will the ÖBB class 1116 and its cars from the new austrian route sub into the MRCE 182 and DB IC cars on Vorarlberg? eventually even entirely? idk...
the core is the formation designer
you can use godmode to export liveries. I think it also works with CC liveries (custom)
you literally just save the livery you made idk what you mean
yeah..?
prolly a yes anyways but will the 1116 also have the updated sound since from the Dispotaurus?
hopefully something logical for the DE loco... we could definetly use a 245, 147 or maybe even an EMU like a new ICE or another Regio train... who...
yeah like why else would it happen bruh
yeah this is a feature
okay my bad
All pics here are taken in Berlin Main Station [ATTACH] Flixtrain Vectron on Platform 13 [ATTACH] ODEG Desiro HC on Platform 13 aswell...
der Baum could be a great horror movie. in america, of course. In germany everyone would just find the title so lame.
electric/pneumatic. basically chooses the use of either the electric (motor) brake or air pressure brake also they misspelled it, should be el/pn...
While it is in beta (should be understandable that its not this cool then) it is still very confusing. wouldve waited until they properlyishly...
I kinda missed it because I wasn't as involved in the community as I am right now... and when I once found the video/stream entry on YT it just...
crazy
I love flying trees. They are truly the best emotional support in... uh... aerosupport?
Where to? Ostbahnhof? Main Station?
uhhh... more details?
TrackIR appears to be weird. you may wanna try UEVR instead. it's free and works I guess. didn't try it tho. no VR headset lmao
could it anyhow have happened by unpacking the mod?
the main station of Cologne really has potential for becoming a great remastered location in TSW with the new more modern displays and TOD4...
RVV is RailVehicleView and RVD is RailVehicleDefinition... those are normal editor components aka. TSW editor acronyms. no route acronym.
LMAOOO for a second I almost believed it
https://forums.dovetailgames.com/forums/suggestions.75/
TSW does trains right...
PZB rules! Don't let ETCS take over the german rail network!
"same problem" is a really creative thread title though :D
oh yeah and if anyone recalls the Piko ICE 3 Starterpack... [ATTACH] it's in the game now xd xd
the ICE 3 and ICE 1 coaches are not further marked with any additional information to help identify which is actually which. for example every 403...
welp. your Loco overheated something... ;)
same for me. a workaround is checking your plugin folder and moving the uasset file out and back into the folder and it should reappear in the...
It's cute :D
yeah instead of just 403 it should display something like KWG 403.0 or MAG 403.5 (the .X are basically the subcoaches which are .0 .1 .2 .3 .8 .7...
thats because the locomotives's external Scharfenbergcoupler reaches far out enough to couple to the ICE 1's coupler without the loco itself...
a true to life mini ICE 3, consisting of only two ICE 3 end cars with true to life I actually mean true to life: [IMG]
th then why not make it playstation only
why does the Addon Manager even exist in the first place? it made many things worse. in TSW3 you could use almost all the mods and you could use...
plot twist: DTG quite literally tries to secretly restrict all mods!!1 [ATTACH]
no we don't. we wait until DTG pulls back the mod part of the update once again because just like last time only that made mods like godmode work...
I am already very thankful of you to include singular ICE 1 cars to make custom lengthed formations with it (though you may mark them with class...
ICE 1s are not meant to be coupled. it wouldn't even work at all. if you look into the coupler hatch, the coupler is farther back than the last...
the mod part broke everything again lmao
according to the changelog mods should work again "Mods created for Add-ons now work in the same way that Core mods do."...
alright tis there for me ig [ATTACH]
soon.
its painful because Cologne-Aachen is one of the best (german) routes especially with the new timetable coming soon but in TOD3 it looks like a...
tell that the ICE 1 in TOD3 environment ;)
any way to give the ICE 3 more realistic high beams? like, actual high beams, not just increasing the brightness of the normal light cone like it...
damn it :mad: (bro why does that emoji look much more angry than >:()
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