Perhaps, but this only started around SEHS. It isn’t on every tunnel, and I don’t recall seeing it once on IOW. It’s very poor indeed.
Also, as was entirely predictable, every lighting issue that has plagued the game for years is still there in spades. I don’t know what this was...
That’s the easy way out I guess. If this can’t be sorted out once and for all then I fear that UE4 is not a suitable engine for a train simulator....
Just think, this save game thing has been an issue before I’d imagine you’d ever heard the words DTG or TSW ;) It’s great it’s finally being...
One might argue that fixing the save game issue should have taken priority over something like a new UI. Which was more game breaking when the...
Still an update :) Wasn’t it more than the Steam switch? I seem to remember they changed how the files were packaged which sped up load times...
The adjustable shaders they brought in when they saw a good job was done by the guy who’s name I forget. They also added the fast load thing...
I never said it did.
Almost everything you list there are features that exist in the UE4 engine. DTG have simply enabled them, and as far as the clouds go then...
That’s all fair points. Just to clarify, when I said ‘you’ it was a generic you rather than you specifically but I totally get it doesn’t come...
You should be used to it by now, this must be roughly the 10th time we’ve had this spiel since CSX:HH was first released.
Stop being so, well, DTG about everything.
I’m afraid you’re going to be sorely disappointed if you’re expecting a new game. There is absolutely nothing in TSW3 that couldn’t have existed...
I used to, but as time has gone on I’m afraid I have to agree. Sadly a lot of what he says has to be taken with a pinch of salt these days.
There’s an obvious answer to that then…get on and rebuild it. It’s not like they’re starting from scratch, I’m sure they could have that route...
It’s not that. There was a mod available for PC long before DTG did it officially that fixed leafy trees in winter across all routes. Sadly it...
Doomotron & tallboy7648 Some great posts there guys! I have to agree as well, I’m surprised no one has really mentioned those ‘snow effects’ from...
Indeed. I could still be tempted to buy it but the lighting is the absolute deal breaker for me. Unless it is right (and by right I don’t mean...
With DTG’s track record I would put money on those shots having been photoshopped. I might be wrong, but I’d definitely put money on it.
I knew you’d see it straight away! No shadows, no darkness where it should be, 2D trees that are standalone in the world affecting nothing and...
Nope, that’s not what I was saying. I am simply making the point that TSW3 is not a new game.
Another pre-release screen-shot. If this isn’t ringing alarm bells about the lighting then it probably ought to be. [ATTACH]
We were told the other night; ‘we’ve started again. We’ve basically wiped the slate clean and our tech-art team have been doing an amazing job...
Are those leaf covered trees with snow on them? I thought that was a thing of the past…
The problem in that screenshot is that the sun is below the horizon that the player is looking at. With that in mind, the two orange trees above...
I get the point but as I’ve said, I’m really struggling to think of another game where the development team don’t think it worth the time. It...
I'm perhaps wrong using the word 'shadows' then, maybe we should be talking about the culling of the environmental lighting system. There is a...
Train Sim World 2 or 3 couldn't look like this with a gun to it's head, and I firmly believe this is why so often TSW gets accused of lacking in...
Meanwhile, this is how modern games should look. No culling anywhere of the lighting system. But for the lower poly assets that you see in Train...
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