Not tried it - i'll ask tomorrow but it was designed with a specific purpose in mind so... it wouldnt surprise me.
*texturing* of terrain i dont think is any different - but there are some rules that need to be adhered to in landscape materials if you want to...
Time Of Day version 4. It was introduced in TSW3 and is what gave the new lighting and clouds etc. Prior to that, routes used the TOD3 system...
We're just coming up on 28 years in December, one of the first "internet couples" hah :) (we were in magazines and newspapers etc like some...
Think thats it yeah
There is, but i've numerously had to reinstall editor builds over the years and forget to re-do it - so i've just resigned myself to goofing it up...
You will never, ever, get used to that *cries a lil* Matt.
On the exit-from-portal instruction, there's a "spawn in reverse" checkbox. Matt.
My wife would argue I already do! :)
Somewhere in the settings there's a "default service" - so if you set the time correctly, and run it, you'll spawn already in control of that...
It's a 2 second change for you to do when making a route, there are bigger things to do :) Delete the existing sky and tod objects add the tod4...
Yeah sorry bout that, spent Saturday working, thought i'd have sunday off :) Matt.
The correct format for TSW is in the ASC format, reprojected into WGS84 Pseudo Mercator (if memory serves). Matt.
Yep hang fire for the tutorial. Now that it's been explained to me, I can't see any way you can stumble on the correct method through...
Hang fire, once i get the tutorial written up hopefully monday or tuesday you'll see its quite straightforward, if I can do it, anyone can! Matt.
No, you must use the TSW tools to create landscapes otherwise it wont be done in our world format. Matt.
Aware of the issue. It's why there's a reduced timetable. For those of you that are saying "hey it was better in TSW3!" - use the reduced...
Yep lots more work to do. What's on the 323 isn't even air suspension yet. Don't worry. Matt.
Remember that with a new game, display driver caching still needs to happen - so you're going to get stutters the firs ttime or two you run each...
Not quite true. TSC specifically rarely receives any changes to anything fundamental and specifically has very few changes because of ensuring...
That all looks fine for a route plugin yeah
Well worth understanding UE4 basics yes. If you want to do anything beyond the most basic gameplay you'll need to understnad blueprint If you...
There are console commands that will build the whole route's worth of tiles with dem for you - i'm just learning about it myself. I'll outline it...
You should be able to do this - remember to "tab" to request call on to the occupied section. You may need to make your destination close to the...
None at this point but honestly once you see what to do you will be fine. Matt.
If you can't see the content browser, it may be hidden, click this icon: [ATTACH] Alternatively, you can have multiple content browsers open on...
Something simple to get started. Always put your content in its own plugin, and try and keep plugins focused on a particular role. In a route...
We'll get there, it'll all be covered eventually one way or another, don't worry. Matt.
Yeah i'm going to basically start making a small route and just walk you through the process as I do it - we can learn together :) The QGIS...
dpad-right on console - but only when standing. So stand up from cab seat first if you're in there when you start, turn flashlight on, find cab...
Just wanted to give a quick update. I have spent some time today learning how to get things going on the route creation front with the help of...
No news yet, we're focusing on xbox crashing problems at the moment. Matt.
Xbox Audio has not changed, no. We have a handle on next steps, but there are other implications if we fix it that might cause problems...
I dusted off the passenger stuff on Oakville and have started looking at it but it's taken a back seat to other issues at the moment - i'll get...
[1] - got some big plans here, looking to when we can do them and show you all them but yes, i think the plans we have will satisfy everyone's...
We are looking at localisation, yes - dont have details on languages and timescales yet - there are a couple of logistical challenges (one of...
If you have content missing, please contact our support team and they can help you. Matt.
Right now we are focusing on some crash bugs elsewhere - we'll come back to this asap. Matt.
It's there, but for some reason it's not finding it again when it loads - once we've fixed Xbox crashing on load, we'll take a look at that one...
settings, controller settings, turn the sliders all to 0.
Would it be fair to make the small consoles simply no longer work at all because we blew their memory out, just for the big consoles? Don't think...
That's not done in the editor at all, that's done via a command line tool, I need to get the info on how to do that. Same with simulating...
Sorry thought I posted - we have an understanding of the audio issue now, looking into what we can do to resolve it. Problem is, the immediate...
I mean, we could have waited longer to release the editor and make sure it had a full doc set I guess *shrug* If you take it as a slap in the...
The editor UI is completely customisable - tear windows out as you wish, if you have multiple screens you can make full use of them. Not sure if...
All three pzb functions are directly accessible on the controller, just to be clear. But yes I understand the importance of the keyboard too :)
I'm looking at what we can do to get the keyboard stuff unhidden on consoles, no reason for it to be hidden tbh so doing what i can there to...
Documentation and such takes time to write - first step was to get the tools out there, people need a break after the work of the game release,...
Oh ofcourse the 323 will work because the route has overhead :) I'm a dummy :)
I think this is because it's checking electrification - even though it's hauled with a diesel, for some reason the electrostar's electric need is...
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