ps WTF is going on with those screens in that first shot? They look absolutely nothing like reality. I was considering buying this today (just to...
Just when I wanted to give them the benefit of the doubt :) Another feather in the cap of DTG’s industry leading beta and QA testing. That’s a...
I think it’s unfair to tar DTG with that particular brush, it can’t be intentional. It definitely looks like GPU artefacts to me, either driver or...
Are you absolutely sure? That almost looks like a graphics card issue to me and surely cannot be an intentional reflection of the instruments in...
I believe he had to use the ‘unofficial editor’. Something is very wrong when, to get a partial fix to this obvious problem, people have had to...
…but Bescot is doing this without access to proper editing tools. I’m sure were he to have that access he could probably have this issue fixed in...
Moaning Minnie here again but so be it. It needs saying. I’m not being funny but how can DTG claim this is the first they know about this with a...
Oh for the love of God, not again. How flippin hard is this to get right?! 5 years now (and counting).
That user hasn’t even been registered on the forums for a month yet so they need a bit of time to see the real DTG in action. We have this glossy...
I don’t think raytracing is necessary. Plenty (read almost all) other games don’t use it and don’t suffer these same problems. I really don’t...
Fundamentally, neither option looks realistic.
It's so damn frustrating! Clearly so near yet so far at the same time. That shot with the 465 looks like absolute junk (and again, where are the...
Be careful getting too carried away. It’s easy to forget that at times TSW2 could look amazing yet at other times, particularly around dawn and...
No I wasn’t, and I haven’t pulled it apart. Where there’s clear improvement I’ve said so, and where issues from TSW2 persist I’ve pointed them out...
Assuming we’re talking about the 4th shot, the cloud is between the camera and the sun, so it’s impossible for the shadow to be cast into the far...
Yeah, but look where the sun is! I didn’t even realise that was the shadow you’re referring to as it’s in the wrong place. Given where the sun is...
Only posting again in reply to this then I promise I’ll bow out. Thanks for looking but that isn’t at all what I would expect to see when we’re...
That would be really helpful as for me it was always the problem in TSW2. It could look stunning one second and then like a dropped trifle the...
I know what you’re implying there, but yes, that’s exactly what I mean. Look at the last image in the post two above this. That is much more how...
Well, OP’s don’t get to dictate what’s discussed in a thread they start. I’ve noticed that seems to be becoming a thing here, where people start a...
I’m not sure what you mean when you say you can’t see it, it’s right there in front of you! I’m not sure I can describe it in any clear a fashion...
It’s interesting. I’m a total luddite and have zero experience with any of this, but from what I’ve seen UE4 seems very capable in this regard....
Those 3 images also show the problem nicely. The trains still seem to be lit independently of their environment, or they are being illuminated by...
I was looking at a couple of these thinking I might have to eat a slice of humble pie, but perhaps for now it’ll just be a fork full. Although it...
Not now, Su10 Beta is awesome!
Doesn’t matter how you spin it, that is indeed the case. The only 2 things that didn’t actually already exist in TSW2 are the Training Centre...
TSW2 and TSW3 are the same thing. To all intents and purposes identical.
In that case ALL DLC that predates TSW3 should be repriced to an absolute maximum of 50% of the original RRP. To continue selling content that is...
Is it snowing in this thread?
It works under DX12 but it isn’t natively supported. For some people it doesn’t work at all which comes down to hardware.
I’m not sure DX12 is a ‘thing’ on the Playstation as it’s a totally different ecosystem. I think it runs on a native Sony API. As far as the XBOX...
I would dearly love to see that same test done with the game booted under DX12 although I doubt we’ll ever see that officially sadly. DTG...
Absolutely. They’ve also been a thing since GWE came out with it’s short track draw distance and Sam wouldn’t have been using any last night so I...
The 4 Horsemen of The Apocalypse? ;)
I’m sure there’s an element of that yes, but the game hasn’t always hung like this. Back when it first released I don’t recall this happening.
TSC has always stuttered but that was very obviously tile loading and was improved by using an SSD. I don’t remember TSW hanging like this when it...
I don’t think anyone is seriously suggesting that DTG develop their own game engine from scratch. If they are then they clearly don’t have a clue...
Just because you think it’s a gimmick doesn’t mean others see it that way but it’s a very fair point re season etc. What would be neat would be a...
Absolutely, but we don’t have to feel sorry for them, that’s their blinkin job! At no point should you buy a product with the caveat that ‘here it...
I always said the worst part about TSC was the DTG content. Locos with poor sounds, visuals and physics, massively inconsistent route build...
I saw that and totally disagree with what he’s saying. Aside from the humongous chip on his shoulder about FS2020 & Microsoft (and lets not forget...
I agree, I’m wracking my brains to think of an opportunity to finally address some of these problems. A new game maybe, something like TSW3...
Good God. Everything that guy is demonstrating how to avoid is exactly what TSW looks like. Perhaps DTG should collectively sit down and watch...
I hate this attitude of ‘if you don’t like it don’t buy it’. I think it’s absolutely indicative of a business that is out of ideas and likely out...
Without wishing to sound like a broken record, it became very clear very quickly that this ‘new lighting built from scratch’ is stretching the...
DTG Alex, - The stuttering is absolutely apparent on the YouTube video, as is the short draw distance. It is exactly the same stuttering that is...
The only caveat to this stuttering business is that on the first run of a route it is clearly compiling or cacheing information. I always found...
That’s the revised lighting, by design it makes everything many many times brighter. To re-iterate, the stuttering IS NOT the stream…watch the fps...
Swing and a miss. Talk about missing the point entirely.
At least now hopefully people will drop the pretence that this is a ‘new’ game.
Separate names with a comma.