I’m just having a quick go with the 4f. Is it a known bug that the auto fireman is shovelling coal into a closed firebox door?
That's what I meant. If the timetable is real-world accurate but unachievable then the physics are clearly not as per the real world, despite what...
I agree, except the situation where the game physics make it unachievable. In that case then surely something has to give? I’d much rather see...
Clearly the signalling on this route is very complex but even so this is a very odd attitude to display to customers. With the caveat that this...
Bit of an embarrassing typo/brain fade but it doesn’t matter as far as functionality goes. It’s not worth re-uploading it to change it.
Hey all, my Enhancement / Colour Correction Pack is now available over on TSC. Enjoy! Peak Forest Enhancement / Colour pack - Train Sim Community...
Er, no, but thanks all the same.
Well no, a few pictures granted, but also an awful lot of words. I prefer to wait until it’s actually been released and see what state the route...
All we know about Skyhook at the moment is they released probably one of the worst received DLCs ever for TSW. We hope they are going to rectify...
Also had a go at these glowing churches. Better right? I think I could maybe even go a bit darker with them still. Before [ATTACH] After...
Right, fair enough, but many of us like it and use it. To be honest, it's pretty much the only mode I use, so a good one is really nice to see. A...
Before [ATTACH] After [ATTACH] Before [ATTACH] After [ATTACH]
I'm working on a little pack to change some stuff (hopefully for the better!) on this lovely route. To be honest, there isn’t a great deal to mess...
Come on rat7_mobile, you should know by now that you’re not allowed to express a critical opinion on these forums, lest you fall foul of the ‘DTG...
I’m pretty sure it is documented, at least in the controls menu, but off the top of my head (not used it in ages) it’s the / key (or \, whichever...
I’m working on a little something for Peak Forrest and have changed a number of assets to make them much less bright and saturated. Some of them,...
That’s exactly my point. TSW is over 6 years old and we’re still here hoping it will catch up to a DX9 game that is at least twice it’s age. That...
I’d be interesting to know if you find anything else cool. I’ve started using the FakeHDR on reshade too as it helps with everything looking...
Something is definitely askew with the lighting on these Churches; [ATTACH]
Well, if you want to liken it to the best team in the Conference North then feel free. I think it should be aiming to at least match TSC (which,...
Do you really think? I have to disagree with that, it doesn’t stack up at all well against the TSC version. [MEDIA]
Definitely, it’s much better. RobS hit on a very good point about the type of grass used in some routes vs others. That definitely has something...
I would never have considered buying it but I liked the look of the detail that appeared to have gone into (you probably guessed I’m all about the...
What would be neat would be DTG acknowledging that the lighting is far from ideal and then doing something about it. We live in hope. Even...
Just checking :) A few slipped through the net on Peak Forrest so they’re springing out at me today!
Has that building had a lighting bake yet? It doesn’t seem to sit in it’s surroundings, being much brighter than everything else around it.
Equally, I've been a bit blown away by this route so far; [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
DTG Matt, This is what I was referring to when I mentioned some assets don't look like they've been baked, if that's the correct term. They don't...
Wow! I had no idea. I’m not entirely sure what to make of that, the concept seems nuts in this day and age but there you go. :) Thanks for the...
Not entirely sure how I’m sat here playing this (really my first foray into steam) but I am, and having fun. Generally it’s lovely route and the...
To be fair guys, I think ‘rushed’ is probably more apt. Why it was rushed we’ll never know, although I suspect we can all make an educated guess…
They say a lot of things, I wouldn’t necessarily believe it all with such unyielding faithfulness! Skyhook have explicitly said their initial MML...
Are you using 4K? You can definitely reduce your screen percentage to 95% which will help. I think I’ve done that and notice zero difference.
For what it’s worth, here’s what those .ini settings look like in reality… [MEDIA]
This is what’s so frustrating about this whole endeavour. Fix one thing break another. I think Bescot’s eye-adaption mods really help, I’d...
Me too!
I wish there was, unfortunately DTG are the only ones that can do that. There is a great mod here that helps;...
Did you try adjusting the shadow values down from 6144 to 4096. That should make a decent difference and make just tip the scales firmly in your...
It’s on all routes sadly but more noticeable on some than others. It’s pretty obvious on SEHS for example.
I've done a bit of investigating and trimmed it down significantly. If you're finding it's still too much you can reduce the shadow resolution a...
Oh, that one's all but useless. It does prevent the grass issue but trashes a whole host of other things, including track ballast and distant...
Please share, I’ve spent ages trying to disable that pop-in!
What did you think of the visuals? Give it a shot on SEHS with clear skies from St Pancras to somewhere, the shadows look the best I’ve seen in...
Well, that depends on your machine of course. If you’re struggling anyway then it’s not for you. As I said, it’s not a public information...
Useless? Bit harsh don’t you think? I’ve already said I copied them from another UE4 game (I tried a number of different ones in fact) and added...
3090 FTW3. I’m getting 60fps (which is my monitor refresh rate) in DX12 (with 4K & Ultra in the settings menu, VSYNC on). It’s giving my GPU a...
I was going to start a new thread on this so you bringing this back up is just as good :) I’ve been bemoaning Ultra not being Ultra and had given...
Interesting. I wonder why I’m not seeing any more than 12 fps in DX12? Curious.
Wonderful news!
It’s stuff like that that highlights the QA issues with this game. How did it ever get put in? Since when did a reflection ever present itself in...
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