Thanks for the encouragement, Daunfr59 ! That's definitely something I'll double-check tonight.
Feeling a little down because there seems to be something deeply wrong with either the collision or the simulation asset on my subway car. Testing...
Forgot to thank you for including my passenger seating tutorial! Just to let you know, Parts 3a and 3b are up on the original thread, and I can...
Part 3(b) - The RVV (passenger) Seating Components - a closer look InteractionEnvironmentCameraComponent This is a camera that the game uses...
I don't want to discourage you, but it will take a lot of learning, (like, a lot lot,) if you're starting from the very beginning. The PC Editor...
Part 3(a) - The RVV (passenger) Seating Components - a closer look MultiSeatComponent This component carries most of the information about your...
Part 2 - The RVM (passenger) Seating Components - a closer look InteractionEnvironmentComponent There are three kinds of Interaction...
No problem, I'm still learning most of this too. I think you may be absolutely right, I tried adding a camera transition modifier earlier to see...
part 2 will be delayed by a few days until I can work out why my player pawn's camera feels it is necessary to teleport several hundred feet in...
Hats off! (To use some period vernacular.) I'm glad I'm a PC gamer, but I quite understand why console people are saying you should consider...
Ah, just to chime in, that actually narrows it down! If it's spawning you high up in the air, then it's 99% likely to be the case that something...
Unfortunately, I don't think I spotted anything quite like that, though there's a lot that I didn't explore too deeply, so that's not to say...
Hey everyone, so I guess I promised you all a tutorial on passenger seating. here's part 1! Note: This tutorial series will assume that you have...
It's certainly odd that it's not picking up any collision at all. I take it that you've regenerated landscape collision, and that you have a SM...
The people have spoken! So it's too late to start it tonight, but I will make a tutorial in a new thread. Look for part 1 around this time...
Well, it took all weekend to do it, but now I can hop onboard a Gloucester and grab myself a seat! (even if I do end up facing backwards.)...
Looking really nice, and good job getting everything in your Simugraph hooked up! Very much looking forward to being able to drive it!
I'm not really sure what else to recommend, then, other than that brush strength trick I mentioned with the brush tool. As for the landscape...
I have that with one of my landscape layers. Something in that one layer of the material was off, but if I painted another layer first, then did...
SOLVED: Well, this setup seems to work (shown without an input event, though I'm using BeginPlay in the final BP): [ATTACH] [ATTACH] I'd swear...
I fixed one problem with my numbering system by moving it onto the RVV, (a bunch of "Accessed None" errors,) but now it seems that I can't get my...
Put a few blank services out on the sidings in Davisville Yard, and looking around them made me feel all warm and fuzzy. Even if this interim RVV...
Actually, I won't have time tonight to show my "Skylight Modulator" blueprint, but an older thread of mine shows how to set up the nodes to find...
Two things: I used an ambient occlusion volume, and another custom blueprint which does quite a bit: it identifies the skylight component of the...
My next challenge is to figure out why the double slip crossover just south of Eglinton is acting up. The problem started when i re-laid a section...
For that, you want to right click on the return value pin of the node, and select Split Struct Pin. There's actually a lot of different Blueprint...
No problem! The bits where 90 degrees are added to the mesh's rotation are totally not just because I couldn't be bothered to re-orient the light...
Here is the BP, it "does the thing," as the saying goes. [ATTACH]
Well, strictly speaking, the fixture mesh doesn't have to be a spline, but it certainly makes things easier when you're planning to place a lot of...
It's a separate spline blueprint that spawns a light and the mesh (with emissive "bulb" material) for the light every 1000 units (as I recall)...
Spent Sunday afternoon refining my tunnel lighting spline. I wanted the light sockets to cast slight shadows as well, but haven't quite got that...
Thanks for the suggestions! I may not have set up my Cesium account correctly. I did have a Georefence, but it is possible that my sea level...
I want to thank you for adding this tool to what we can do with the PC Editor. Unfortunately, I couldn't get it to generate any assets, at least...
Just a quick formatting tip, that for the longitude, the PC editor requires negative values for a western co-ordinate. I think it also needs...
Well, passenger mode works. Thank you, AI driver! A quite relaxing trip between 3 stations. Sometimes all that is needed is a fresh perspective....
Well the plot thickens: I've set the timetable for this service to stop at Davisville Southbound Platform (which it does,) wait until the...
As an aside, I did set up an objective composer, even though the objective manager is set to generate objectives from the timetable, and now it...
Here are those screenshots. It doesn't work as just the service on its' own, or in my test scenario either. [ATTACH] [ATTACH] [ATTACH]
Will do, but it'll have to wait until I'm back home tonight. Yesterday was all about setting up a proper Scenario Manager (didn't help.)
First of all, thanks for the helpful replies! I Forgot to mention that if I set the stop instruction to have a wait of 1 second, the message at...
So I'm trying to get this train of M3s to stop at the second station along the line (Davisville.) Eventually I'd like to test loading/unloading...
Here's my output log. As you can see, as far as passenger activity goes, it's a total ghosttown. Something's not set up correctly somewhere, but I...
I'm having the same problem, or at least one with the same effect as you were; I've got a bunch of passengers lined up at the platform, a train of...
As a follow-up I've got passengers going 4 different ways to get to the platform, using nav modifier volumes with custom Nav Area types (which I...
So now I'm trying the TSW6 PC Editor after all. But here's a bit of progress: I've got passengers in my Eglinton station! [MEDIA] I can get...
I'm on the clock in a few minutes, but this tutorial I found should be of some use to you since your starting from square one:...
I couldn't see any DLC at first either. I think what I did was to click the folder icon to "select a path." That said, I'm keeping to TSW5 for my...
That's kind of a big one! I hope they start patching some of these bugs out soon. I think I'll keep using the TSW5 editor for now.
made the .BAT file: start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed this .BAT now works for me, but...
That's as far as I've been able to get as well, I guess that the "launch" version of the TSW6 PC Editor (BETA) is even more (BETA) than usual!...
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