Did you change the transition switch on the back cab wall to manual?
Therefore there is an easy, easy fix for DTG to apply to this scenario: simply relocate the train's starting position farther back on a flatter...
No. Manual transitions aren't really like a manual transmission! Besides, the SD40 has no manual mode, unlike the F7. The selector lever...
Unsurprising: traction in the snow was always the problem, not lack of power. In the slippery you can't use much of that power.
DTG have never, to date, added layers to an older route for a newer loco. Which makes sense: doing so would mean rebuilding an old route's...
Well, it does, but only as far as Pasing where it turns south for Tutzing and Weilheim
Those were WIP screenshots. I notice that the platforms in the same pics were high, so those Dostos wouldn't work with them....
Given the Rush Hour theme, I have a decent suspicion that the corresponding summer core update will include a new, more capable dispatcher
UIC X was, pretty much, UIC adopting the DB m-Wagen as the standard. True veterans, they have served on nearly all classes of German trains...
TBH, I almost always save 1/2 mile or so before a stop point, just in case. -------------------------- Generally with a freight train you want to...
The whole reason for the line's existence is the potash and uranium mines. No point to running trains there otherwise!
I have never understood what's so hard about just transferring the TS map system to TSW. It works fine and is extremely informative.
Back to the issue at Moss: there is no way IRL that that situation would not have been guarded by a signal. There should be a Restricting light or...
Haysi and Greenbrier are alternate names for the same branch.
Probably more of an optimization issue. Passenger density is a variable setting in the game engine, but to date they have kept it at its lowest...
There is sufficient horsepower for the scenario, and in fact additional traction is provided (note that the AI F7 comes and takes away the first...
That's not strictly true. There are many reasons to use LZB that don't involve speeds over 160. Heck, there's even one Dosto cab-car variant that...
Not technically "unplayable," just tedious. I agree it needs fixing- but the easiest way of doing that would be to remove some cars and reduce...
What's worst is when manual switches that need resetting are hidden behind a "Go Via" instruction that blanks the rest of the path
The issue is traction: snow and ice, you can't overpower, or the wheels spin. But probably not very well thought out...... (IRL CRR would...
Unless it gets a layered timetable for HMA, where it can run to speed.
But only in the snow. In any other season at night, it's so black that the only way you can tell you've entered or left a tunnel is by the sound!...
No, it's set up at the start to the trip: 0 for freight, appropriate "on" setting" for whatever passenger coaches you are hauling. The selector...
Hmm, didn't know that. Permissive Stops are usually associated with automatic block signals- and on those, although the dispatcher doesn't set...
With some exceptions, small towns in the mountains tended not to be directly on the railroad line (very much unlike the lowlands where the rails...
I believe that that is the case: cutting in the train brake with the handle not released. If you release it first, then open the valve there's no...
Don't put in any trees, and then blame it on performance issues. :cool: Seriously, looks insanely good. Edited by DTG Natster - inappropriate...
It's really just personal disinterest in my case: I can't stand driving commuter rail, so macht nichts.
In Sand Patch, the imaginary AI helper crew are represented by the Banking Comms button on the radio, simulating verbal instructions. But there is...
ts2.passenger.DensityScale=<integer> in your engine.ini file. 1 is default. 4 is pretty packed. 10 is like a scene from The Walking Dead.
CCTV is hardly new
I've had a notion which I'll experiment with- the problem is that at Notch 3, there isn't enough power to accelerate, but at Notch 4, the wheels...
[ATTACH] As a practical matter, in-game it has no function since all locos are auto-transition. It might just possibly become a thing if DTG...
If you think Arizona is flat, you've never been there.
I don't quite understand what you're saying. The selector lever (for me, on PC), works the same way whether in-cab or on keyboard: 4-3-2-1-Off-B,...
Why could that not be intentional? If the siding exit is already clear, there would be no need to show an Approach aspect.
Or the dwarf is for the adjacent (right hand) track, while the mast (with dolly pole) is for the left hand track, regardless of "main" and...
Traction goes to hell in the snow in real life, so I'm not sure why you say "poorly"
Can also be fixed, more quickly, by switching between Dim and Bright settings
There is no "allowed" speed for entering or leaving a turntable: the speedo will turn red if you're doing 0.1 mph. Ignore it.
No dice. But at least we got Arosa, Clinchfield and Cane Creek.
I was thinking more of the 50s, which is when CRR's system was installed
Because developers are spending their time developing, not playing games? This constant low-level murmur along the lines of "DTG don't care" is...
Fair point.
The problem is traction in the snow- you simply cannot throttle up above notch 3 on the starting grade without the wheels breaking loose. All you...
A query: was Limited Speed a thing yet in the game route's timeframe?
Man, that is OUTSTANDING work!. Please, please, please file a ticket with tech support, including all of the above verbatim. The primary reason...
It isn't power- you've got plenty- it's traction. Out of your 9000 horsepower you can use maybe 3000 before the wheels break loose. What two...
Permissive Stops are signals with number plates. IRL and (one hopes) in game, can be passed at red with dispatcher permission. Depending on the...
Here's CSX signals for ex-SCL territory (includes CRR) and ex-C&O (includes SPG): https://signals.jovet.net/rules/CSX%20Signal%20Rules.pdf
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