I think it's the Trainzy looking screenshot of the ICE entering (or exiting) a tunnel. Would be better if we had a system like TSC where it shows...
In TSW2 it was possible to overload the 45, usually climbing out of Man Vic and have the engine shut down. However that was (is) player induced...
I think OP means the tube line. As someone mentioned above, it’s pretty much all underground apart from the depot and ATO operated so, no.
I generally like the new lighting but full sun around midday still looks too washed out. We really do need more options to tune the appearance to...
I actually like the acceleration curve, feels like the train has some mass and inertia, unlike all the 42x units on the other German routes which...
Yet to attempt the descent but I know from Run 8 things can get a bit hairy!
I read it as start UUU first.
I intend to give this a try later on. However it is at best a stopgap and no substitute for DTG restoring our built in save game facility.
This forum is for general TSW topics. If you want to post route suggestions, use the specific forum provided for that purpose, with the big word...
Yes it doesn’t seem quite so bad and it’s more rubber banding than stuttering at least to me, as the sound briefly slows down. More noticeable on...
Well here in Swindon UK we had a short thunderstorm just after midnight (woke me up), lasted all of about 15 minutes. And no we didn’t have forked...
Just a shame most if not all of the freight runs are too long to do without saving.
Not at the moment! there's barely been any rain in some parts of the UK for weeks.
Bright sunny day on SKW also looked washed out, the sun effect actually dazzling off the ICE-1 control desk. I also briefly loaded up a Class 66...
I must have been unlucky then. I guess once we get our pool of routes from TSW2, the scope for the lucky dip expands substantially.
I assume you have to inject the dll every time you start the game for this to work?
This was a bug in TSW2, doesn’t look like it’s been addressed. Either caused by an AI train elsewhere on the route having a SPAD or possibly a...
I was quite surprised to see some of my SEHS Journeys shown with a gold medal, i.e. complete as I didn’t think it carried across. Also when I...
Think this mentioned in another thread but will add here, yes UE error message every time I exit the gameback to desktop.
Just mentioned about thunderstorms in another thread. IMHO, far too frequent and duration too long and bolt lightning hitting the ground at low...
Not according to DTG! I guess it has to save the full details of your train including location and position and cab controls, plus any AI trains...
Selecting under 30 minutes seems to chuck you in the Training Centre. Which is fair enough but I wonder if the two modules I just did (ICE1 and...
Same here.
I think it basically saved at each stop or key action point, sort of an autosave feature if you will.
Yes I shall amuse myself with the < 50 min runs so far as possible and hopefully it won't be too long. On the bright side if we do finally get a...
Mixing meth as per Breaking Bad?!
I’m sure I have mentioned it before in connection with HRR which is a dark route anyway but at 0800 on a winter run the stations are in pitch...
Strictly speaking we won’t find out until Tuesday as SEHS has been doctored for TSW3 and only buying the standard edition not deluxe I can’t...
Just curious if anyone has tested the UUU method of saving and loading, is it working okay?
Basically, yes! The dark side of The Force seduced me…
I did! It’s certainly not as bad as I was expecting but there are numerous issues and tweaks DTG need to undertake, the single most important one...
100% agree and the one that absolutely needs it is HRR where even at midday unless it is sunny in high summer, looks like the middle of the night....
I presume this is for the game, not global? Any chance of sharing the settings, might be worth a try see if it can tame the brightness level. I...
Game definitely needs sliders for gamma, brightness and contrast..
I second that. Journey mode is (was) my primary means of experiencing routes and motive power in TSW2 so I need to know whether it’s worth...
It’s maybe more of a core issue going back to the original TSW, but approaching Ashford on a Down run you get turned into one of the back...
Correct. First thing I switched off. Well that and the silly coloured track shades approaching your stop position.
About to give Cajon a go and compare with SEHS which I agree does look a little washed out and over bright. Edit: Well lovely as others have...
I'm just about to get the game up and running having finally finished the bit of decorating (note to self, don't buy B&Q own brand paint as it's...
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