I would kind of like to know that myself. I see some radio towers being made in the future.
Here is metal lights Number 8 and 9, These are a curved arch variety highway light both in a single and double light setup. [IMG] [IMG] Still...
While I can make light versions with warmers lights with no problem, I opted out of adding a point light with these poles. Mainly because the...
That didn't take long. Here is a double light version of the last highway light. It's now a matching set. [IMG] Another set is next.
Continuing to work on the metal streetlight pack, I'm now focused on highway and parking lot type streetlight. This next light is the typical...
Did some testing on this shader. I found out that it does work when you have the normal tab checked in the influence panel in Blender. The big...
I'm currently working on making a standard stainless steel highway light. I thought I'd test your shader recommendation. The first problem I'm...
So I made the 5th installment of the streetlight pack. This light is a GE Form 101 teardrop type light seen in the 30's and 40's. I may come back...
So I did a little more looking into paint shop pro. Apparently it does have a split RGB and combine RGB commands. This allows you to edit the...
Looking into this specular hardness issue, I found that Briage does allow for the specular hardness to come through, but it doesn't seem to work....
I'll check them out. Thanks!
I'm using the shader you suggested a while ago. TrainBasicObjectDiffuse.fx
Here is #4 City Streetlight. (on the far right) This one has a GE Form 79 "gumball style light". These lights were used from the 40's to the early...
Here is the next City Streetlight. This 3rd streetlight has a GE Form 109 clamshell light head. These lights were widely used in the 1960's. the...
I use paint shop pro, which doesn't seem to do that at all. I also used Gimp that does deal with channels, but it's not an easy task. Any...
One of the biggest problems I have with making these RGBA type maps is separating / packing the different channels. Is there an easy way to do this?
Simple question- What is the best way to simulate chrome parts? Like a bumper of a car? What shaders could I use to create that mirror effect?
It has been a slow go for modeling these city streetlight as I've spent the last couple of day digging myself out of the latest snowstorm! However...
It's important for folks to keep giving their opinions on this sim. It shows DTG that there is still many people out there that enjoy this sim....
After making the power pole pack, I'm now moved over to making streetlights. Much like automobiles, streetlight are used to show and era. There...
I've decided to release the first 10 as BDWorkshop Power Pole Pack #1. Head to the my download page to get the pack. Link is in my sig.
The latest update on the pole pack. The first 10 are done! [IMG]
Up to 7 power poles for my pack...more to come. [IMG]
Next up for release is my big Power Pole Pack. While only 4 are shown here, the pack should contain about 20 different poles. These poles will...
My web site is up and this file ready for testing. https://blackdiamond1964.weebly.com I'm keeping the site very basic, easy for you to download...
[IMG] After working the lower the poly count of these models, I completed my first pole pack, this is a telegraph pole pack. 10, 20, 30 and 40...
Thanks for the info. It comes down to wanting something a little more detailed then what is out there. Poly count vs. realism. At this time I'm...
Phone the neighbors and wake the kids! I got the telegraph pole to work! [IMG] I start from a clean slate with new models and new blueprints. I...
More testing was done. I found that my wire when made as a regular loft works. So I ruled out the position of the wire in Blender. It's obvious to...
I use TexDiff for most items. I'll bake in shadows for those items I want to add detail to. Mainly track side buildings.
After studying the pictures I posted above, I found that I had the wrong shader in Blender for the wire. I fixed that to the right shader but it...
My first attempt at creating telegraph poles was a failure. While I followed the "How to Make a Gantry" pdf, everything exported correctly with no...
I know, I did look at the upgrade but I found that for basic model building it's best to stick with what I know best. There seems to be more steps...
[IMG] I'm heading back into TSC content creation, and the very first thing I need to tackle is telegraph, power poles along with real...
It could be the shader you are using to import it into the sim.
Thanks for the info.
I didn't know of any blueprinteditor64. I'm aware of the program running the sim in 64 mode. Where is this blueprinter64 located? I'm still using...
Info removed due to lack of any interests in the TSC community.
Even thought the Horseshoe curve is old, I use it for the base textures and track. I figure it's in the right area, era and it's lower poly...
Whoops! When I re-started my web site I forgot about these little gems. They have since been lost, but I still have the Blender models. I plan on...
Thanks, there are a few sites on your list I never heard of.
I'm getting back into the Train Sim Classic scene and I'm looking for any US transitional era content. I'm aware of the RWA and Golden Age of...
I did take a look at this route. While the trees are colorful, many of them look to be 2D trees. I will keep this route in mind when I finally go...
I have a feeling I will be mixing and matching trees from many different sources. I wonder how hard it would be to make some trees? I made plenty...
Looks like the Saluda Grade Route has some yellow autumn trees but not much else. I'll have to see if there is a YouTube video showing the route.
I'll check that out. Some color is better then no color.
Very rarely, I see screenshots of nice fall colored trees. These are usually user created routes so the trees are from parts unknown. I'd love to...
I'm just getting back in TSC. One of my sour spots I had with TSC is the lack of good looking colorful autumn trees. What route has the best...
The Iron Horse came and the canal system were no longer completive. The trucks & buses came and the railroads was no longer completive. The...
That's just fine. Actually the with all the canals that once was in the area it was ultimately found that the Susquehanna River in this area was...
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