Quick update. Initial testing of the current changes seems to be showing some good (fairly sizable) improvements in memory consumption on...
We added some freight trains running up and down the main line and an odd railtour using the Jubilee if I recall - not a lot. Joe also put some...
SIFA louder outside is goign to be because outside it's just a "global audio" sound. Inside, it's a localised audio set to emit from the relevant...
Yeah that one has been in with the team to look at and it's incredibly difficult to pin down because when you fire up a debugger to look for it -...
There's no LUA on TSW. Would need to see some graphs of the two examples mentioned really to really understand it - it could just be the 66 is...
TSC doesn't use Simugraph, nothing remotely like it. TSC uses a simple "black box" physics system, there are six hard coded parameterised physics...
It may be the 390 is kicking other thigns around and causing the change that makes it do the mips differently or something - I won't pretend to...
So you *dont* want the free upgrade?
Any of those big trains like the pendolino, ICE's etc are all massively hungry on memory especially texture memory. As they get unloaded, so the...
We are working on improvements, but, its all talk until its released so - feel free to ignore me :)
I think its been noted above but I'll just re-iterate because I like the sound of my own voice :) There are two elements at play. There is the...
On SBahn console edition, the extra layers are simply not there at all, that way they aren't consuming tons of memory - turning a layer off...
We haven't normally streamed on Xbox because with covid and the shift towards everyone working from home, and then being in the office, and...
Not really the same thing though is it Vern :) Survey results can't really be made public for various reasons - but a key one is that the data is...
Memory is a complex topic, you can't really just purge ram - you need to make sure it's all unpicked without any hanging references (those cause...
Because if you don't let your voice be heard, nothing will ever change, right? If there's a huge silent majority out there just saying "cant see...
It'd *probably* be fine, we enough under the limits now that there should be room for one-off spawns that you can free roam and path how you want....
Imagine you have a backpack that can hold ten things. Let's ignore weight and comfort in this analogy. As you walk along doing things, you need...
We take lots into consideration not just pick the top one. For the surveys, which are public and all are welcome, make sure you're signed up for...
So one thing that we've been finding is that some of the unloading isn't happening when we might expect. To some extent, Unreal uses a technique...
On the topic of other games, much bigger games, achieving great things - all i'll say is that they're doing different things in different ways...
That would still mean loading those trains in and using up all that memory i'm afraid. We need to get the memory free'd up before we think about...
Yup blurring affects all consoles and is one of the aspects that we're looking into for the debugging and optimisation work going on at the...
I have no plans to go anywhere near Frankfurt again until we can meet expectations on it. :) Also, that's a huge route if I recall, something...
Sadly that's correct, No freight, and no BR101 - the BR101 is a pretty weighty train too, and freight trains with mixed freight can take up as...
If I have 4 months to spend making a product and my boss says, which one sells the best and makes the most players happy - it'll be modern every...
Just want to clear up a couple of the points raised. The number of services doesn't specifically relate to an issue, it's much more complicated...
It's a special case for a special occasion. :) Matt.
Getting my console warmed up for tomorrows preview stream at the moment! Matt.
I'm promising nothing :) Matt.
Actually with all the learnings on signal improvements we did for Fulda, and all the track/ohle memory improvements going in for Sbahn, plus the...
If I could just make one small request - can the PC players stop telling the Console players how to think, please. Matt.
Absolutely definitely not letting consoles die! Yes, we're continuing to work on stability issues and blurry textures. As noted earlier, I don't...
Yes, so there is an area of memory reserved called a "texture streaming pool". If you put too much in here, or if there's not enough main memory...
It's unfair of me to make any promises at this point. Depends on how much is achieved ultimately and if any other issues come to light post...
Many many comments... let me see what I can reply to, apologies if I've missed anyones specifics. So i'll lead by saying that I totally...
I can't guarantee that. But, it's definitely an aspiration. At this point, I don't know how we get there though so assume that it won't happen...
With more and more detail going into routes, more and more detail and functionality going into trains, bigger and more complex timetables,...
I'll chase up and see! Matt.
312, 309, 86, DBSO, 31, 37, 47, *yumm*. But no, not on the cards at the moment anyway :) Matt.
All good just providing some insights :)
So pretty :)
On PS4 the originally certified version of the content is on the DLC download, and then every change we make to it from that point through to...
That one would be a Rivet question i'm afraid!
They are both used :)
From what I recall, ETCS (properly) needs a few not-too-difficult core changes. The inherent limitations in the Rivet implementation are largely...
Have asked the team to look.
We looked in to iETMS for example, the PTC used in a number of places such as Metrolink and elements of it are achievable with some relatively...
I've escalated to the team to investigate - there's been no intentional change to raildriver behaviour at all, so this one is a real puzzle. Will...
Just wanted to say this is a high priority for the team, have a growing number of people looking at this right up to the Technical Director. I...
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