All you talking about DLCs as a mandatory part of a game. I have no interest in pre-installed routes AT ALL ))) . All I need is new Core...
They do, if properly set. If not, you'll get the derailment in place it shouldn't be.
Please don't as it will cause troubles to set up custom bogies like for monorail or similar trains. They will hit the track/ground, tilt and...
+1 . Time to go to 5+, it has much more effective and user-friendly tools for large areas, nanites so on.
Both engines are not modern. Even with obsolete engine, TSC has much more game core features to be named mean "simulator". I also like Trainz's...
HD Terrain will be available for all Trainz players both VIP and not in a year or two, as all early access features do.
N3V Games made HD Terrain in their Trainz 2022 (at Early Access stage for VIP players yet). https://docs.trainzsimulator.com/docs/hd-terrain...
You should better make a huge and immersive payware flora pack to replace all obsolete assets came directly from 2008. Cheers. Updated procedural...
You can also use scripted SetPowerProportion ( index, value ) control to adjust power amount at every notch using static data or polynomic...
Make a profile in NVidia control Panel with next settings (I have Win not set to English interface so just go down the list of parameters and set...
Just make and activate the specific GPU profile for RailworksDX12_x64.exe in addition to game settings. Mine has Max FPS limit at 60 Hz (display's...
I already done a compact cockpit to control trains using a USB HID device. I think, Your idea can be interesting together with a copy of loco's...
I have objects made with TrainShadowOnlyDiffuse.fx shader broken in DX12 build. Objects with this shader are not shown if they are in Asset block...
Sorry, but it seems to be adjustment for all rail section, not single node! That's not the same as I need to adjust gradient, not a height of...
The mean feature of a strong need is an ability to enter PRECISE height values at points where yellow arrow appears! Same way as Trainz do....
Train simulator in general has many significant limitations with ingame-adjustable assets like renameable signs, vehicle and scenery unique...
It will work same as in Trainz, and You can place the vehicle on both tracks (but you'd need to place them precisely). They will have a special...
Special collision box is needed, as I know the way to make it rain inside the loco's machine compartment!
He's right. It can be easily done manually. Files for background menu are local.
I've not used these features for years. Good to hear that.
It has no sense until there're no ability to load/unload cargo during the scenario routine. :D Trainz can do so since 2004, errgh.
In addition to Track infrastructure wishes. Now track lofts (and any other lofts) have sections with 2 meter length. Could You please, update...
I've already mentioned controllable CabOcclusion (and many other API and Editor aspects) above. Good to hear that same ideas and demands are not...
Agree. As content creation is still a corner stone of TSC for me. That's the main reason I'm still playing it.
I know, but this feature is still one of the mandatory points for me to pay for "new one TSC" one more time.
Although, if completely new TSC will be payware separate Steam product, I'll gladly adopt it. But I will pay only for updated rail track system...
Keep breathing, TSC already does PBR rendering, just not in metallness-roughness, but glosiness-specular pipeline. TrainUberShader uses PBR...
Sounds good as new ready-to-go global sky/weather system will be nice feature both for new and existing routes. Weather/sky blueprints are one of...
Thanks for your responce, Steve, I really appreciate it as I've seen my work had sense! :cool: Yes, track loft already has parametric gloss, but...
TSC is NOT a Trainz. Every route has its own template, astronomy, world origin and prototypical heigth above the sea level. It's impossible to...
Me too as even a few of this features can greatly improve modding capabilities in TSC and make its content much more complex and interactive....
As this parameter seems to be global and affecting Eitor mode too, it would be nice to have the regulator in settings to adjust flying camera speed.
I've worked in train simulation business since 2008, and man - I see the significant difference between gameplay at 30 and 60 fps. Especially...
You're totally wrong man, as one of the most fantastic tricks DTG have done in Train simulator was to make all continuous physics processes...
Let's keep in mind constantly we will not get any "the whole new TS based" game as it must be fully compatible with old TSC content. Same ideology...
Some wishes from me in a short form: Graphics and performance: - disable x86 build totally - reworked GUI (with modern web services) - higher...
I'd loved it too. Awesome and very picturesque route.
The most funny issue was we all funded DTG with our purchases to have modern, open-minded, well-optimised train simulator with modding...
The MEAN train simulator.
Septemvri-Dobriniste is a narrow-gauge line. I think, there'd be no places where normal gauge locos can be operated neither than AI trains.
Haha, classic for DTG's level of quality! :o Just examine LIRR , it has the same beauty!
DBZ Septemvri-Dobriniste in Bulgaria. With working Class 75 and 77/78 locos.
Only Corris was "official" DLC for TSC. Still awesome to ride on, but a bit obsolete route with low details. I'd like to have Talyllyn Railway...
TSC has had much higher "overall wow effect" for me on RhB routes. I returned TSW's version after 2 hours of playing and didn't regret that. It...
I haven't know about such opportunity before, so used another way, via script. I think, mine is not worse as I have an ability to export any...
I wonder how'd RWE do custom HUDs with train data. I think, they used Raildriver API to get data from game core. I worked another way many years...
I have 1st, but in Pro version. RWE 2 is over-featured and too complicated to be "just a graphical utility". Some tweaks RWE makes are useful,...
It not only saves time, but also makes the perfomance better, as asset blocks work as a single game object, reducing game memory consumption. You...
I worked with similar technology many years ago - we've made train simulators for educational purposes and our software used cab ride videos with...
I mean more procedural features for flora like color and size randomness, updated and added new Asset block parameters, fixed procedural grass (it...
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