Nobody's cutting things :) Matt.
Oh sorry given the location of the thread I thought you were using the editor to make the scenario - in which case no, slomo is your best bet...
It's an interesting question - because up until I started talking to console audience (and for what it's worth, I don't think this is a console...
Yes you can copy your assets from route to route. Matt.
What i'd suggest is - make the timetable, sim it and then use the playback tool to follow the player train adn see where interesting things happen...
beware anything above about slomo 4 is going to be unpredictable on the physics front and could cause odd issues which wouldn't normally occur....
You can extend as you wish yeah but it'll just be the same map - i.e. if you build A->B and later decide to extend to C, just go in, add the lidar...
Pass this on to our team to look into. Matt.
If you want to understand the purpose of the separation between a "View" component and a "Model" component go read up on the standard software...
Fixing the xbox crashes has been priority so no progress to report yet, but not forgotten. Matt.
PZB lights on vorarlberg and a general rethink about indicator lights in general is on my hit list. Matt.
It's not the same as sitting in the seat no, it's quite cut down - look to the side of the window and you should see a secondary driving panel...
It was added to German locos because they have a "shunt" standing point, and from that point you are then in control of the train using the...
Simply put the track monitor literally only works if you are in command of a train. If you are a passenger you are not, and it therefore doesn't...
Bad timings like this should simply be reported via the ticket system with service/layer/train information so we can reproduce it and get it on...
Just want to note this is not forgotten, we have been discussing and engineering have done some reviews which is what led us to look at signalling...
Put your own content in your own plugins, while things *look* like they make sense in the editor adding them to the stock plugins, they actually...
Never end a service with an uncouple either - good chance it'll explode if you then start the new service fresh as it may not spawn in exactly the...
Thats for you to figure out and discuss with the license holders I guess.
The other aspect to be very careful of is terms and conditions / license of what you're buying. If you buy a 3D model for example, make a route...
I would say plugins - expect no. Models and the like - dont see why there should be any problem importing those. Matt.
Two ways to approach an occupied block - one is to simply "couple to" that formation from outside the block - it'll see that the block is...
You can block mark an area in OSM and save it out, then in the editor bring the files in, add them to one of the menus... and then when you import...
Ooh, freeze time, that's an interesting idea... i'll put it to the team. Matt.
I mean it worked on console, but it was a big ol' hitch. It may be on the SSD's on newer consoles it will be fine, but on the clunker 5400rpm...
HUD changes still incoming, no date yet, as soon as I have a screenshot to share i'll stick it in a roadmap article :) Should include everything...
Not yet but I did bring it up in a meeting to find out whats involved here so progress at least :)
Believe so, when a train is in the void it can still do other instructions like a load/unload if memory serves.
No, if things need to interact they must be on the same layer - because one or both layers might not exist and then you have a problem. Consider...
Godmode is just issuing the slomo commands that I mentioned earlier. I'll talk to the engineering team about it but last time I did, I believe...
If the editor doesn’t meet your requirements at this time then pretend it is delayed and doesn’t exist yet, just like would be the case if it...
We can’t do fast forward, there is a slomo feature in the editor which is good ish until about four times speed but beyond that physics is...
No progress yet - combination of things really. Following the release of the game some of the team took well earned breaks. Also, the team that...
Use more gantries to keep it lined up - it will never line up perfectly because wires don't go in curves :) Matt
[3] Wouldn't really work with how the system is - you're looking for an awful lot more dynamic behaviour than is possible, including potentially...
Log a ticket with details of the service so it can be raised internally as a bug and looked at :)
Apologies folks, I know the last time I spoke with the community team they still had a large backlog to get to and that's with boosting the team...
... which is kinda the purpose of this post. We do have some contacts, and we'd like to widen that out - we know a lot of industry folks view the...
Sorry but that's the very nature of it being in beta. None of this has been intentionally excluded :) I'll get someone on finding out where it's...
Its the incomplete couple instruction thats the problem, uncouples dont have eto go anywhere, but a couple MUST know what its coupling to :)
implies theres a break somewhere
I'll certainly put forward a request for that kind of functionality, having to update the core station directory for stations that are...
Copying the route definition will essentually make a whole new icon for the route appear in the route list, which is probably not what you want....
If you want to change where the driver is, change the lights and other things relating to the actual direction of the train then yes only an end...
It's up to you what you put in a plugin, but a bunch of variants of the same wagon do sound like something i'd put in the same plugin much the...
It's probably cleaner to just go through various tasks in tutorials - our scenarios vary wildly in their construction methods depending on who...
No run the batch file to do a simulation of the timetable, not done in the editor (and editor must be shut down) - I posted the content of the...
I hope no offense was taken, the goal was to help people understand how to diagnose problems and use the tools that are built in, along with...
It's not impossible to make it work but... be prepared for utter nonsense and things making no sense - those things probably dont have a solution...
Interesting, i've just tried this on multiple routes in multiple places and it always seems to work for me - which is odd because I wasnt...
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