It's difficult to deduce a 'pattern' for routes included with annual bundles in TSW, because there is limited data so far. But... TSW1 released in...
To avoid popping the PCS during setup (mostly, this isn't 100%): Set MU2A valve first, then (if on a grade) set Indy brake to Full to hold the...
Actually, now that I think about it, that would make MSB a better fit for the no-cab-car 101. In that case, all player IC trains would start in...
Fair enough.
Problem with that is that the switches are necessarily automatically controlled, not manual, because you keep venturing onto the main line and...
"Theme" doesn't imply "and nothing but" The routes for TSW2s first year include SKA, LGV, HMA and SEHS: four bullet trains where previously TSW...
The one which you use to set the transitions, on the opposite side of the stand from the throttle.
I don't quite understand. This bug doesn't let me get to the point where I uncouple the first 3 loaded cars: it gives me a permanent red on the...
It is a little known fact that EMD originally designed the SD40 to go down the tracks sideways. But railroads refused to operate it this way, so...
Same problem "Your train appears to be off path." Nonsense! I went exactly where I was told and stopped on the marker. Has anyone solved this issue?
Neither one. Those are both air-actuated friction brakes. The dynamic brake is electric. It makes use of reversing the polarity on the traction...
Union Pacific has lots of highball freight routes across the wide-open spaces, where once upon a time the big steam express freights ran over...
A little premature, since apparently only 17 people on earth actually own a PS5 yet, and getting one is harder than unlocking the Colonel's secret...
Done.
As for the coupling moves at Blue Diamond: they are very, very tricky. It's not an easy scenario!
It's not that DB suiddenly stop working below a certain speed, simply that they become less effective as the axles and thus the motor armatures...
https://docs.google.com/spreadsheets/d/1o7zeIn-Nshe7_bzqkd7hQg2QrV0G9xNvBevPoxTunA8/edit#gid=0
I'm only describing what I have observed, together with what is known of Seaboard and Seaboard-territory CSX. That, and the fact that it makes no...
Of course it is.
Updated.
All right, here's an example: [ATTACH] In this case, the dwarf clearly controls the right-hand track, the "main", while the mast controls the...
I'm not sure that it would add much in the way of gameplay, since all it could do would be to sub for the SD40 on mainline runs, or at most add a...
Nothing new about the 143
It appears that Restricting aspects are currently bugged. The game has Divine 15mph Limits dropped into the HUD from on high, but no speedboards...
I wouldn't hold my breath for DTG adding layers for new locos on older routes- they have never done it yet.
Call me old-fashioned, but to me that's an oxymoron.
It was Bakerloo, mostly because they couldn't model all of Central London just in case you used a flying camera while driving under it! Still...
Actually it was (and presumably is) much much simpler than that: I've run it several times now paying careful attention- at passing loops CRR...
And that, boys and girls, is why railroads went to six axles on road engines.
4) Trivia parade SD40 "Sand" light. Doesn't illuminate when Lead Sand is engaged. Train sander makes no noise. SD40 class lights. Nonfunctional....
3) Just really annoying Stop objectives. Hardly a new problem, but one would have hoped that after four years DTG would have sorted this. Stop...
2) Major flaws: A) Significant playability flaws SD40 headlight. While headlights on US trains generally are much too weak, as Matt has talked...
Since DTG almost invariably follow a new route release with a "month one" patch, to catch at least the biggest bugs, I though I would list all...
Hmmm. It's possible manual isn't modeled? In normal auto operation there is a transition at 24 mph: amps drop to zero for a moment, then come...
Maybe turning the trailing cab to manual means that cab is expecting local manual input rather than taking it from the lead? Or maybe the problem...
It's incorrect, but it doesn't matter since for game purposes 1, 2, 3 and 4 in the SD40 are interchangeable.
Try this: put on full automatic brake to hold the train. Release train brake- now wait for the BP pressure to rise to at least 80 psi (it takes a...
Key part
That's the problem. You need to rev the engine first, then release the brakes. Run it up to about 860 amps. (sort of like a drag racer).
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