This is always fundamentally a problem when you have something that as far as most people are concerned might as well be magic. The understanding...
Indeed, and on Series S a 1080p screen is all you need since that's the highest resolution it can handle at 60fps.
And plenty of us prefer much higher framerates. Which until HDMI 2.1 wasn't even possible at 4k, and again, now it is, is SUPER expensive.
It'd take less time to input this even on a console!
Yeah, this would severely impact on-foot spawning, since we already often have four minute waits for trains we want to catch.
I'd also note several of those games you listed working on as being widely considered the best instalments in their respective franchises before...
Most of the game devs I know, a bucketload of whom now have their own indie studios, used to work for Ubisoft. which makes sense when you consider...
I absolutely cannot understand the devs who refuse to implement a 1440p mode on Series X, when it is one of the best ways to play most current-gen...
I am all for transition speed sliders for lighting being a standard in games' UIs. But the massive white hole a few yards behind the tunnel...
Exactly. Smooth performance wins out over fancy graphics any day, in my book.
Shadows in general are always pretty heavy to render in any game.
It's an unfortunate consequence of the new lighting interacting with the existing flaws inherent to TSW2's rendering. Because it only renders a...
That's the nice thing about loco DLCs particularly with this whole TSW3 decoupling, they don't need to be bound to specific routes. It's perfectly...
This is why on console, on XBox at least, it's nice that they tie the licensing to both the console and your account, so anyone whose account logs...
It would be nice to just have something as simple as seeing the odd Amtrak service layer in as AI on routes like HSC and Cajon Pass.
Oof, didn't realise that about the steam version. There's a decent argument for playing on console right there, the fact everyone in your...
Peninsula Corridor says hi.
I personally want to see devs actually figure out how to optimise UE5's flashier features first, and see what it's actually capable of without an...
Seconded on the importance of save. My plan for TSW3 is currently: Get it at launch. See how I handle the new lighting. Possibly refund it if it...
I love how the cameras are at 45 degrees to their hands.
The amount of times when first getting used to a new route or loco where I've hit save a mile out of the yard on an hour and a half long US...
To be fair there was a kind of shooting themselves in the foot effect there, since I imagine most people would have been fine buying three new...
Basically, TSW3 is this year's 3-pack of already on the roadmap routes for TSW2, much like Rush Hour was last time around. They just stuck a 3 on...
It's a right arse for how many games it crashes, and is one of the first things I remove on any fresh windows install
Thanks very much for addressing this! Great to hear that the options I toggle will finally stay toggled in the new menus system, as it's such a...
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