing. It’s a bit like comparing a football and a fridge.
Just FYI, slider or not, if you’re on PC you can use the God Mode mod which allows you to set fog levels to at least 4 decimal places.
PC or console? If it’s PC you can do it, console you can’t. Edited to add; Apologies, I thought you were talking about TSW3.
PC or Console?
Delighted to hear it! :)
Yeah. The issue I had was never about TSW4 being worthwhile or not, it was about this pretence that it was a new game and the locking of certain...
memc83 Well, it sure doesn’t look like that on my PC with VSYNC on. The volumetric fog looks good. It’s a shame it’s taken this long to be put in...
On PC at least the game runs almost stutter free in DX12. On DX11 it’s not good at all. The ini settings I have on TSC help immensely though. The...
I don’t know anything about it other than it’s a very faithful simulation. The graphics are terrible though, which I suspect is why it hasn’t...
Out of interest what are they demoing this on? Judging by the mouse pointer it looks like a PC. Why the heck is VSYNC not turned on? The screen...
The stutter, I believe, is a UE4 thing. I agree that consoles should have sliders like the PC does though so it can be adjusted to taste. I’m...
It wouldn’t, but then there’s a reason MSFS isn’t available on the PS5. If DTG need to strip things out to improve performance on the PS5 then so...
Separate names with a comma.