For the time being I suspect that Dovetail are intending to increase the number of different routes rather than extending existing routes. Once...
Some posters here seem to have overlooked this line in the OP. ;)
From what I can gather from the studio articles and the editor stream I think the main sticking point for a long while was how to allow users to...
The store page for each DLC has a link to the manual for that route. Some manuals have more detail than others.
DTG have access to the full uncooked asset data. Third party developers (3PD) and ordinary users will only have access to cooked asset data. From...
Since you've missed the PC launch discount it's probably worth waiting a little while until it goes on sale before buying. By then there's also a...
Certainly fits with the theme of New Beginnings :D although shame on you for not mentioning the route. ;)
Mini-pack? They've used that phrase when adding scenarios to an existing DLC in TSxx.
My experience mirrors yours. The first time starting at 21:30 I appeared at Althena with a message 10miles to Hagen but no train appeared and...
Due to licensing restrictions you are never going to see crashes. Failed trains and having to switch to alternate tracks will surely happen once...
When the editor is released then it will possible to do this in a scenario on PCs. There is no word yet on whether it is technically possible or...
At the end of his stream Matt asked whether it was too technical or perhaps too fast. He also made the point that the stream was not supposed to...
I didn't vote in the poll as really anything from mid 60s to current is potentially of interest to me. Steam was before my time so whilst I...
UE have a new audio system in UE4.20 and according to the write-up there's some sort of reverb option in UE4.21. How much better it is than the...
When I had something similar with a different Nvidia GPU the GPU died on me not too long after. I may be wrong but if I were you I'd start looking...
Graphics quality is good but bear in mind your new route has to be useable by more than just those with top of the range systems or you are going...
Matt was asked about free roam during the stream and his reply went along the lines of "you can set the points however you like whilst creating...
Having a defined way in which to accomplish tasks also allows TSW to detect when you have accomplished that task/objective so that it knows the...
My thinking was that the variety of signalling would give a fairly good insight into what's involved in creating signalling systems and what...
Taking my own advice here are some suggested ideas for tutorials: Scenario Tutorials Build a simple scenario using only the assets available in...
Erm, not at the moment it doesn't unless you mean in real life?
As most people do not seem to have this issue then it points to something to do with your PC. It would have helped if there was a link to your...
It's just a reflection of the poor pay the staff receive. ;)
Thanks for creating this thread Rudolf and my thanks to Matt for his super stream. I believe what Matt said was more along the lines of being...
Devstream: TSW Editor Premiere
Very nice although it's noticeable how quiet and empty the platforms appear. Fingers crossed that in the new year DTG find some way of increasing...
Merry Christmas Steve & thanks for doing a pretty good job covering in the absence of the community manager(s).
So the question is what did DTG do on RSN to get trees without leaves that they didn't do on TPE?
Probably the former. I'm not on that particular system so I can't say for certain. You need the 16.3 engine installed anyway to use the editor....
Although there is no release date for the beta editor you should follow the advice given in an earlier TSW Studio Update as shown below: and...
Might be worth linking this thread in the "show off your mods" thread so that all mods can be easily found?
But, but that's not in the SE. Everyone knows that the SE is the place to live and work. ;) . . . . . . . That's a joke btw.
On the flight simulator front I gather the general idea used to be that MS released a product where it was pretty much imposible to run it with...
According to the articles about the editor so far the current version of UE4 in use is 4.16.3 so I expect the answer to be no. Equally I suspect...
The answer about TPWS/ATP came in a comment by one of DTG staff (Trainsim-Steve?) on the old trainsim.com website and sadly the comments were not...
Am I safe to assume that any such technical solution will only apply to future DLC and will not be backported to existing DLC?
:mad: I don't mind them announcing it on FB & Twitter but it's the fact that DTG conspicuously fail to post such info in their own forum that...
But still no flashing yellows prior to points (switches) and TPWS (ATP?) is not present either. The code for the former is supposedly present but...
To be fair the last studio update did say they were starting to look at providing an interface to change/replace the service mode timetable. OTOH...
If we define "close" as being somewhere between mid-year to the end of the year for a functional editor and workshop without the inevitable bug(s)...
A screenshot would probably help clarify what the issue is.
TPWS was supposed to be added later as they didn't have time before the release but then so was the Passenger Information System (PIS). Deep sigh...
The following is from the Studio Update Questions article (my emphasis):
Surely you're used to pristine stock from DTG by now?
This would certainly be my worry. OTOH I suspect that DTG may have been working on this for quite a while and equally it's quite possible that a...
Matt actually mentions that in the studio update questions' article.
It's probably the achievements/scoring stuff for the Brompton. I believe one of the staff has mentioned in the past that the table for these is...
Shamelessly borrowed from a Steam thread:
I really don't agree with this part of your post. Firstly DTG have already posted a couple of articles showing the editor and answering some...
This linked article from the X-Plabne developers covers some of the issues with implementing ray tracing and why it's not likely to happen in the...
Separate names with a comma.