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No kidding! And now Atari has the nerve to double-dip with the Atari 50 collection. I owned many of these games on the 2600, and now they're...
LA to San Diego is a very nice run that I've taken quite a few times. But as far as TSW is concerned, you're talking about a major city at each...
This sure reads as AI to me, especially since it would be pretty odd for Epic to refer to themselves in the third person, and also to talk about...
Not an outlier; I said "games". I'm also now wondering if there's different pricing set by country over and above currency exchange rates. Your...
Looking at the Switch and PS stores right now, the most popular games common to both are priced identically, which is what I saw before also. I'm...
Or, keeping it simple, TSW still has enough players on gen 8 to make keeping up those builds worthwhile, so DTG continues to put out what gen 8...
It's a common practice on single-save and auto-save-only games, known as "save-scumming". Only way I was able to beat Nethack back in the day....
The game is core plus DLCs. The ability to run the features in the DLCs needs to be present in the core game in order for them to work, yes?
Not to mention that it was in fact the "AI churn bucket" you mentioned and thus may or may not have any basis in reality.
I'm wondering if the manualising of signals might have the side effect of allowing services that until now have been uncompletable due to AI...
Those who respect Murphy's Law would do well to imagine DTG and Epic announcing that they've found a solution to the problem right after the...
I don't wave, but I do toot the horn at the other driver, and I wish the AI could toot back.
"Major crashing issue" seemed to imply a problem with the Epic build of the game. Maybe it refers to something else happening on the...
Oh, ok. I've never messed with mods.
I've only seen one response, from a person who says he has over 200 PAK files, even though there are only 129 DLCs. Not sure what to make of...
This is pretty much what I was thinking--again, with the idea that each store would want subsequent purchases for the same base game locked to...
Thing is, DTG has always said Steam and Epic have different builds, so I assumed there were checks in there to prevent cross-pollination.
Cool! In either case, did the Epic installation already contain all 128 previous DLCs? Interesting to know that a Steam DLC can seemingly work...
Looking back a bit, it's odd, because they said the Expert 101 was having a "major crashing issue" on Epic, and that's why they were leaving that...
I'm sure it would be a rare case, but for example, if someone buys an older DLC for a current version of TSW and finds a bug that was introduced...
Can I clarify something? Going by the response above and the FAQ (and talking about Steam in my case): If I decided to buy the Fife Circle DLC...
Yoicks. At this point, might it be worth just deleting the lot and reinstalling the current one from scratch?
*shivers*
Hopefully you are the only one who hopes that.
DTG has said that they have to recook all the DLC for the new releases. I'm sure that the hassle of doing that and then testing, etc. is much...
Well sure, I think everyone would like every route to be longer/fuller/etc. But if a business wants to stay viable and successful, there needs to...
If there were one constant TSW version, it would still be hitting Epic's DLC cap around this time, DTG would still have to delete some DLCs to...
IIRC, DTG was the first publisher to actually hit the PS5's limit. I think the cause of the problem stumped Playstation for a bit because of that...
There's a lot more factors in developing a route than the number of miles, just like there's a lot more factors in one's physical condition than...
Now that I think about it, there was also a recent TSW5 DLC announced as not being available on Epic due to an unresolvable problem. Looking at...
Am I thinking wrong (haven't had coffee yet, so very possible) that if there were only a single release of TSW, then the DLCs that are not being...
If it is Epic's limitation, that's pretty tricky. The PS5 limit on DLCs was at least a platform issue that could be worked around with the Add-On...
The perils of copy and paste: Just as a heads-up, not every mention of Train Sim World 5 in the FAQ was upgraded to 6.
A Gherkin?
Sigh. [ATTACH]
Ha! Wasn't expecting that. *waits for it*
Biggest problem is, the one thing AI cannot do is actually play the routes, so any "opinion" it offers will be entirely guesswork based on its own...
Fun fact: The truck cab is empty. The driver is in the train car, controlling the truck remotely.
I now have TSW5 installed with just the 3 Caltrain DLCs, and it totals a bit under 10 gb.
FWIW, I installed TSW5 with just the three Caltrain DLCs, and the footprint comes to a bit under 10 gb.
As it stands now, Caltrain will not be coming to TSW6. We will need to keep TSW5 (or earlier) to play those. DTG is exploring options, including...
The reason for this is quoted in post #11 above. Short version: The Epic build has a crashing problem, the repair of which would push the release...
Godzilla, a.k.a. the EMD DDA40X, shown here dwarfing two SD40-2s and a C30-7. [ATTACH]
That's really interesting. What kind of differences are there between these two platforms that one can have a crashing problem severe enough to...
With TSW steam being problematic, it might be easier to make S&D a passenger run with horses. Would Simugraph work with horses?
One can dream....
Obligatory Alaska Railroad mastery reward suggestion. [ATTACH]
I've just started dipping into Car Mechanic Sim, and it occurs to me that a train mechanic sim that let us work on this large variety of...
Only thing that makes me nervous is what happened last time DTG had a big patch ready that was just waiting for a release slot.
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