It's a polishing technique called Quartering and used on steam locomotives for when they're in their best suit and tie. [ATTACH] [ATTACH]...
I'm there to demo the train, talk to chat and do a lot of other things than just immersively drive the train... so I need some help from the game...
Good spot - looks like the "high beams, dimmed" setting isn't operating the bottom two lights - all the other settings do. I've asked for...
Track is all rendered procedurally, including the width of the rails, the profile of them, all the sleeper types, how they are placed etc- you can...
What do you want to see re: the lights - i'll go grab screenshot(s) and put them here for you. Matt.
Which entirely does not answer the question he asked, which was if he buys the game on PS5 can he use the editor on his mac under WINE. Which he...
Tunnel Darkness is achieved using a process called light baking (which is very similar to "ray tracing" in 3D tools, but done in unreal). I think...
As i've said, you can't modify / edit anything. What you can probably do is create a child object of the RVV and move the camera in there - this...
While you'll be able to download the editor, it won't actually work if it can't find an installation of the game on your machine, not only is that...
None of our tools etc are developed for a mac environment, our earlier experiments with using UE4 with Mac and Linux told us that UE4 "supported"...
If you don't own Dresden, and you buy Deluxe/Special, you will own Dresden. It's as simple as that. If he still thinks it's upgrade only, you can...
PC Only i'm afraid. Matt.
Should do anything the original can do to be honest as long as the original allowed substitution properly there's no reason that the new one won't...
Same key as TSC as far as I'm aware.
You'll need the source to make any changes too, so definitely don't lose it! :) Matt.
As showed in the stream recently, you can create a child blueprint of the rail vehicle view, in here you should be able to assign new textures...
You're unlikely to get an official answer on license violation i'm afraid! Matt.
Recooking isn't necessary unless there's a big change somewhere. We re-cook content to take advantage of latest core updates and its a part of...
LATC was excluded because this is quite a long route and LATC added quite a significant amount of time and it wasn't part of the main gameplay....
So the lack of UP stock in the Antelope pack was based on a couple of factors really - the most important one is that the vast majority of people...
No plans for that at the moment - substitution is a complex beast, but it's something we've talked about trying to find a solution for in the...
Yes you will be able to use custom created formations in scenario planner as well as free roam.
To be determined if it will work with MS store - initial attempts proved challenging so may not be on day one. Matt.
We use the medium of email to communicate :) Nearer the time we'll publish some information on exactly how to get in touch and what to expect. Matt.
Yep i gather thats the idea. Matt.
It's just a matter of switching the default to dx12 - the -dx11 option will still be there. I believe our dev builds are now running dx12 by...
Oh that's interesting... Matt.
I don't disagree it needs to happen, but if I can get DX12 out the door first, I will. Matt.
Oh yeah its a decent notable FPS increase for sure. As I say, im mostly interested in all those edge cases where it's not quite as good or worse,...
Have no idea, I wasnt there - and it's the weekend, so I have nobody to ask :)
If you mean the dispatch beyond issue causing the adverse signals, that'll be resolved. Matt.
So for my time/money, I found that the Udemy Blender course has been absolutely *excellent* - i'm nowhere near finished yet but using what i've...
There have been fixes over time, and indeed DX12 is required on Xbox consoles these days so it *should* be essentially in a good place, give it...
No plans to do any NA steam at the moment, I feel like we need to really find our feet better with modern and diesel heritage before we delve into...
It's not 100% working, but pretty close. I've asked the beta team to start using it and reporting issues they see with a view to this becoming...
Yeah we've been discussing it with the metrolink guys on our beta discord and they've explained that with the bell, for some reason, *right* under...
I'll pass on the bell feedback and talk to JD about getting a demo video up for the cab car if there's time. Definitely got a very different horn...
I believe the door control fix is coming too. Matt.
The red lights at end of platforms is being looked into, hopefully in the release version but if not, it'll be shortly after. Matt.
Wind direction and speed have been a function in TSW since day 1, its just not shown on the UI anywhere yet as it wasnt felt to be important...
Dispatcher is always being improved, tweaked and changed. But nothing of particular note I think. Beta team have been saying they were surprised...
Usual response i'm afraid - if you want to modify something then probably not. For the train lighting however, as we showed on the stream, you...
I've written to them a few times to try and get it fixed, and had no response, it doesn't feel worth the energy. I'll try one more time when I...
I'll try and convince Lukas to put something together outlining the types of data. I believe DEM is easy, its the same data you've been using for...
Signalling system will naturally dispatch as much as needed to get the player a green signal or until it stops due to natural causes, or an...
That's already implemented on the ECML coming with TSW4, but, if it wasn't, then in theory, quite likely. However, that IS additional logic, but...
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