Well I was exempted from jury duty for personal reasons, so more time to work on my subway among other things. I figured out that I had...
Doing some debugging, i found that using the Load Passenger function in my RVM resulted in nothing... [ATTACH] until I remembered I hadn't yet...
presumably not intentional character inclusion
Yup, first thing I tried. Not a peep out of it. I've already got that code in a separate function. I could pass the door side to it as a...
Tried a few things. Still no interest from the passengers. So it goes. Here is the GetLockState function from my VehiclePassengerDoors Component....
...And of course passengers don't want to get on. Not even at the second station, which I know is set up properly because when I sub in a...
Well to start off, here's what I've got handling the lock / unlock requests in the RVM. There is some needless duplication, and I don't have any...
Thanks! It is a huge weight off my shoulders. Also a good case example of how documentation would have been invaluable, not to beat a dead horse....
They do now! I've only modelled and set-up one door for now (hooray for copy-paste,) but I just worked out how to transmit the lock/unlock request...
My door automation is finally working!!! [MEDIA] (Proceeds to beat chest while yodelling like Tarzan)
All I can suggest is that you could replace your tile files for the areas that are crashing (I'd recommend all types) from a known good backup, if...
The only change at all that I can observe when I would expect lock/unlock commands to be firing is that the GetLockState function in the...
looks great! I don't know the area (living in Canada) but I can tell your routebuilding is at a very professional level. Makes me want to pull...
Here is a sample of how I use print string nodes to help me sound out how this Door Manager is supposed to function (the bottom two messages are...
I don't think there's a way to merge all of the static meshes in a blueprint into one, but they can be exported individually when you select them...
Kind of reminds me of the time I ran into a scaling factor issue with my skeleton:) [ATTACH] I think I need to slow down a bit this weekend or I...
Just posted this on Discord. Thought I'd add it here as well. So most of the passenger rail vehicles I've looked at do in fact have their own...
That's great news! I look forward to checking out the final version! The custom HUD looks not too distracting, and easy to read as well! For...
I'm sure you're right, not that I'm any kind of expert on widgets (far from it, truth be told.) So far binding my doors to those event dispatchers...
Yes please! Only iwhen you have a spare moment, though. I still don't have much of a "feel" for event binding yet, and any example would be quite...
Obsessed or not, I've been turning over this door problem in my head quite a bit. Recently, I was pleased to discover that by changing the value...
Unfortunately, moofers#8902 is right. To integrate it with the normal controls, I think you'd have to make a whole new Simugraph. With all of the...
I have deduced that the VehicleDoorControl components are almost certainly created and added to the RVM during runtime, likely by the...
First of all, thanks for the kind words, gm3161 , Dinosbacsi a and pogodoyle#7387 ! Unfortunately, half the long weekend has gone by, and I have...
Quick update: Currently working on fleshing out the door system on the G-1, so that it can be operated by the AI services and via the tab menu...
Well, two things; Firstly, I've determined that if I can simplify my lighting at all, it will help the framerate climb back up to 60 fps....
I'm quite proud of this solution. It is entirely Event-driven, so there's no need to be bogging down the CPU on every tick. First, here is the...
As promised, here's a clip of the passenger lighting turning off while going over dead sections. Enjoy! [MEDIA] Next step is to work on getting...
I was about 95% of the way to having the lighting on my train turn off and on over unpowered sections on a per-car basis (as would happen on the...
Yay, I got the coupling distance discrepancy solved!! As it turns out, I had neglected to check whether the RailVehicleComponents in my RVMs...
DTG Harry DTG Matt any official word on this?
I wasn't sure if I should make this post, because I haven't made much in the way of progress this week. I went into the weekend hoping to get the...
I got your message, Daunfr59 , I meant to get back to you earlier but things have been busy at work. The Gloucesters did have trip arms, which I...
Baking normals from a high-poly mesh sounds like it should work fine for smaller details like rivets. Speaking for myself I would probably whip up...
If you mean the end of the message, there's a YouTube video there; sometimes using a different browser will show it. I don't always see them...
Hi all! Well, I've been working this week on getting the windshield wiper set up. I managed it in the end! Still some tweaking to do on the mask,...
Hi olaf99NL , hi Daunfr59 ! Sorry I haven't been helping out on this thread more. The animation looking wrong may possibly be because the...
I've got a holiday long weekend, so I thought I'd take another look at weatherglass. [ATTACH] Now don't get too excited - the WeatherGlass...
Hey everyone. I just noticed that I was too vague when I wrote that. I should have specified that the fix (if you see the error that mentions...
What it says in the title. I believe re-installing the plugin was the fix, I'll let you know after I check. EDIT: Yup, after that, all systems...
Daunfr59 left this helpful comment on my other thread, which I don't think they'd mind me using as an addendum:
Well my quick introduction to Simugraph is up! It's not terribly in-depth, but it should help folks make the first few steps at least. Still not...
So since I'm starting to get a little comfortable working with my subway car's Simugraph, I thought I'd share a bit of what I've learned....
To expand on my earlier advice, in my experience a lot of blueprint programming, or any kind of programming really, boils down to trying every...
Well it's a combination of having dabbled in various programming languages since the mid 80s, and having also dabbled with UE4 before, having...
Well I think it's true what they say; Audio makes up half the game. To that end, I've got passenger door, controller lever, air compressor,...
I found a great resource for anyone who's making a start on setting up their Simugraph, but doesn't know the electro-mechanical details of how the...
I can't say I've experienced the same. Just off the top of my head, you may want to check your drive heath.
Pizza solves everything! It turns out I had forgotten that I had named my Driver Environment "RVMDriverEnvironment" instead of the Default...
I'm having no luck getting any key bindings to work on my master controller lever ( "A" or "D," just trying to get increase to function first.) I...
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