The thing which lets a lot of DLC’s down is the core game of TSW. We have a barely functional 2D map which has no labels whatsoever. For a DLC...
Makes me wonder what goes into QA testing. Some of these bugs are very apparent and are almost instantly seen once playing just one service. How...
Can you confirm where and when you saw this?
Anthony Pecoraro Surely uploading the images directly to here would’ve been easier and higher quality than taking a screenshot of a photo opened...
I can only take Matt’s word for this but he says they are working on updating the skybox as well as dramatically increasing the frequency of how...
Unfortunately it is photoshopped so we end up with the usual Microsoft Paint skybox.
The biggest mistake they made was not changing the abysmal sounds of the 66 when they went to update other things. I flat out refuse to drive it...
The absence of cold starts and your train already being pretty much set up for you massively takes away the immersion. Especially during runs from...
You already know in TSW this will look nothing like in the pictures... Instead we will get bare minimum scenery, a few randomly placed trees and...
There’s nothing wrong with phrasing a company for their work, however phrasing them for every single little thing is over the top and wrong. Hence...
Whilst I have no interest in this route myself, TSW could really do with a distant scenery upgrade as well as an overall graphical update. One...
TS1 would’ve died off a long time ago if there was no editor and if it was solely just DTG making content for it. Whether you use the editor or...
I’m hoping a patch will come out alongside with the next new DLC. If not, I’ll be very disappointed, although not entirely surprised seeing as...
“We have nothing to say” really doesn’t fill me with confidence. I mean, seriously? Why not let the community know what’s been been going on and...
No. The idea is the enable the ‘free cam’ whilst spawned walking. In most cases to get photographs which aren’t limited to the ground or by your...
If you have nothing useful or constructive to say, LastTrainToClarksville, why even bother posting? This is a baseline speculation thread after...
Last year I recall Matt saying on Discord that if it isn’t released by the end of 2019 he’d be very disappointed. Obviously something hasn’t gone...
Preparing for the first service of the day Brighton Lovers Walk Depot East Coastway [ATTACH]
There shouldn’t be any fog when it’s snowing or if there’s lying snow on the ground, full stop. Fog actually increases snow melt. Also why is it...
For a modern British route (excluding WSR for obvious reasons) the gap was over 2 years. We really need other companies alongside DTG to release...
Matt has said himself that a Pendolino would be difficult and very time consuming to model due to how many different carriage interiors and...
It’s been a bug since day one of TSW I think.
ECW has to be a route released with the least amount of bugs after launch, which is pretty good. It hasn’t received any bug fixing updates to it...
Nothing on that screen is functional apart from the PIS list as far as I’m aware.
Am I right to say that the screenshots in the article and the live stream of the editor is DTG’s own in house version of the editor, and there has...
People speculate because of lack of information and/or silence. Not just for the fun of it. I have no doubts that it is still being worked on,...
AI can do cold starts as far as I’m aware. However it is disabled due to there being a bug with the audio when doing so, if I’m correct.
TSW really needs a cold start option, particularly if you have a long time before departure. It isn’t very realistic with all trains already...
TrainSim-James TrainSim-Matt I don’t mean to unnecessarily tag but can we please have some explanation on these graphical downgrades discussed in...
I think there needs to be *some* snow on the platforms. Particularly towards the ends of the platforms. It just looks wrong when there’s virtually...
DTG’s idea of optimisation is removing working features and replacing them with static or lower quality versions. That is not optimisation. It’s...
DTG is very inconsistent when it comes to things like this. Just like removing working level crossing barriers which featured in TSW’s first...
Displaying destinations, scrolling or static, really isn’t ‘revolutionary’ or ‘next-gen’ and should’ve been supported since GWE was released. As...
Whilst I have no doubt the editor is still being worked on, it is extremely poor that DTG have provided virtually no updates or useful information...
I imagine we’ll get some beautifully detailed routes once third parties can get onboard. They have the advantage of not having such tight time...
This has been a core bug issue from day one of GWE days of TSW. It still hasn’t been fixed unfortunately.
There is also no wheel flange being played on this route. Its definitely there as I’ve extracted the files to have a look, it’s just not playing...
Personally I don’t think it represents what your head does, as there is no ‘smooth’ swaying animations of the camera. Instead we’ve got a fairly...
Perhaps DTG want to update the game to a newer version of UE4 first, before releasing the editor? Rather than being on what it is right now,...
Camera/head sway have proved to be the most popular so far and it’s good that DTG finally implemented this. Although I see this poll as no...
Here’s my take on the GWE 66: The GWE 66 model wise is nice, as well as having nice visuals and of course accurate engine physics, but I will...
Personally I would’ve preferred if this route was extended to Hastings/Ore. It would’ve required a ‘break’ in service as changing cabs is...
This has been a feature ever since GWE days. They’ve just not included it in most post DLC’s for whatever reason. So it’s nothing new, basically.
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