huh okay the issue is fixed without the mod thats weird
I do have a mod about route enhancements for KWG but it's only a few textures here and there, and the only mod I have related to lighting or time...
In reality, when two ICE 3s couple, the headlights automatically turn off, which you can perfectly see here: [ATTACH] [ATTACH] source in TSW...
The light the headlights of the ICE 3 from KWG emit to the outer world disappears when going farther than like 40 meters, which is way too short...
at daytime everything is fine, but starting a service at night times causes everything to be incredibly dark. it was completely fine in all TSW2...
Just to throw in some additional information, the 7 car formation which can also be coupled into a double formation with 14 cars, only has a top...
man and I thought the 12 car ICE 1 would still be longer (technically 14 cars but the head cars don't really count as they don't have passenger...
why are consoles so popular anyways duh
:o:o:o
well there was another winner where an ICE 1 was in an american route, possibly godmode, but scenario planner is always an excuse I guess
but you won so DTG played theirselves so I guess since this can't be undone now we still can use godmode freely?
DB does stand for Deutsche Bahn but Deutsche Bahn not as in german railways but Deutsche Bahn is rather a rail company itself, and MRCE is a...
I believe DB and MRCE are not the same...
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